Author: Razorockham (Netherland), 29-04-2025 07:27

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hello, I managed to reach the castle Blubbetown, still searching for the Soul stealer. What a quest, map a map!! I do not understand the text of Aenain: he wants to have the Master spellbook but also the Wand of Illusions. Both? Are they both in the hands of Sekana? more...


Author: PMUET , 29-04-2025 05:53

Fangarm - GELU and hota 2.0 - Heroes 3 map

Sharpshooters should mainly serve as your early- to mid-game force. After defeating the Magic Queen, your main army should shift to Fangarms, with Sharpshooters providing secondary damage support. Enchanters will also play a similar supporting role. If you keep losing too many Fangarms, it will be v more...


Author: Nikolay , 29-04-2025 01:10

need help - Portishead - Heroes 3 map

Hi, there is no way to kill 4 thousand dragons? more...


Author: Sulim81 (Poland), 28-04-2025 21:20

Dendroid lord - GELU and hota 2.0 - Heroes 3 map

Hmm, I always go there asap. OK, I sarcifice some fangarms, but then I can farm much more in fights with legions of dendroids and Dendroid Lord himself, with frenzy, fight is quite easy. Then I exchange fangarms for sharpshooter, it really boost my army in first phase. more...


Author: Milosz (Poland), 28-04-2025 19:53

How to enter quest gate on the water as Teal? - Master Mode 2 - Heroes 3 map

I cannot access quest gate behind chaos hydras as teal, it forces me to go inside whirpool and when i spam space to go back it throws me on opposite way so I can still only go into whirpool more...


Author: dbagyon (Hungary), 28-04-2025 19:27

appretiation - GELU and hota 2.0 - Heroes 3 map

Your notes are much appreciated, thank you sphinxx!

About losses: I tried to be cautious, to only increase the numbers of the Sharpshooters. Was successful almost 100%ly, but it is not the same with the Fangarms. the "farming" of them was not going that well, as planned. Was able to pre
more...


Author: Ramazan Karabacak , 28-04-2025 19:04

THANKS A LOT - The Longest Quest - Heroes 3 map

Dude I thought seer's huts only are for givins missions... Really so much thank you. :D more...


Author: sphinxx , 28-04-2025 18:53

:) - GELU and hota 2.0 - Heroes 3 map

some additional notes:
you should have almost no losses in all your fights..from what you wrote it sound like you already had some..
you dont need to fight dark demon immediatelly.. there is a secret path behind one of the windmills. there is a lot to explore behind that
you should get all the ad
more...


Author: dbagyon (Hungary), 28-04-2025 18:03

omg Shooter block - GELU and hota 2.0 - Heroes 3 map

To block NomadShooter is something that I would have never figured out I guess xD Thank you! more...


Author: dbagyon (Hungary), 28-04-2025 18:01

Thank you! - GELU and hota 2.0 - Heroes 3 map

Thank you for the quick response! :)

I have already found the cloak, but it seems I should pay more attention to the messages that are put in front of me --> Dracon is mentioned + Recanter's cloak is also + favourable winds lead to the armageddon demoniac = you should go there bro xD

more...


Author: PMUET , 28-04-2025 17:23

. - GELU and hota 2.0 - Heroes 3 map

And you should let one of your sub heroes block the nomad shooter from going ashore, that can avoid fighting him early in the game when you are not strong. more...


Author: PMUET , 28-04-2025 17:21

. - GELU and hota 2.0 - Heroes 3 map

And you shouldn't open the quest to dendroid lord, it costs a huge amount of fangarm in your early game more...


Author: PMUET , 28-04-2025 17:20

. - GELU and hota 2.0 - Heroes 3 map

Find the Recanter's Cloak — it is hidden somewhere southwest of the Dracula buildings near New Dawn (you can use bird's-eye view to spot it; it appears as a star icon). With it, you can easily defeat the Demoniac, as the artifact prevents casting spells of level 3 and above. However, be ca more...


Author: dbagyon (Hungary), 28-04-2025 16:15

What after New Dawn? - GELU and hota 2.0 - Heroes 3 map

hey there!

first of all, thank you for the map, it is astonishing! i really like it! :)

some pre words:
- have not played Gelu and Hota 1.0
- wanted to find a challenging map, I guess it is accomplished xD
- without knowing anything about the map, I started the game and messed up many
more...


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Heroes3. - Your opinions about War of titans - map rating = 0 Likes

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Download map War of titans - heroes 3. mapsDownload map War of titans - heroes 3. maps

   Download map -> War of titans

Heroes 3.: The Shadow of Death

My latest map: It's detailed. It's huge. It offers many hours of fun. It's a map full of monsters... truly there is plenty of practise before the real war, which will be huge... devastating; a war of titans. Enjoy!

Added: 08-10-2017


Heroes 3. maps: A1vs1 only fight | Brotherhood of the Cross (Братство Креста) | Disruption | Neprijatna kamilica


Author: hary (Bulgaria), 26-11-2009 09:05
Finished
87 days , score-446 on IMpossible.Not really a dificult map But it is interesting


Author: Aeon (Bergen, Norway), 26-07-2009 04:07
Great
In this game diplomacy is a life savior. Got 4k of marksmans and Air Elementals. + 1k of Grand Elfs and Archwizards. Did most 132k damage in one shot. When my implosion spell did only 10k.

Expert Intelligence, Earth magic, Wind Magic. Town portal traveling and other movment is no problem at all. the batle with mass slow and haste was just simple. But thats something you all know.

But I did not like the open space too much. Some sharpshooters just standing in no-place-at-all guarding nothing. Seems unfinish.

But all in all a great map. 9/10 Doug I like the map A Beautiful World by Sontu Andrei Silviu better. Did involve a tons of more events. And Special locations.


Author: Harm (Netherlands), 24-07-2009 16:32
Difficulty
Just some tips on difficulty.

If one finds the map is too difficult (it will stay difficult till the end) one can change several things in the map. All enemies have reinforcements as timed events in their main castles in the far corners of the map. You can delete these so the enemy heroes won't grow as strong as they do now. If it is still too difficult one can make more teams so enemies will battle (and weaken) one another as well.)
Also one can delete or alter the timed events (outside the castles) in which enemies get resources.


If the map is too easy for you one can make the timed reinforcements in the main castles of the enemies bigger. In the original WOT map I made the reinforcements were a lot bigger.

Also they were all allied and they all had the grail installed in their main castle (except for purple which I often picked for the inferno.) This way the map is beyond extremely hard. Sometimes I could win, and sometimes I had to give up... because I didn't like to give up I downgraded the difficulty. I'm sure there's some hard core HOMM 3 players out here though who would like that challenge. A word of caution though: the map could go beyond extremely hard if one upgrades the enemy the way I described. It may even become impossible. So only do this if the map now is too easy! Try it out first and then see for yourself if the challenge is good enough for you.

I hope you'll enjoy it.

Cheers,
Harm


Author: Harm (Netherlands), 24-07-2009 16:09
Thanks for the reply
Thanks for your comments Valery. I left the neutral creatures at random. The strategy is to attack as many as possible. If they don't join, one can gain experience. Visions helps a lot though.

Dimension door and fly are left in the map because otherwise it takes eons to complete the map. Also when strong heroes approach that cannot be beaten (yet) one can easily flee with dimension door (and town portal). It is true enemy heroes could approach sooner than one would expect with such spells. All the more reason to keep building up an army and keep attacking random creatures.

Thanks again for sharing your thoughts. I hope you'll enjoy playing the map :-)

Cheers,
Harm


Author: Valery (France), 18-07-2009 18:43
Some thoughts
The layout is nice and detailed. I would suggest more customization of the neutral creatures, as they may join even without diplomacy thus makes hard to plan a strategy.

Also removing about 90% of random encounters, and keep strong ones at choke points. It is more rewarding for the player to fight 100 level 2 creatures than fight 100 groups of level 1. Remove dimension door/fly from map setup, otherwise your restricted areas are vulnerable. Also summon boat allows to avoid those azures blocking the water areas.

Keep the good work:)


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