Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
more...


Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
more...


Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
more...


Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
more...


Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
more...


Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
more...


Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
more...


Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
more...


Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
more...


Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes4 - Your opinions about Rise of an Empire of Heroes 3.3 - map rating = 2 Likes

Title:
Type your opinion in the space below:
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Download map Rise of an  Empire of Heroes 3.3 - heroes 4 mapsDownload map Rise of an  Empire of Heroes 3.3 - heroes 4 maps

   Download map -> Rise of an Empire of Heroes 3.3

Heroes 4: Equilibris

Language: English, Russian
Map Made with Equilibris 3.51 with Heroes 4 ULTIMATE below.
Please Read the attached TXT file as it contains important info!
Please Read the first day intro aswell. I know that is a lot, but to have some picture what to expect its good if you do not ignore it.
Difficulty has been optimized HIGHLY to impossible mode, but lower difficulties may work, exept some triggers what have been optimized for the impossible multiplier.
The Previous version was already long, and THIS one puts estimatedly 10-15 hours on top.
Expect Insane battles, with improved AI, hand crafted hero behaviours and spell usages, and extreme opponents. The old game got a new coat, i can promise you that :))
The story goes way above 170k characters now, so you will have something to strive for. I enjoyed every single moment creating THIS NEW version for you ALL, and i believe you will be entertained by it. And that is the most important! Have Fun Guys/Gals! The - - - 3.0 - - - IS HERE!

Added: 16-06-2025


Heroes 4 maps: Lost Crusade | Advanced Game Tactic | The Search for Breeze | Necroknights of the Beam-Beam Hills


| 1-30 | 31-45 |

Author: Ston3M4son, 28-06-2025 23:35
New Map on 40% - Rise of an Empire of Heroes 3.3
Hello again all H4 players. Seems like i will be the only author of this new creation what makes me a bit discouraged. Regardless i have almost 40% completed of my plans on it, i am still progressing slowly alone. So as previously i already asked, if anyone feels imagination to unleash in the form of storytelling, please join me. there is still a LOT to do.
I can send a playable "demo" of it even,in the form of an autosave to dive into it.


Author: ALF, 21-06-2025 17:06
Доброе время суток - Rise of an Empire of Heroes 3.3
Начал играть эту карту, и не пойму в чем прикол, все ящики пандоры пустые... так и должно быть?

  Thomas Aquinas (Russia) writes:
21-06-2025 21:54

Pandora.. - Rise of an Empire of Heroes 3.3

Hi ALF!

In the old versions of the map, the algorithm for Pandora's Boxes worked differently. There were about 20 possible outcomes of opening the boxes. And in principle, everything was fine. But Ston3M4son, influenced by the player Catles, decided to change the Pandora algorithm and started messing around with it, rebuilding it. To be honest, I liked the old version better. But the owner is the boss. In my opinion, Ston3M4son was afraid that players would quickly assemble an army of Megadragons through Pandora's Boxes and start destroying the map. So he overdid it with these boxes. Now, in order to knock out anything useful from them, you need to resave twenty times before the box. It's all pretty confusing.
The new algorithm for Pandora's work is described in detail in the high quest tower near the starting city. Take a look there and read if you're interested. You can understand it, but in practice, knocking out the necessary bonuses from Pandora doesn't become any easier. In short, I think Ston3M4son was a bit overcautious with these Pandora's boxes (ha-ha..). But overall, the card can be played.


  Thomas Aquinas (Russia) writes:
21-06-2025 22:00

Equilibris?? - Rise of an Empire of Heroes 3.3

ALF

I wonder what version of Equilibris you're playing?


  ALF writes:
21-06-2025 23:40

Привет - Rise of an Empire of Heroes 3.3

3,6


  Ston3M4son writes:
22-06-2025 02:13

sorry for - Rise of an Empire of Heroes 3.3

Sorry for the sudden change, but Pandora boxes have been so long not even touched really by me that i really had to make these changes.
The Tall Quest hut will tell you on what day of the week you are eligible to get certain rewards.
In my opinion now you will have higher chance to get what you would like , especially that they are listed what and when and how to open.
If you open the box and it is giving you no message is because the random number did not match the number of the day you opened.

Besides i was not afraid that the player will hoard an army of megadragons as i really been attentive of the megadragon inbalance so they are limited. with the correct tactic, i defeated 60k pirate, with simple 6 megadragon... i mean..cmon..
The main reason was that the pandora`s boxes not giving the player extreme advantage as they actually did in my testing. and i actually took out what i needed on the first month, then all the rest of the boxes have been just for nothing on the map placed. The challenge they provide now , are making new layer of activity aswell on the top of everything else.


  Ston3M4son writes:
22-06-2025 02:15

Day - Rise of an Empire of Heroes 3.3

the Days meaning Day of the WEEK.



Author: ALF, 21-06-2025 17:04
Доброе время суток - Rise of an Empire of Heroes 3.3
Начал играть эту карту, и не пойму в чем прикол, все ящики пандоры пустые... так и должно быть?


Author: Ston3M4son, 16-06-2025 20:08
Translated Map available - Rise of an Empire of Heroes 3.3
Thank you for your effort Thomas Aquinas for translating and repairing this map!
So for everyone:
The Russian translation is available!

  Thomas Aquinas (Russia) writes:
17-06-2025 08:16

About new card.. - Rise of an Empire of Heroes 3.3

Hello my friend Ston3M4son!

You surprised me (ha-ha..
I thought you would fix the Pandora scripts you were talking about, but you just posted the maps with the 3.3 update. I still don't understand if there are those errors with Pandora's boxes that you wrote about. Well, it doesn't matter anymore, the map is posted. If anything, fix it in other versions. I also don't understand if you found my description of the fix for the Equilibris version compatibility error (part 2) that I hid on the map. That's why I wrote and sent you a detailed letter explaining the error by email as I promised. Check your email. Others who want to will find it on the map...

=========

I can also offer you my help in creating a new map (about which you always write that you are looking for assistants to create it), but I'm not a very good storyteller and an even worse designer, plus I don't speak English (I only work through a translator). But I can analyze maps well and always see the weak points of any maps and ideas. I can definitely help with that. There are no maps that would be difficult for me. I can play maps that are considered impassable or unfinished, just using the legal features of the game. Of course, there are maps that are completely impossible to win (due to fatal errors by their developers), but there are very few of them.

And of course, translating any map into Russian - I can do it very quickly and quite efficiently. In short, if such help is needed, then I am ready to help. But be prepared for harsh criticism. I can destroy any ideas that seem good to their authors, but in fact are not and the authors simply do not understand this. It so happened that I perceive Heroes4 maps differently than most people in the world. I see them differently. This is a long story and maybe I will tell you about it someday if you want. Most of the comments regarding any maps ever written on the Internet or filmed (Walkthroughs of maps on YouTube) are "empty words" for me. I could easily refute 99 percent of them without much difficulty. Just because people those who write and shoot videos about Heroes4 usually never even really tried to understand the essence of the game.

Therefore, I repeat once again, be prepared for various criticism of your ideas from my side if I will help you. Well, and lastly, I am not very interested in cards if the stamina potion is disabled on them, there are no boots and gloves for traveling and no modifiers of the length of the move, troughs, stables, oases and so on. I will always insist on turning on all these things on the map. Since they are the ones that create the main interest in choosing different options for playing any cards. So decide for yourself whether you need such an assistant. In any case, I will always consider you my friend because you love Heroes4 as much as I do. Oh yeah, and sometimes I completely lose interest in Heroes4 and therefore I can not touch them for a long time (for example, six months or more), but then I still return to them. Keep this in mind.


  Ston3M4son writes:
17-06-2025 15:10

Pandora`s boxes - Rise of an Empire of Heroes 3.3

I checked the map you sent me and it turned out. you used fortunately the most fresh version so the errors have been already corrected in that one. The bugged one was live very short time maybe half a day so you saved me some work :))

As for the new map, the base story and the scripting i have no issue to do myself as it is already well developed, and with long enough time i can complete it aswell. Why i would love to have someone with vivid imagination, is, that i plan to have the written story more detailed as it is right now. And for that i am looking for someone, or more person to team up with me on that. to actually MAKE it real what is in my mind. My progress on it is already quite advanced but i feel it is lacking in depth.


  Ston3M4son writes:
17-06-2025 16:00

email - Rise of an Empire of Heroes 3.3

When i send a mail to you it is immediatly returned as Delivery error. This happened the same with evgkuz( admin of this site) as somehow your email service does not like mine.
So to cure this please put me on whitelist, if you want to recieve my emails.
And yes i understand the error you described, ATLTHOUGH for me the map was starting and running in EQUI 3.6 HD, so i do not really understand why it did not to others. I am talking the map without your "FIX".

And yes, for me EQUI 3.51 is the most modification i would like to have on HoMM4. that is why i do not play other mods in general, as they are actually making a whole new game. They are excellent as mods, and ideas as separate, but that is not HoMM4 anymore.
Although 3.51 changes several things, it still keeps most of the system stable in my opinion.


  Ston3M4son writes:
17-06-2025 16:12

i would change - Rise of an Empire of Heroes 3.3

If i would make a mod, and change anything that would be the behaviour of the AI. What i would do
-Give to the AI in battle against human certain enviroments to do this or that if the player does this or that.
-Give certain options in the campaign editor exquisitly to scripting, to be able to put into a custom map,( new objects are good, but does not make the game too much exciting in the long run)
-Give options to the game when you start it to change certain conditions if you raise difficulty. Not just like multiply the monsters...bah

And i know i am not the first one to say these, and i know to do that you need permission from the creators of the game who are who knows, can be even dead...
But to change system, without actually changing the system is just a half done effort done with full energy used in my opinion.


  Thomas Aquinas (Russia) writes:
18-06-2025 09:48

second mail - Rise of an Empire of Heroes 3.3

Hello, my friend Ston3M4son!

I looked, it turns out that the German service (tutanota.com) is blocked by Roskomnadzor in Russia. That's probably why you can't send me a letter. You can't set up any whitelists in mail (mail.ru), so I can't add you anywhere there. But I added a new mailbox to myself. To (gmail.com). You can send mail to it. You'll find it in the signature of my letters.



Author: Thomas Aquinas (Russia), 15-06-2025 21:44
maps 3.3 - Rise of an Empire of Heroes 3.2
Hello my friend Ston3M4son!

There is some confusion with the map versions (ha-ha..
You have confused me and I am too lazy to figure it out and I don’t really have time. So let’s do it this way. I no longer want to release update 3.3 myself and therefore I SHIFT ALL RESPONSIBILITY FOR IT TO YOU (ha-ha..

So I will send you my version 3.3 of your map (English and Russian) by email, on which I corrected the map’s operation in Equilibris 3.55 and 3.60 and in which I made a description of update 3.3
Both maps are synchronized with each other and work exactly the same. In fact, they are perfect copies of each other, just in different languages. Both maps are made from your file:
Rise of an Empire of Heroes 3.2.h4c (its creation time: 06/10/2025 22:36)
Which is now posted on this site and can be downloaded if you click on the link for downloads. Honestly, I didn't understand whether you were talking about it, that it has an error with Pandora's boxes. This is the latest version that the site administrator Evgeny posted on 06/11/2025 and it was from it that I made version 3.3 and translated the map into Russian. In short, it doesn't matter. I will also send you this version by email, from which I made my updates. In the letter, you will receive an archive with three files:

Rise of an Empire of Heroes 3.2.h4c - your standard (from which I made the update)
Rise.of.Empire.of.Heroes 3.3.EN.h4c - English version 3.3
Rise.of.Empire.of.Heroes 3.3.RU.h4c - Russian version 3.3

See how I fixed the error, maybe you won't like something. When you figure it out, try to fix it yourself, maybe you will find a better way. Take your time and test it properly map. Run it on Equilibris 3.55 if you don't have Equilibris 3.55 you can download my already installed Equilibris 3.55, you just need to download it and unzip the archive into any folder and it should run fine here is the link:

https://cloud.mail.ru/public/TuMX/V8tzDsekE

Already installed Russian Equilibris 3.55 in a separate folder

So when you launch (map version 3.3) in Equilibris 3.51 you will not see any difference in its operation. But when you launch the map on Equilibris 3.55 or 3.60 you will immediately see that the 5th level spells have changed in the starting city. Nothing can be done about it. Because Equilibris itself (3.55 and 3.60) redistributes the spell level and swaps them. Without my intervention, Hypnosis was immediately given out in the starting city, but I changed it. Try to figure it out yourself and you will understand everything. All this is also described in my annotation for update 3.3 on the map. In general, when you really understand and debug the map and are happy with the result, then release update 3.3

Currently, in update 3.3 it is written that I (Thomas Aquinas) created it, but since you will now be doing the update, then rewrite the text of the update yourself as you see fit. I am also interested in how you will resolve the compatibility issues between the versions of the equilibris, because this can be done in different ways. You will see how I did it, but perhaps you will want to do it differently. In general, take your time and work on this map (you will have to put the new map aside for now, temporarily ha-ha.. it will not go anywhere, this one needs to be brought to mind).

It is clear that you will only work with the English version, I am sending the Russian one just in case I never take on the translation again (anything can happen), but this way you will at least have this Russian version of the map.
You can ask any questions if you don't understand something, but it's better to write here. I almost never check my mail, very rarely. I'll see it here faster. I won't publish anything myself. Do the rest of the work yourself as you see fit. The version of the map that I'll send you was made just for you. I didn't change it much, correct it yourself. There's no need to show it to others.

When you make the final version 3.3 and it's stable, then maybe I'll try to make a new translation into Russian. So I'm sending you the maps, catch them in your mail.

Oh, I completely forgot, don't be scared when you find it on the map ("my spirit" - the main secret to eliminating the error is hidden in it. Ha-ha.. this is a small quest for you. Then you can redo it if you want. It was fun to come up with how to eliminate the error. I'm happy. Write if you don't understand something..
Maps sent by email


Author: Thomas Aquinas (Russia), 14-06-2025 23:02
Agree to version 3.3..? - Rise of an Empire of Heroes 3.2
Hello friend Ston3M4son!

Good job, you added almost 7000 words to the map in version 3.2. However, there is no limit to perfection. And this is not the end..

Unfortunately, I have to change my plans, circumstances have arisen that take up my time in real life. Therefore, there is too little free time left for the game. For now, I will have to give up on the additional translations that I promised to do (Chinese, German). In addition, they are not so important. As I understand it, there are practically no interested parties in them. At least for now. Therefore, I will postpone them for an indefinite future. I hope you will not be too upset by this fact.

Now to other news.
I have completed update 3.3 for your map, in which I have removed the error in its operation in Equilibris 3.55 and 3.60. I have also translated the map into Russian. Naturally, I did not have time to properly test both maps. The work on translating into Russian turned out to be quite difficult, but one way or another, I coped with it. Now I have two versions of your map (English and Russian) ready for play and testing, both with my update 3.3.
-Both versions of the 3.3 map (English and Russian) are synchronized from the same reference: Rise of an Empire of Heroes 3.2 from June 10, 2025 [22:36]. Therefore, both maps work the same.

Before I post the maps here for free access, I want to ask you again.
Do you give me your official consent to publish update 3.3?
If yes, then the description of update 3.3 will indicate that it was made with the consent of the author (that is, you, friend Ston3M4son). If not, then the update will say that it is not agreed with the author (that is, unofficial). Write a comment under this text. Clearly indicate your position, friend Ston3M4son, and after that I will post update 3.3 here for free access, indicating the link from which you can download the maps. Then do with them whatever you want.

  Ston3M4son writes:
15-06-2025 13:07

3.3 - Rise of an Empire of Heroes 3.2

Oops.. There is a serious bug in the june 10 update ( with the revamped Pandora`s boxes) what i corrected in the june 11 update. I agree that you post it , but first i would correct them. And as i wrote in the previous post the map IS running in Equi 3.6 HD, altough i did not test in 3.55.
And for me seems like Equi 3.6 HD is EXTREMELY sluggish and the animations seems like skipping frames (i do not like it). I use Verokster`s awesome HD wrapper, and with that runs like it should.

So my suggestion: Send the map to me, and i correct the faulty lines, then i send back to you and you are free to post it. and because If you post it here, the Administrator of the site, will OVERWRITE this one (v3.2) then the bug ,if its not corrected will stay.



Author: Ston3M4son, 14-06-2025 02:30
Equi 3.6 HD test - Rise of an Empire of Heroes 3.2
So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up files from the 3.51 back. So i have to full reset everything now to even be able to just open ANY map in editor it seems.

And i am still looking for skilled OR dedicated OR both storytellers who would team up with me on the new map i am working on.

  Thomas Aquinas (Russia) writes:
15-06-2025 10:23

Structuring Heros4 versions - Rise of an Empire of Heroes 3.2

Hello friend Ston3M4son!

From your message I understood that you have a poorly organized structuring of Heroe4 versions on your computer. It became clear to me after you said that your settings for opening maps in the editor crashed after you installed the (crooked) Equilibris 3.60 mod
With such an organization of work, you can easily lose the fruits of your labor after some other reinstallation of some crooked Heroes4 mod.

Therefore, I want to give you advice. Whether to use it or not is up to you. However, it works. I don’t know what version of Windows you are using (for example, I have 8.1), but it doesn’t make much of a difference. Do it this way.

1.) Create a directory (folder) on the (C) drive [Games] and install the classic version of Heroe4 (winds of war) [for example, the GOG version] in it. Do this through the installation of the game, but when choosing the installation location manually, specify the [Games] folder. After installation, something like (HoMM 4 Complete) will appear there. This will be the standard from which Heroes4 maps will be launched by default simply by clicking on them. Maps will open in the editor of the classic version of Heroes4 (automatically).

2.) Next, make a full copy of the installed folder (HoMM 4 Complete) and also place it in the [Games] folder, but rename it, for example, to (Heroes4+Equi3.51)

3.) Download the package for installing Equilibris, for example 3.51 (English), and run the installation and now specify the folder (Heroes4+Equi3.51) that you copied from the standard (HoMM 4 Complete). This way you will have two versions of the game, one classic, the second Equilibris3.51, they will not interfere with each other and intercept maps. Just when you need to use Equilibris, you should launch the map editor from the folder (Heroes4+Equi3.51)

4.) Then, whenever you want to try something new (some unfinished, crooked and raw heroes4 mod), always install it in a new folder, taking the standard from the classic version. Just copy it and rename it to the desired name, and then install the selected mod in it. This way you will never lose the results of your work and will not allow the Heroes4 versions to mix (into mush).

I have more than twenty different versions of Heroes4 running on my computer at the same time. They do not interfere with each other and do not intercept control of maps from each other, because they are correctly structured. I am attaching a picture with a partial content of my directory (Games) where I keep different versions of Heroes4 so that you understand what I am talking about. You just need to always know which version of the game you want to launch or open in the editor. By selecting the appropriate folder with the game version and launching the editor manually. That's the whole trick. And no problems with the game. The only thing that is still important is that you need to carefully watch where the running editor offers to save the map if you edited it, since in all versions of Heroes4 the directory with maps is called the same (maps), then it can save maps in non-Heroes4 directories but in others (here you also just need to carefully watch the path to saving the edited map). In short, it is not difficult, you just need to get used to it a little and everything will be fine.

Structuring Heros4 versions - Rise of an  Empire of Heroes 3.2


  Ston3M4son writes:
15-06-2025 13:19

structure - Rise of an Empire of Heroes 3.2

What i only have is:

1. full backup folder from the Original Heroes 4 Base +Gathering Storm + Winds of War This is actually my saviour as i tried aswell other mods, and several time i almost lost this map, so i have all the time 7 different backups from THIS map in 7 different folders.

2. The backup folder copied to another location and installed Equi 3.51 on it. and this is what i use. When i installed 3.6 HD i did it with folder like this. When i Install new mod, what i do almost none now. i use the clean backup to start with. so there is NO chance any other thing would interfere. That was also the reason of my long TXT file in this map`s .zip file.



Author: Ston3M4son, 09-06-2025 19:41
Update Available - Rise of an Empire of Heroes 3.2
Hello Dear HoMM 4 fanatics!
The map has been updated to V3.2 and available for download. This version has major changes, so please read at least the Update 3.2 changelog on the first day to know what has been modified.

Enjoy!


Author: Thomas Aquinas (Russia), 27-05-2025 15:17
Optimization.. - Rise of an Empire of Heroes 3.1
Hello friend Ston3M4son!

Until you re-release the map version, I decided to share with you a few thoughts about optimizing your map that you could possibly use. Here they are. Perhaps you've thought about it yourself.

Since the map has a lot of scripts and other elements added, it can slow down on weak computers. There is an opportunity to make the work of weak computers a little easier. In the dungeon in a closed area in the lava ring where you put duplicates of all the heroes participating in the game for the beauty parade. There, as I understand it, you simply copied all the heroes along with all the scripts that were in them. So, despite the fact that these heroes are just standing there and never participate in the game, the computer still has to do the work of calculating the scripts that these heroes have each time, it spends its computing resources on this. Those heroes do not need scripts at all, it is enough to simply save the names and appearance. In general, they can be cleaned of scripts inside the heroes. After that, it will be easier for the computer to calculate your map in the game. You need to clean (delete) scripts carefully. After deleting a script in a duplicate hero, you need to check the main hero and make sure that his scripts have not changed. The main load is on the scripts of the heroes Rin, Iksha, Tasha, Zokala, well, all the main ones that create the plot.

Now about CRAFT.
Since (the CRAFT system) is one of the main elements of the plot, it would be nice (to focus the player's attention on it) to announce it to the players in a little more detail from Rin's lips at the beginning of the game. When Rin tells the player that he has the ability to increase the level of mana (magic) from time to time, then you can immediately casually tell the player that Rin can also create some fragments for Crafting (like Rin can get animal skins, bandit daggers, mummy dust, etc., and that all this will be useful to the player in order to create super items later). Now there is no such warning and many players do not really understand at the beginning of the game why they need all these demon skins and wolf teeth, etc.

Also about CRAFT, I want to give you some historical background (maybe you didn't know). The CRAFT system (creation of a new item that is not in the standard game) was first invented and demonstrated in 2002 on the map of Alexey Nazarov (Fragile World), by the way, long before the appearance of Equilibris. It's just that back then, there was no such concept on the Internet (CRAFT in the form in which it now exists in the gaming industry). In his case, during the game on the map, in order to win, the player had to create a new item (analogous to your great Pickaxe that opens access to closed areas of the map). In Alexey's case (the great Pickaxe) was called (REPUTATION), it was created from the heads of defeated enemies, receiving different levels of its power. Upon reaching certain values, it allowed penetration into previously closed areas of the map. And so gradually reveal the entire territory and only at the end get to the main villains. (REPUTATION) consisted of more than 40 fragments (heads of defeated enemies and completing some quests of the inhabitants of the lands). Also, for the final penetration to the main villain, the Great Key was needed (consisting of 6 elements - the player had to get them throughout the entire gameplay). The construction (REPUTATION) was the main storyline to which all secondary branches of the plot were subordinated. Since Alexey's map was made in Russian, almost the entire English-speaking world was not familiar with it, and if someone tried to play, they understood little, since without knowledge of the Russian language it is impossible to play this map meaningfully. Alexey's map (Fragile World) is the greatest masterpiece of mapmaking in Heroes4 - it has almost everything that could be created and invented. Reputation (crafting - creating prefabricated artifacts), theft, taxes, shops, banks issuing loans, interest, deposits, fines for "illegal" actions, recruiting, quests to save the soul, the transformation of heroes from bad to good, different lines of hero behavior, survival mode, a mode of restrictions on magic and potions, various quests and of course an interesting and intricate plot. Whoever has not played the map (Fragile World - has never known the real Heroes4). Last year, I suggested to Alexey to translate the map into a couple of languages (English, German..) and add a small update eliminating several errors, Alexey spoke positively about this, so perhaps after some time the updated version of the map (Fragile World) will be available in English. For now, it is in the testing stage.

So, returning to your map, I would recommend that you PRESENT yours (CRAFT system) more informatively because it is really important and it distinguishes the map from others, giving it a subtle charm.

  Razorockham (Netherland) writes:
28-05-2025 08:27

Information - Rise of an Empire of Heroes 3.1

Agree with my medieval iopponent Thomas Aquinas. Lack of clear information at the beginning of this game is a point of discussion on e-mail between Stonemason and me. With respect for the intricate plot of this map he fabricated


  Razorockham (Netherland) writes:
29-05-2025 22:58

Fragile World - Rise of an Empire of Heroes 3.1

I know this map, but can't read the script. So, I would say, translate this map. And wait till Stonemason fixes the faults you discovered and gives better information about his complicated quests


  Ston3M4son writes:
31-05-2025 15:51

I tried it - Rise of an Empire of Heroes 3.1

I would be so much interested in the map Fragile world and i am willing to play that since it came out. As i checked it in editor and it is just mindblowing. But as i can not understand a single word, i was just disappointed. I play any map because of the story to tell. If it has no story, i am not interested.
About the suggestions of Thomas. No i am not going to reduce any placed thing as the computer i was using to make this map is already an ancient being and it was tested on it. My second priority besides the story was exactly to keep the player not annoyed by the performance drops. those you see, are nothing, even my computer can handle it.

Now i put aside a little the new map i am working on and it is quite epic already, to update this one. Those issues listed have been already added and corrected, now i am doing a full playthrough to see again if i missed something.But as you all know this map is just insane long, so be patient.

One thing i am going to revamp besides, and those are the Pandora`s boxes rewards. now its just plain worthless most of it. This is gonna change...And i list all the features of Pandora in the Tall Quest hut at the starting town aswell


  Thomas Aquinas (Russia) writes:
31-05-2025 17:19

Take your time.. - Rise of an Empire of Heroes 3.1

Hello my friend Ston3M4son!

About Pandora's boxes (Pandi ONE). I hope you leave the Boots of Travel there, this is my personal request. Don't remove them. Leave the script for them as is. Everything else is irrelevant. But the boots help to increase interest in the game, as they provide an opportunity to use different options for the strategy of passing. And interest is a key factor for the popularization of the map. Of course, don't rush to release a new version, test the map properly, we'll wait.

About the Fragile World map, I will translate it into English anyway and send it to you from Razorockham. I just want Alexey, the author of the map, to officially allow this. There are still a few unclear points with it. We need to wait. As a last resort, I will send you an unofficial version of the translation with the proviso not to transfer it to other people... until official permission.


  Ston3M4son writes:
02-06-2025 03:10

Boots and others - Rise of an Empire of Heroes 3.1

Those Boots are there for a reason :) they will stay. No i will revamp the fight events, with more interesting stuff. All the single reward will stay as it is.
And i will be the first to playthrough if you translate finally that awesome map the Fragile World.



Author: Thomas Aquinas (Russia), 24-05-2025 16:27
About the update and translation.. - Rise of an Empire of Heroes 3.1
Hello, Ston3M4son!
This is a long post, I hope you have enough strength to read it to the end.. No offense, but you often force players on your map to read huge texts, so stay in their shoes for a while.. (ha-ha). And so I begin my post..

My friend Razorockham recommended me to wait until you re-release your map based on his comments during the walkthrough. I decided to listen to Razorockham and therefore suspended my work on translating the map. I will wait until you update the map, let it be version 3.2, when it is ready, then I will start translating. Plus, I will remove the error due to which the map does not work in Equilibris 3.55 and 3.60 and call this version of the map 3.3

I don't have a List of Errors in the sense that you think I found on your map. Naturally, I can't find spelling errors in the English text since I barely understand English. You have to check everything yourself. There are a few that I found. I already wrote about them here, this is an incorrect name (Troglodyte Tail). You call it (Trogodlyte Tail), this seems to be incorrect. There is an error in the fragment processing script (Bandit dagger2), the map says that it was received (Bandit dagger3), this also seems to be an error. There is also extra code in the processing script (Pirate`s chain), the code for (Pirate`s chain 10) is added there, although it cannot be assembled. Also, fragment L3 (Unicorn`s Horn) has only 5 positions, although there should be 6. But then I realized that in this particular case you encountered a limitation on the maximum script depth and this prevented you from creating position 6 for (Unicorn`s Horn) and forced you to subsequently transfer (the ability to create CRAFT) to the hero (Eaksha de`Myxaet), although it was originally planned that this would be done by the hero (Rin Vis`Talara), but due to the limitation on the code depth, you had to rebuild the plot. Then there is an error in the script for the store (Butch). There you can sell memory crystals to any hero with a development level (1-99), although it is indicated that you will only be allowed into the store if the hero is not less than level 25. In addition, the description says that one crystal will give 20,000 gold, but in fact they give 30,000. In the towers with (list of Quests) there is information that the player can buy (potion of immortality) by completing the Tavern quest - however, this is a lie. When the player understands that he was deceived, his respect for the author of the map will decrease, because no one likes to be deceived. I will not write about the terrain errors, otherwise you will have to redo the terrain of the map. In principle, I am satisfied with the current terrain, let it remain so. All this is a trifle and does not particularly affect the game. If you want to fix it, of course. The text is also full of empty squares [] that spoil the appearance of the messages. There are probably two hundred of them.

Regarding my desire to do (translate and remove the error for Equilibris 3.55 and 3.60) last time I told you a little incorrectly about this, so now I will describe everything in more detail. I want you to understand everything clearly before you agree to the official update of your map by me to version 3.3

Before translating the map into other languages, I will have to remove the error. To do this, I will have to perform (a set of) actions. Naturally, I cannot remove the error without changing your map in some way (but this is a necessary measure). As a result, the map and scripts on it will change slightly, but you must trust me (I will not do anything extra, I will only do the bare minimum of necessary actions so that the map can work in Equilibris 3.55 and 3.60). However, seeing what I did, you will be surprised, but then you will understand everything. I will explain everything and you will understand that I did this to preserve the plot you created and the balance of the map. There is no other way. I tried dozens of options, but they all have their drawbacks one way or another. Therefore, I will do what you see - this is the best option possible.

In the description of update 3.3, which I will embed in the Update Log, it will be indicated that I received official permission from you for this update and translation of the map into three languages. That you are the author of the map and I am the author of update 3.3

Then you can do whatever you want with the map. For example, releasing update 3.4 and redoing everything there will no longer matter to me. But in version 3.3, it will be clearly indicated that I received permission for the update from you officially.

I will not change anything in the map plot and so on, everything will remain as is. However, for the fact that I will remove the error that they have not been able to find for 7 years, I ask you to allow me for version 3.3 to enable (in the map properties) the generation of a bottle (the Endurance potion) (ha-ha..) This is my favorite item in Heroes4. I do not like to play without this feature. In addition, (stamina potion) does not participate in your plot and will not affect the game in any way. I want official permission for this.

If you agree to all this, then confirm it with the text below this message. In fact, this will be an agreement between us. (friend Razorockham will be a witness.. ha-ha) After that, I will wait until you re-release the final version of the map. And then I will start implementing my proposal based on the new standard of the map.

I understand that this is a difficult decision for you, so take your time with the answer. Think it over carefully. Then write an answer. If there is no official permission, I will still make update 3.3 and translate the map into three languages. I will just write that this is not the official version of the map. That's all.

The result of all that has been said.
Here are the changes that I ask for your official consent for in version 3.3
1. Fixing an error when working in Equilibris 3.55 and 3.60
2. Translating the map into three languages: Russian, German, Chinese. (English by default)
3. Permission to generate (the Endurance potion) in the map properties.

  Ston3M4son writes:
25-05-2025 14:05

Errors - Rise of an Empire of Heroes 3.1

I was refering about this kind of list. Thank you very much for your effort!
Did fix the "Bandit Dagger 3", the "Troglodyte", Butch misleading 20k price, Tall quest hut info about Butch, Did fix some other minor errors, you not listed and still counting. These will be available in the Updated version 3.2.

On the other hand the "empty squares" meaning an "Enter" pressed and those somehow visible in the game. I have the feeling its connected with the localization of the language in the player`s computer. I am not motivated to fix those at this point as they would mean to re-check every single text.
I have been convinced that after i checked the terrain several dozens of time, there is not a single inpassable grid in there. So please write me which row and column you have errors in your evaluation.
You misread something with Butch as he has been never limited to level 25 hero, that is another quest hut where the hero gets +3 speed for being level25.

Besides i am okay with enabling your favourite item the Endurance potion in game, we can even call it Thomas` Potion from now on. I already Enabled it in the next Update.
I still have no idea what error you have to modify to make it work in Equi 3.55 and 3.6 but if it does not change scripts what could break the game, then i am fine with it. That is why i am pushing you to tell me what is it, because noone else knows this better than me, i can tell if it breaks or not just by looking at it.
The translation is already agreed by me.

I am still contacting with Razorockham who is doing a playthrough and giving me the heads up about the still there errors.


  Thomas Aquinas (Russia) writes:
25-05-2025 21:49

Excellent.. - Rise of an Empire of Heroes 3.1

Hi buddy Ston3M4son!

Great news, you are improving the map by removing errors. This is very good. As for the terrain, everything is fine, there are no impassable places, just a lot of different elements sometimes layered on top of each other, but this does not interfere with the game. It is indeed possible that I still misunderstood something in Butch's script. Below I have attached a picture of the script where Butch asks the hero that he should have 25 levels. Look for yourself. In any case, it is not so important.

As for (stamina potion), it is very good that you allowed the ability to generate it in the map properties. This will make the game much more fun. There is no need to change the name of the potion, just leave it as usual (stamina potion).

My bug fix for Equilibris 3.55 and 3.60 will not break your scripts, everything will be saved, but you will be surprised. There is no other way. It's too bad you don't understand Russian. But I will explain everything to you in detail, I will write a separate letter after the release of my update 3.3, after that you will see everything for yourself.

Where did our friend Razorockham disappear to? I hope he was not mauled by some 100,000 mummies somewhere near Zokala. He seems like a decent guy. I wanted to send him a bottle (potion of Luck) just in case, but AliExpress delivery does not work on the map.. (ha-ha..

Excellent.. - Rise of an  Empire of Heroes 3.1


  Ston3M4son writes:
26-05-2025 00:18

ooopsss - Rise of an Empire of Heroes 3.1

Ooopss...you are right..i never scrolled down that tiny little text box. and by default it is not visible. Yes it was there and was no limiting script luckily, so probably that is why it was not obvious, but i guess that was still from the 2.3 version or even earlier. Now i corrected it. Without you, it would have been stay there forever!



Author: Thomas Aquinas (Russia), 22-05-2025 19:57
Answer to (the Endurance potion - is junk) - Rise of an Empire of Heroes 3.1
Hello my friend Ston3M4son!

This post is only indirectly related to your map, but I decided to write it for you. It may help you in your further work on future maps..

Sorry for not answering right away, I'm a little sick, so I haven't been near the computer much yet. At first I wanted to write you a lot about your map. But when I read your latest comments here and in the map section (The Eye of Osiris), I realized that my writing is useless. You still won't understand me. Don't be offended! We just have different perceptions of maps, and Heroes4 itself. And as a result, a different scale of values of game elements. This is very sad because I see that you love the game Heroes4, but you do not understand its essence. By the way, almost all map authors suffer from this.

I'll explain in a little more detail. For example: you called (the Endurance potion) useless junk. I found it funny..(any player who can show a decent result of the game on various maps will immediately understand that you are a weak opponent. Only a beginner can reason like that. You can play Heroes4 all your life and still not know their true essence.)
In fact (the Endurance potion) is the most mysterious item in the game. When used correctly, it allows you to win tournaments and create masterpieces of maps that cause admiration among players. In order not to be unfounded, I will give a small example, although it does not relate specifically to the topic of your map. But it will be useful to everyone who wants to really get to know the game Heroes4.

In 2018, a well-known website held an offline tournament for the classic version of Heroes4. The goal of the tournament was: To develop the main character to level 25 as FASTER as possible. The tournament was held on the map (ZmineZ) of the great master of map making Laelth.

(Laelth's dream has always been to create a perfect map that the player could perceive in a new way every time. In (ZmineZ) Laelth came as close to his dream as possible. When loading in the game, the Map is created with a unique terrain configuration every time. However, even on it there are several errors.) The entire plot of the map can be described on one page of text, but this does not affect the interestingness of the game. In that tournament, I naturally took first place.

My result was: 0 days 28 levels.
(that is, I reached the goal on the day of the start.. + Exceeded the goal)
The person who took second place had the result: 16 days 25 levels.
Third place: 35 days 25 levels and so on..

I was able to win in 0 days only thanks to the correct use (the Endurance potion). After the tournament, I wrote a small BOOK about how exactly I played and how I used the available elements of the game. At the same time, since there was almost no plot on the Laelth map. For the interest of readers, I created a storyline from my own playthrough of this map, weaving in many tournament participants (that is, my direct opponents) and using them on the map as heroes available for hiring. After that, naturally, people's interest in my description increased significantly.

I also provided everyone with my final file in which the hero reached 28 levels in 0 days. So that each player could download this file in their game. Then set it in the game settings (army speed to 3 or 4) and run the BUTTON (watch the move).

After that, you can see the real (Movie) in which all my actions that I performed from the start of the game are visible. Moreover, you can pause the movie at any time by pressing the spacebar and look inside any character on the map to see how many turns he has spent at the moment, how many turns are left, what artifacts and spells he has and much more. If you carefully watch the entire Movie to the end (a couple of times), you can learn a lot and discover new aspects of the Heroes4 game. Also, your perception of the game can change and you will be able to truly enjoy good maps.

In case you are interested in this opportunity, I have placed (the tournament map, the starting tournament file, my final file and my book with a description of the passage of the map in three languages Russian, German and English) on my cloud
HERE:
https://cloud.mail.ru/public/fKzm/h5br5DYqw

I have no doubt that the book and (Movie - watching my actions) will give you pleasure if you really love heroes4. I also recommend watching all this and reading to my friend: Razorockham

For the sake of interest, you can try to play the starting file of the tournament (it was common for all players) and try to get 25 levels. And you will be surprised to find that you cannot do it quickly. Even if you strain all your strength and try to quickly get 25 levels again, you will find that the result has improved but not by much. After that, you will be able to realize how accurately you needed to think through the strategy of each step of the heroes in order to win on the start day. For this, you need a good understanding of the game. Thinking up how to win, I got a lot of pleasure from the game. This is exactly why I love Heroes4.
And you say (the Endurance potion) is junk.. (ha-ha). You just don’t know how to use it. But you can learn it..

Tomorrow or Saturday I will write a post about your map. I am already tired now. In it I will indicate some points about the map more specifically. Since it is possible that you and I misunderstood each other because of Google Translate. Therefore, I will explain everything in more detail. By the way, extra things from the hero's backpack (junk) can simply be thrown onto the map if they interfere. It's easy.

  Razorockham (Netherland) writes:
23-05-2025 09:41

List of errors - Rise of an Empire of Heroes 3.1

Message for Thomas Aquinas, I am replaying this fantastic map and during that, I communicate with Stonemason about some (minor) errors, contradictions or uncertainties in his instructions. I hope he will improve this map. My advice to you: wait with your translations untill Stonemason has re-uploaded this map


  Ston3M4son writes:
23-05-2025 12:31

Agreed in part - Rise of an Empire of Heroes 3.1

Agreed in part - Rise of an Empire of Heroes 3.1

I can see your point you try to make. Endurance potion is extremely useful to move further than you are supposed to. IF you have the sufficient supply and IF you need to. So i say Endurance potion is extemely useful in very very specific occasions, but it is still junk unless you are in a tournament and you have only one goal: to be FAST. Yes then its the essential one. And without watching that movie, i can tell you did not use just one, but probably several dozens. And it has only daily one use limit....at least in my game version. And i am completely agreed on this as it IS an exploit. It is like i write nwchermes....

For me, not junk potions and vials on a map are: Potion of Immortality, for obvious reason, Vial of Binding Liquid, for obvious reason, Vial of Acid, Choking Gas, and on some circumstance Healing potion. Sometime Mana potion but i usually play mages so i recover mana fast enough. the rest is junk. Junk like you CAN use them in very special circumstances, but those are coming or not.

i did not watch the movie yet, but i will later. The other piece of my argument is that if i create a map then its for to tell a story. Nothing else is priority. Yea, not even mistypos :))


  Thomas Aquinas (Russia) writes:
23-05-2025 20:08

Ston3M4son map re-release - Rise of an Empire of Heroes 3.1

Hello friend Razorockham!

Okay, if you advise me to wait until Ston3M4son (re-releases) the version of the map based on your comments, I agree and will not do translations for now. I will wait for the updated version. Of course, this makes sense. I have no particular hurry. I think Ston3M4son thinks so too. So, we are waiting for the updated version of the map from Ston3M4son.

Besides, I am a little tired of sitting on one map (even such a good one that Ston3M4son created) and I want to get distracted a little. Recently I found one nice, simple, old, Polish, little-known map (it is not even on this site) it interested me. I want to play with it a little. Maybe I will even make a translation into Russian. It has only one and a half thousand words, so it is easy. At the same time, I’ll practice in anticipation of a big job, since there are approximately 150 thousand words on the Ston3M4son map, that is, a hundred times more.


  Thomas Aquinas (Russia) writes:
23-05-2025 20:14

Heroes4 Game Versions - Rise of an Empire of Heroes 3.1

Hello, Ston3M4son!

In that tournament I used 2 bottles (the Endurance potion) on different heroes and fighters. There are no other bottles (the Endurance potion) anywhere on that map. Without watching my (film) it is impossible to understand how the victory was achieved. There are no unnecessary things in the game. It's just that not everyone knows how to use them. I never use cheats in real playthroughs. Therefore, all my playthroughs are clean and legal. I use only the game's capabilities and what the author of the map provides to the players, including the author's errors or imperfections. Since by creating a map, the author takes responsibility for ensuring the playability of the players on the map. And the players therefore have the right to use everything that is on the map, including the author's errors.

I have regular classic Heroes4 (version 3.0) in 12 different languages:
Russian,
English,
German,
French,
Spanish,
Italian,
Polish,
Chinese,
Hungarian,
Czech,
Bulgarian,
Portuguese (Brazilian).

And a bunch of Equilibris [3.2-3.60]
(which I consider junk - spoiling the game, but which I have to use sometimes). In general, since I am engaged in translating maps into different languages, I collect language versions of the original Heroes 4. Unfortunately, I do not have the (Korean and Japanese) version of the game yet. I can't download or buy them anywhere, it is very difficult to do living in Russia. If someone could help me get these two versions of the game (Korean and Japanese) or any others that I do not have. I would be very grateful. If you have any suggestions, write to me, I will consider any options.



Author: Ston3M4son, 22-05-2025 01:00
New Map Looking for Partners - Rise of an Empire of Heroes 3.1
Hello everyone!
I am creating a new map, what i intend to make extraordinary. I am still in the progress so i am looking for talented storytelling creators to partner with me on it. Of course every effort will be properly credited in the final version.Please write a reply here i you feel imagination need to be unleashed to the unsuspecting players!


Author: Thomas Aquinas (Russia), 18-05-2025 20:53
don't worry buddy - Rise of an Empire of Heroes 3.1
Okay buddy Ston3M4son. I won't change anything in the map. Don't get excited, I was just fantasizing a little about Butch - you should have understood that. I mentioned the Council of Kanigham. (Ha-ha..) I really haven't completed the map yet. But that won't stop me from translating the map into three languages.

I wrote about Butch to see how you would react. I needed your reaction. I got it. Everything is clear to me. So I'll leave everything on the map as is and won't fix the errors I found (there are quite a lot of them, by the way). I'll just translate the map into three languages. And I'll remove the error due to which the map doesn't work in Equilibris 3.55 and 3.60. For this, I'll still have to make one change. I'll write about it in more detail in the map. I'll leave all the other errors as is. :) Do with them what you want.

After translating the map into Russian, German and Chinese, I might try to make a walkthrough of the map. Walkthrough of any map is always an important moment for me. I never take it lightly. I analyze every cell of the map and every idea of ​​the author. It is always interesting.

I will also ask a small question. Why is the Endurance potion prohibited on the map? It seems to be uninvolved in the storyline. I am just curious to know.

  Ston3M4son writes:
21-05-2025 12:54

prohibited? - Rise of an Empire of Heroes 3.1

I would say, i disabled all the useless clutter in the game. The inventory gets anyway too much useless items as the game passes by. I do not remember any time in my long HoMM4 history when i ever clicked on any Endurance potion even once


  Ston3M4son writes:
21-05-2025 12:59

Errors - Rise of an Empire of Heroes 3.1

Please write a list of the Errors of the map, that i can re-check those. I am also a simple human, and sadly i have no people to test for me. Mistypos i am well aware that there is a lot, because the text is immense, and i corrected what i encountered but i know there is many more. I correct those i am aware of. You would make a great help if you would be my second pair of eyes in this.



Author: Thomas Aquinas (Russia), 18-05-2025 13:54
for version 3.2 - Rise of an Empire of Heroes 3.1
Hi buddy Ston3M4son!

My friend Razorockham said that the map doesn't need to be translated into Dutch. Well, so be it. I'll only translate it into Russian, German and Chinese. Razorockham made my job easier. He acted like a true friend. Especially since I don't understand a damn thing in Dutch.

I've started working on the 3.2 update little by little At first, I just wanted to translate your map into several languages. Without fixing any script errors. But I still have to make a few minor adjustments. Here are a few of them.

1. Butch the merchant's shop is a mess. :) He and the "Storyteller" are misleading gullible users. I checked starting with the version available to me (2.2 - 3.1). The mess is as follows. Butch claims that he will sell bottles only to heroes with a level of at least 25. In fact, in all versions of the game, I freely bought immortality potions and sold him memory crystals to heroes of any level. For example, 1 or 5 makes no difference. Butch sells and buys, the main thing is to get to his hut. Moreover, Butch will sell or buy even if you visit him as any simple fighter, for example, a dwarf or an angel. The level restriction of 25 for heroes does not work. Also, when buying memory crystals, Butch brazenly deceives players by saying that he will buy a crystal from them for 20 thousand gold, but he himself gives them 30 thousand gold. In addition, in version 3.1, both "Storytellers" sitting in the towers of the "quest list" (one near Rin Vis`Talara, the second near Kosala -The Eye-) brazenly lie to good users that they can buy immortality potions after they complete the "Tavern quest", although by this time Butch has already "foolishly" changed his trade profile and switched to the computer business. In general, a complete mess.. :)

Therefore, at the "Grand Council" of John Van Canighem, it was decided. In the book of fates, to rewrite Butch's fate before the release of update 3.2. So that he does not mislead good users of the map. The meeting lasted five days, all this time there were heated debates about whether to leave access to immortality potions on the map. However, in the end, John Van Kanigem decided that the author should not deprive players of the opportunity to get an immortality potion in one way or another. It would be unfair. It is possible to make it more difficult and complicated. It is impossible to completely prohibit it.

Since the "Trader Butch" quest is too good to only end up with the opportunity to sell pathetic memory crystals. John recommended returning the ability to buy immortality potions to players as a reward for completing it. This will not upset the balance of the game. But it will make it more interesting.

Therefore, Butch will now combine both businesses. Medical and Computer. But the conditions for selling and buying will change. Since Butch had previously traded regardless of the buyer's level, it was decided to remove this condition from this script. That is, now, having reached Butch's store, the player can buy and sell items with a hero of any level or even a simple fighter. (Of course, it was possible to leave the level limitation, but this greatly complicates the writing of a script for selling, which is already complex. And besides, this condition does not make much sense. Since the heroes will already be highly developed by the time they access the store. I also removed interaction with resources other than gold from the script. For the same reason. That it greatly complicates writing a script for selling. And it does not make sense because all resources can be obtained through exchange for gold anyway. There will simply be more hassle with writing a complex script. Scripts should be written as simply as possible. This is better for the game.) However, I decided to complicate the use of immortality potions since they should not be easily accessible. Therefore, the pricing policy for selling and buying in the "Poor Fellows Butch" store is now adjusted in accordance with the market and inflation. (I will also correct the information in the "Quest Towers" that the "Storytellers" give out about this quest of Trader Butch. So that it corresponds to the truth and does not mislead players.)

The mechanism of the BUTCHA shop

You can buy IMMORTALITY POTIONS:
1st month of the game: 10,000 gold
2nd month of the game: 20,000 gold
3rd month of the game: 45,000 gold
Starting from the 4th month until the end of the game: 90,000 gold per bottle

You can sell the "MEMORY CRYSTAL":
1st month of the game: 30,000 gold
2nd month of the game: 20,000 gold
3rd month of the game: 10,000 gold
Starting from the 4th month until the end of the game: 5,000 gold - per crystal

The updated Butch's shop mode will help develop strategic thinking in players. Motivating them to find ways to start trading with him faster.

Also, a few minor things on the map will be fixed:
2. (Trogodlyte Tail) will be renamed to (Troglodyte Tail)
3. An error in the script for processing fragments (Bandit dagger) will be removed. Currently, the fragment (Bandit dagger 2) displays the message (Bandit dagger 3), this will be fixed.
And there will be a few more minor changes.

I wanted to describe them in detail in the Change Log, but due to its limitation on the maximum length of the text message, this is impractical to do so. Therefore, I will only briefly mention it there.

All this was asked by John Van Canighem (Ha-ha... ) to do in the update (3.2), but first he told me to inform you about this, my friend Ston3M4son. So that it would not be a surprise for you. It may be difficult for you to accept. But trust me. Work on your new map and don't get distracted by this one. Everything will be fine. Here are pictures of the Butch store operating regulations (in different languages)... That's all the news for now, friend Ston3M4son!
for version 3.2 - Rise of an  Empire of Heroes 3.1

  Thomas Aquinas (Russia) writes:
18-05-2025 13:55

same place in chinese version - Rise of an Empire of Heroes 3.1

same place in chinese version

same place in chinese version - Rise of an  Empire of Heroes 3.1


  Thomas Aquinas (Russia) writes:
18-05-2025 13:56

the same place in the Russian version - Rise of an Empire of Heroes 3.1

the same place in the Russian version

the same place in the Russian version - Rise of an  Empire of Heroes 3.1


  Ston3M4son writes:
18-05-2025 19:15

hmm.. - Rise of an Empire of Heroes 3.1

I am not sure if you know what you are doing.. Butch was selling immortality potions in Version 2.2
There was a reason i made the changes i made,
Version 3.1 is BUYING memory crystals as memory crystals have been given after many fights for the old crafting system. and i did not have the time to remove them from everywhere. so you usually have several dozens in your inventory.. Why you do not even take the effort to playthrough the map? You would know,...
The immortality potions have been totally pointless. i finished the game with 100+ potion just from fights
So tell me, why the hell you want to merge the one i already took out from this version?
And if you want to change stuff like this, then make a competely separate map as it IS exactly a separate one.
Anyway if you change content, that version will be then unofficial.
It still can work, but its like you open the warranty seal on a device.


  Ston3M4son writes:
18-05-2025 19:31

just that you know - Rise of an Empire of Heroes 3.1

the point you reach Butch is waaay above the 8+. month of the game. What means wasting energy to write so much script. Unless you want to place Butch somewhere else, but then you would need to change the Tavern quest plus the keymasters, and for that you would need to change LOT of things.
So please playthrough the map once, or do the new version without telling every edits you made.



Author: Thomas Aquinas (Russia), 11-05-2025 19:27
Surprise and Riddle for Ston3M4son.. - Rise of an Empire of Heroes 3.1
Hello, my friend Ston3M4son!

I have good news. I have finished analyzing the map. I liked it.
I want to make you an offer.

Since the map is enriched with an interesting plot, I decided to expand the audience of users of your map.
For this, I decided to update the map to version 3.2

In this version I will translate the map into:
Russian - (for myself)
German - (for you, Ston3M4son. So that you can appreciate my work)
Dutch - (for my friend: Razorockham)
Chinese - (for the Chinese brothers, of whom there are 1.5 billion people on earth).

I will also remove from the map an error that prevents the map from running in other versions of Equilibris. After this, the map will work normally in Equilibris 3.51, 3.55 and 3.60. The text of the map will also be displayed normally in all five languages: (English, Russian, German, Dutch and Chinese).

I will not touch your story or change the map's terrain in any way. I will not touch a single tree you placed. Everything will remain the same. The map will simply be presented as a pack of five maps in different languages and it will work in any version of Equilibris. I will also add a detailed description to the Update Log (Update 3.2) explaining what the error was. You will be listed as the author of the map. Me as the creator of Update 3.2

Because I respect the work of map authors. I want to get your OFFICIAL CONSENT for this.
If you agree to this, I will indicate that (update 3.2) has been agreed upon with the map author and will post the entire package right here on the map comment pages. Then you can put it in the upload form and supplement the map description on the map page. Or release update 3.3 and so on.

If you do not agree. Then I will do the same but add that (update 3.2) has not been agreed upon with the author. Therefore, it is (NOT OFFICIAL). And I will simply post it here in the text of the map page comments as my post with a link to download the map package. You can ignore it.
I will perform all the above actions with the map from a single latest map reference:
(Rise of an Empire of Heroes 3.1 from May 05, 2025 [23:51]).

If you want to change something, send me another standard. I will wait for your answer within a week. Then I will start working on creating Update 3.2. It will not be easy. I do not know how long it will take. But gradually I will do it.

Decide how your position will be presented. Agreed with the author or not agreed with the author. I hope you will correctly understand the entire text that I wrote through Google Translate.

So what do you say buddy Ston3M4son?

  Ston3M4son writes:
11-05-2025 20:24

Translation - Rise of an Empire of Heroes 3.1

So you feel capable of translation for every text in the map onto four different languages? I think such an offer comes only once in a lifetime so i can not refuse. I just seriously hope that the translator will not just simply destroy everything in there...
I give my permission to you to translate the text into those languages you described above.
I would like to know very much what is that error what makes the map not work in Equi 3.6 or 3.55. Please tell me.

But forgive me at this point, i have some worries about the translation done by someone who never even did play the map for at least one walkthrough. Regardless you have my permission to translate the plot.


  Thomas Aquinas (Russia) writes:
12-05-2025 19:17

version 3.2 - Rise of an Empire of Heroes 3.1

Great, my friend Ston3M4son! I'm glad you agreed. Soon the world will see an updated version of the map. Don't worry about your text, I'll be careful. Of course, I'll write why the map didn't work in Equilibris 3.55 and 3.60, you'll find out everything. Just wait a little. On weekdays I have little free time, I have to work at a "real job". Therefore, I will be able to edit the map mainly only on weekends. That's life.


  Razorockham (Netherland) writes:
17-05-2025 11:00

Translation of Map - Rise of an Empire of Heroes 3.1

Thank for your offer. Tranlation in Dutch is not necessary, every Dutchman who can play this difficult map is capable to understand the English language. But I am stil playing this map, and underwhile communicating with the maker by email. It is wise to wait until I have finished this map. Perhaps I discover some weak spots in the scenario.


  Thomas Aquinas (Russia) writes:
17-05-2025 16:34

Dutch language - Rise of an Empire of Heroes 3.1

Thanks friend Razorockham you made my job easier. Especially since I don't understand a damn thing in Dutch.



Author: Razorockham (Netherland), 06-05-2025 21:06
Day 183 Easkha is free - Rise of an Empire of Heroes 3.1
I replayed a lot of my earlier mission. Day 183, four heroes levels 39-38-38-17, with 18 megadragons. What now? Two options: beat Arken Voss, to acquire the Master's spellbook. Or to go underground looking for the pickaxe and for the spell Vampire touch? Stonemason, I send you my autosave.


Author: Thomas Aquinas (Russia), 05-05-2025 19:32
it was a test.. you passed it :) - Rise of an Empire of Heroes 3.1
Hello buddy Ston3M4son!

I knew you would answer something like that! (Haha...) Okay, forget my question about the Mirror Mantle. Don't send me anything. I don't like trades. In a while I might write a short story. It will be called (How to quickly get the original Pickaxe 1.0). In the meantime, wait for further comments. I'm analyzing your map.


Author: Ston3M4son, 05-05-2025 18:22
Request - Rise of an Empire of Heroes 3.1
I make you a deal. Write a short story, about someone who is looking for the answer for the question:
- Am i seeing when i look, my projection of my perception, or do i observe what is REALLY there?
You give me the story i give you what you requested.


Author: Ston3M4son, 04-05-2025 23:31
artifacts - Rise of an Empire of Heroes 3.1
to my best knowledge only the Mantle of Spell Turning is available from treasure building.


Author: Razorockham (Netherland), 04-05-2025 11:45
Spell Vampire touch - Rise of an Empire of Heroes 3.0
Day 196. I circumnavigated the whole middle continent. Tasha is now level 43 and had 18 megadragons. New visit to the underworld. I stole the spell Vampire touch. Now let's try to visit the last Dream teacher. Oh, and I don't agree with my theological opponent Aquinas. What he described as an serious error is only a minor thing. Any medieval crafsman like Stonemason could repair this - if he would. Thanks to him for his advices.

  Ston3M4son writes:
04-05-2025 14:06

DreamTeachers - Rise of an Empire of Heroes 3.0

ALL Dream Teachers required for finish Tasha`s Dream is ON the starting area. Even Blubbatown or go through the Blue portal is NOT needed to unlock to reach all needed!
This is very important.


  Thomas Aquinas (Russia) writes:
05-05-2025 09:33

Vampire's Touch - great - Rise of an Empire of Heroes 3.1

Hi, Razorockham!

I see you've read (my theological works)! Haha... they're in every library in the world. In my youth, I wrote several volumes in which (I formulated five proofs of God's existence).Then I started playing Heroes 4 and abandoned philosophy. Leonardo da Vinci once told me in between painting his famous picture (Mona Lisa) to quit playing, but I didn't listen. (Haha...) Yes, you're right, I was too hasty to call the master's (Ston3M4son) idea with the Institutes of Magic a mistake. Ston3M4son explained that it was part of the plot. If so, that's great. I'm still analyzing the map. (I may have found something strange, but I won't rush to conclusions yet..)

You got a good spell (Vampire's Touch). I'll also look for it when I start playing.. I didn't quite understand if you already have (Pickaxe 1.0)? If you do, please write to me on what day of the game did you get it?



Author: Razorockham (Netherland), 03-05-2025 13:19
My progress - Rise of an Empire of Heroes 3.0
Thenumber of quests still is rather confusing. It is day 175 and I already brought a short visit to the underwold, but the enemy was too strong. I decided to free Eaksha and then started a sea journey, with my three heroes and their weak artefacts. My 16 megadragons are not strong enough to slay pirate Rufus and his 44.000 men, so I have to go back, searching for reinforcements. I think I'll go to the middle continent and try to conquer a nature castle, hoping for the spell Dragon's strength. We will see.
My progress - Rise of an  Empire of Heroes 3.0

  Ston3M4son writes:
03-05-2025 18:05

Strategy - Rise of an Empire of Heroes 3.0

Dragon strength is not available almost till end game. If you go with Megadragon strategy, what i do not really like, Use strategy, of Guardian Angel/Stoneskin/Heal/Blind/Berserk/Tactics.
I beat any number of opponents, just with Blind/Berserk/ Mass Slow/ Teleport all over the place and Displacement. You can even create illusion of the Sorceresses to have another teleporting troop. With zero Megadragon. Especially living armies. Plus summon some imps or any low flying one to draw the enemy troops back. They will run the closest enemy to attack, especially on berserk. If they still moving, just blind them. Aging spell halves the movement aswell of living. so Aging+ Mass Slow, makes any enemy almost immobile.


  Ston3M4son writes:
04-05-2025 02:22

Tasks - Rise of an Empire of Heroes 3.0

Tasks to do, not neccesarily in this order, but this is the default questline.:

- Find and get Tasha kin`Tzixar hero.
- Open the first BLUE portal (use it if you like but you gonna die fast at that point)
- Start Tasha new questline progress it till you can ( on DAY 45 you will get an additional hint on this ) , and reach the closest Order town to get more info. (NOT priority at first and you can come back to it later )
- Get strong enough that you can explore the sea.
- Get strong enough to Invade the Evil Sorceress island, and acquire the ESSENTIAL summon ship scroll from them
- On the way To Eaksha you could start the quest For Tasha on the middle Continent right top part at Exalomor.
-Go to the Efreet in the underground to get the Pickaxe.
-Explore the underground if you like but the next step is to get the Pickaxe upgraded to MIGHTY level..
- Get even more stronger and intrude the territory where Eaksha de `Myxaet hero is imprisoned, and get her on your side.( Without the Summon Ship you will probably get stuck)
- you can go to Yvonnel and finish the three quests what blocking the way to her on the island
-After Yvo joined, your way to the Archmage island is open. Start the quest. FOLLOW the hints!
-Find the four Wand and Complete the Staff of Distruption with the Archmage`s help
-In the meantime do not forget to find the Orange, Red, Green keymaster tent. The Blue is in the Tavern questline You will encounter it if you follow the quests. If you do not find all the Keymasters there is high chance you will be stuck in the underground. /Unless you have Yvonnel, or complete the TAVERN quest/ All Keymaster is on the surface.
-If you have the Staff, use it to reach the Guardian of Eternity for the highest level spells to get. And Free the hero imprisoned there who will start the NEW EPIC quest.
- The Archmage set is ingame because of the black dragons what guarding the Bow of the Elf King., And the Zokala fight.

-Run around and open Portals with your MIGHTY to have a safe exits all over.
- The text will tell you when you have to go to Redemption, The angel City. Supposedly you should have all first 4 hero already.
- Talk with Caterine IN Redemption but to progress the Archangels, you have to Collect the Wand of Animating Dead, what is in Yvonnel`s questline. There HAVE your TALK with Yvo, then finish Caterine, THEN finish Redemption.
- NOW GO to the Temple of Damned // READ and FOLLOW the text // in underground, but its closed yet. IN FRONT of the Library THERE you trigger the event what starts the Elemental Ring quest ( most hated by everyone :)))
- You could try to start Eaksha new quest on surface. Triggers on sea in front of Chaos Town Foenestra. Left sea..
- Get the Ring of elementals from the pirate.
-Simultaneously with the last upgrade of MIGHTY PICKAXE v2.0 you gather the 600 elemental from each type. I put enough on sea to get all.
- AFTER MIGHTY PICKAXE 2.0 is done, You need to find the Dragon *who makes the last stage The Axe of Thor* on the surface. (left bottom part) Finish her questline.
Minotaur King opens ONLY if the dragon gives you the quest.And for that you have to have ALL the other materials needed.... It is on the left sea middle on the top of island with the underground tunnel what you cannot miss.
-After you made the Staff of Distruption, If you have not obtained the Wand of Illusion, you can do it now. Open the gate to the Guardian of Eternity, then have your reward like rare spells, AND most importantly free the hero Morke al`Shar!!! Who will trigger the NEW EPIC questline what you should follow in text.



Author: Thomas Aquinas (Russia), 03-05-2025 10:54
Comment [=02=] on the map walkthrough. - Rise of an Empire of Heroes 3.0
Hello my friend Ston3M4son!

I really don't understand English much - that's true. But it won't stop me from analyzing your map. Moreover, it will even help me to concentrate better on the game. So don't worry about it. As I said before, I never rush the game, even though I play for speed. It's a paradox. But it's the best way to enjoy any map. Also, I repeat, my goal is simple. I just want to know how long it will take me to get (Original Pickaxe 1.0). Then I will decide whether I will continue playing. And yes, you have rightly noticed that writing comment texts takes a lot of time. However, you yourself wrote the following text at the very beginning of the publication of your map: [Any critics, comments would be appreciated. to rotorcame@tutanota.com (but please tell me the WHY also)], so I will provide you with criticism and its justification, as well as my opinion on your work..

I still haven't started the map walkthrough. However, I may have found a (SERIOUS) error. It is that in the starting city, in the Institute of Magic (level 1), all spells of Order, Death and Life magic from level 1 to 5 are immediately available. Despite the fact that the construction of (the Institute of Magic) from level 2 to level 5 is prohibited in the city. It turns out that simply by increasing the level of Order magic proficiency for example for the hero (Rin Vis`Talara), say to level 4, he will simply enter the city and immediately learn all the spells of level 1 to 4 (School of Order), although only (the Institute of Magic level 1) is built in the city. It is clear that this is a script ERROR. And it must (MANDATORY) be fixed.

I tried to run the game on different versions of Equilibris (English 3.51, Russian 3.51) the error is present everywhere. Then I traced the error back to the original 2008 map. The result is as follows: There is no error in the original 2008 map. In the Equilibris version, starting with map versions (2.2), (2.32), (3.1), the error is always there. I don't have other versions of the map, so I don't know if it is there, but I think most likely it is. This is a pretty serious error that needs to be fixed.

The same situation is repeated with the city (Blubbatown) and there are probably other cities with the same situation. I didn't check further. If this is not an error, but perhaps part of the plot, then I just misunderstood this situation with the Institutes of Magic in the cities. But in any case, it looks strange and I would like to hear your comment on this before starting the game. For now, I will consider this (Error number two).

Stay tuned for my further comments my friend: Ston3M4son!

  Ston3M4son writes:
03-05-2025 13:14

intentional - Rise of an Empire of Heroes 3.0

As i said, The map has been tested very very very well by me. Meaning, every interaction in the map HAS been tested, what you see is intentional.The order towns has grails. Actually most town has one. What special ability is that you do not have to build mage guild, only the libraries, and all available spells will be present. I seriously doubt that you are going to find true bugs but regardless of my rigorous testing, i am still human. But this one is intentional. The map is not compatible with Equi 3,6, neither 3.55 as that one is in russian.


  Thomas Aquinas (Russia) writes:
03-05-2025 21:45

Great - Rise of an Empire of Heroes 3.0

Great answer buddy. That's good news. If it's part of the plot then it's okay. I'll rule it out as a possible error and accept it as part of the plot. I'll continue studying the map for now.



Author: Thomas Aquinas (Russia), 02-05-2025 14:37
Comment [=01=] on the passage of the map. - Rise of an Empire of Heroes 3.0
Hello friends Ston3M4son and Razorockham!

Thanks for your answers. Perhaps I will ask more questions as I go along. So now I have numbers that I can cling to. According to you (Ston3M4son) the approximate time of obtaining (the First original pickaxe 1.0) is approximately 6-7 months. Also judging by the picture, my friend (Razorockham) has not yet received this (pickaxe 1.0), but he has played only 108 days if I correctly saw the numbers in his picture, that is, only about 4 months. Please (Razorockham) write me the day when you receive (Pickaxe 1.0) I will need this to analyze the map. And I will take into account your comment: [This map is so difficult! Impossible? Credo quia absurdum]. Yes, indeed, the map is not as simple as most others. Buddy (Ston3M4son) tried hard to confuse the players. He deprived us of almost everything we needed for comfort at the start - having slipped us a couple of pathetic Megadragons and a dozen Sorceresses in return, basically leaving us alone with a hostile world. (Ha-ha) ... yes, it will not be easy here ...

So I can start the game. I always play only on the difficulty level - [Champion, mobile guards]. I do not consider other options. I will say right away that I never rush with the passage. I always try to enjoy the process of learning the map. I can think for weeks about how best to play a certain game day. To use the time most effectively to develop my heroes. This is where I find the main thrill of playing Heroes4. In fact, I always play at [game SPEED. I try to find the most effective sequence of actions during one day. And so on every subsequent game day. To complete the map in the shortest possible playing time - having extracted from it the maximum of the story of the plot] since this is the best way to enjoy the game by finding solutions that are not visible at first glance. That is why I asked you about the time.

First of all, I want to carefully consider the starting position. Because it is very important. Here are my comments on this matter.

Because the starting position is the first thing the player will see. In other words, the first impression. Therefore, the author's task is to make it (the first impression) pleasant in any way. Because it will subconsciously be superimposed on the player's entire perception of the map. If the first impression is bad, then no matter how hard the author tries, the player will associate the map with negative emotions. The player himself may not even notice this, but his internal balancer of values will place the map on the negative side of the scales and it will be very difficult to change this internal balance of the player.

Once on the map, the player should feel that he is good and cozy here (of course, within the original plot of the game). He should be drawn to come back here again. Then the author must capture the player's attention (with the story), directing him in the direction he needs. When the player gets used to the map a little (his new place of incarnation as a certain person), then the author can safely begin to load him with obstacles, creating difficulties. By this point, the player himself will want to restore his first warm feeling of coziness that he experienced when he first got to the starting location. And so why am I saying all this? Well, here's why.

Imagine that you really live in this starting city (Order), that you are, for example, (Rin Vis`Talara) or some gnome or halfling who needs to leave the city every day to work at the sawmill. What will you see when you go outside the city walls. Ha-ha.. right outside the city gates there is a desert (sticky sand) that steals your weak forces. What will the city residents think in this case: Well, here's what. The city authorities do not care about the improvement of the city at all, is this normal for a city (Order) of course not. What the hell do you say, where does the money go that I pay for the improvement of the city. Where do the taxes go that the government regularly takes from my pocket. And in return they can't even make a normal road at the city gates. The population will be unhappy and in a couple of months they will revolt ...

It is not logical that a normal stone road starts somewhere a couple of kilometers from the city. Therefore, this situation will cause you to feel negative about the city (on a subconscious level), spoiling by the way (the first impression of the game). Naturally, the roads should be connected to the city gates. And the troughs with water should be on the side of the roads and not blocking the road in the middle, as we see in our case. Therefore, it is necessary (URGENTLY) to eliminate this illogicality in the next map update. It is easy to do. You just need to add two or three cells of the stone road to the city gates and move the trough to the left by one cell, placing it on the side, as it should be in normal settlements. After this, (the first impression of the map) will improve by 100% and the player's subconscious will perceive it as a cozy place to start a long, pleasant journey across the map.

Therefore, I consider this (the first) error on the map that needs to be eliminated. This is approximately how the starting location should look in order to get (the love of the people). I'm attaching a picture (I deliberately put the Hero in the city so that it would be better to see what I'm talking about, naturally at the beginning of the game he should stand in his usual place, that is, at the city gates, but only on the stone road). This change will not affect the plot, but it will increase the attractiveness of the map. That's all for now. You can object and give your arguments... (I am writing through Google translator from Russian to English, so I don’t know how well you understand me… but I hope you do :) Naturally, I will only play on your original map [without my recommended corrections].

Wait for further comments, friend: Ston3M4son!
Comment [=01=] on the passage of the map. - Rise of an  Empire of Heroes 3.0

  Ston3M4son writes:
02-05-2025 20:35

Wow.. - Rise of an Empire of Heroes 3.0

You seriously wrote a novel here..I should hire you to do some story on the other map :)
So you do not understand English? As you wrote you use translator. Then you will have some serious issues being stuck on the map. As the to do hints are in the story.

About the roads and all that. I almost left all untouched what Andreas Strande made on the base map. I only ADDED a shitton of stuff. If you check his map, even some monsters are still on the same spot as he put them.
If you write just about the beginning THIS much, you will never reach the point you aim for. Writing will take your time away..

Other thing is, if you plan only to reach the pickaxe, you actually will not see anything about the map. Making an opinion about the 15% of the content is not really legit.. The story is way above 170 000 character written. Till the pickaxe its not even 20 000.. And 3k just the intro :DDD



Author: Thomas Aquinas (Russia), 01-05-2025 22:22
How long does it take to get (Pickaxe 1.0)? - Rise of an Empire of Heroes 3.0
Hello my friend Ston3M4son!

I decided to write this text for you. After looking at the code of the map (Rise of an Empire of Heroes 3.1) I realized that you spent a lot of effort to rework the original map (Rise of an Empire - by Andreas Strande 2008). You spent an incredible amount of work, practically put your soul into it. This aroused my interest, although you transferred the map from the classic to Equilibris. From a small initial story in the original map, you spun a huge story with a plot and many quests, enriching the map with various scripts. Truly, you have done a great job - I show you respect and admiration.

Recently you wrote that you were going to create a new map, according to you, even cooler than this one. After appreciating the huge amount of work you have done and despite the fact that I rarely use Equilibris, I still decided to try to play a little on the map (Rise of an Empire of Heroes 3.1) and write here about my impressions. My goal is simple - to get the first version (Original Pickaxe 1.0).

In this regard, before starting the game, I would like to clarify with you. Since it is natural that you know your map better than anyone. If I play in the difficulty mode (Champion - mobile guards), then in your opinion: how much game time (Here I mean the time that flows in the game in the format [day / week / month]) will I need to get the first version (Original Pickaxe 1.0)?

In your comments to the old (updates 2.2) I read that you write: [The number of hours of play has been increased to about 45+ months or I don’t know (it took me 38 hours). Just to go down to the Dungeon, it takes about 15 months]. As I understand it, you can get (the first original pickaxe can only be obtained in the dungeon), so I want to clarify with you - how much time approximately is needed to get this (Pickaxe 1.0)?

Perhaps I will try to describe here how I will play. I will also write about map errors if I come across them and express my opinion about the map and the work you have done with it.

Waiting for your answer, friend - Ston3M4son.

  Ston3M4son writes:
02-05-2025 04:12

Depends - Rise of an Empire of Heroes 3.0

I cannot answer your question precisely. For me as i know this map inside out, to get the pickaxe would take around 6-7 month game time. If i want to have the maximum story ( all main hero) the time would almost double. and that is just the START of the main quest :)) i would estimate real time about 24 hour or so.
Yes i put my very soul into this map. Took me 4+ month alltogether from scratch( base map) till this.



Author: Ston3M4son, 30-04-2025 02:34
Wand of Illusions - Rise of an Empire of Heroes 3.0
Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to finish actually the new part of the updated map.
Soul Stealer is held by the Lich in underground and there is several hint on the way to direct you in the correct location. You need to use the Tunnel on the left bottom shore of the Right continent.. The Lich is not far from there. If you remember the 2.2 version . the Lich its south from the Genie who gives you the Brimstone Breastplate for Oxomon the efreet.
Soul stealer will give Tasha EXTREME power.. for a price ofc :))


Author: Ston3M4son, 29-04-2025 23:46
You are right in some way. - Rise of an Empire of Heroes 3.0
Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Empire of heroes 3.0, you will see what i mean on another level. As this map is ALREADY on another level.
And i am going to go beyond this one with my new. Both in scripting, both in story.


Author: Thomas Aquinas (Russia), 29-04-2025 21:36
Version 3.2 ?? - Rise of an Empire of Heroes 3.0
Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.


Author: Thomas Aquinas (Russia), 29-04-2025 21:33
New map (another level) - Rise of an Empire of Heroes 3.0
New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad idea. The best option if you want to create a map that most players will love is a regular classic version of the hero. There are not so many truly magnificent maps. And real masterpieces are few and far between. To create such a map is a great luck and skill. One plot is not enough for a masterpiece map, you need to take into account everything. (Balance, Beauty, User circle and of course the story that the player will see). But in general, this is a good thing. Classics, despite all its mistakes, are the best choice in such a matter. Well, in general, I wish you success.


Author: Thomas Aquinas (Russia), 29-04-2025 20:39
Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her
Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the Middle Continent. I marked her dwelling with a red circle on the map picture.

You also need to visit (6 dream teachers) (these are Sphinxes) after that when you approach the city of Blubbatown where an evil man named Aeneas sits, you will be offered to exchange the Teacher's Book for the Illusion Rod. This rod is part of the Archmage set. You must definitely get it, otherwise you may not be able to finish the game. Therefore, it is not advisable to simply kill the man Aeneas without receiving the Illusion Rod from him. All this happens on a small piece of land that I highlighted with a yellow elongated circle on the picture.

(Dream teachers) are scattered throughout different places on the map. I highlighted all 6 of them with yellow arrows in the picture where they are. As I said, these are ordinary Sphinxes, when you approach them, a text message will pop up that you should touch them, then (the Teacher of Sleep) will teach you something.

Write if my advice helped you? I'm interested. Also, please write on what game day exactly you reached the city of Blubbatown. For example, day 6 week 1 month 1 and how many heroes did you have by that time?
Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an  Empire of Her


Author: Ston3M4son, 29-04-2025 19:00
Wand - Rise of an Empire of Heroes 3.0
You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger.


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Rise of an Empire of Heroes 3.3 walkthrough

So The reason of THIS Readme is because of the dozens of different mods, different versions, different combinations applied to the main game.

So IF you have coincidentally a combination what is NOT compatible you WILL get a "Map is bad" message

I can assure you, the map IS NOT bad.

To solve this problem there is a couple of things you have to do:

-Make a full CLEAN install of the game
-MAKE A FULL BACKUP of the DATA directory. THis step is ESSENTIAL and will save you a lot of headaches
-Then Install Equilibris 3.51 but check after the install that the files have been moved to the "Data" directory in your Heroes4 folder.
-Then run the game with the "h4mod.exe" executable
This is the easier solution

The more tricky is this, if the above does not solve the problem:
-AFTER you uninstalled everything from heroes, you have to manually delete in the registry. As windows is dumb, and even you uninstall something some things left there, and THESE can cause a huge conflict later on. I almost lost this map because of this.
So how you do it
After you uninstalled heroes, you go to win menu /run and regedit
there you search for expression : heroes, 3DO, New World Computing
and delete manually what is being found.
Then when there is nothing left, THEN make the steps above.
If you do this correctly, there is no way this map is giving you a "Map is bad" message

DURING creating this map, and rigorously testing it in between, my installed order was the following:

Heroes 4 BASE---> Gathering Storm ---> Winds of War ---> Heroes 4 ULTIMATE mod ---> Equilibris 3.51

The map is somehow NOT compatible with Equilibris 3.60 or 3.60 HD, or Greatest Mod. If you have those probably you will get a Bad map message.
You can try to install Equilibris 3.51 on top, but i think that will cause problems if you do not do a clean install.

BUT It is compatible with the AWESOME mod of Heroes4 ULTIMATE!! IF you install Equilibris 3.51 AFTER. So you can have the excellent feature of bigger screen resolution and still play with Equi modifications. You have to launch the game with "h4mod.exe"


Any critics, comments would be appreciated. to rotorcame@tutanota.com (but please tell me the WHY also)

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