Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes5 - Your opinions about Alundro - map rating = 2 Likes

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Download map Alundro - heroes 5 mapsDownload map Alundro - heroes 5 maps

   Download map -> Alundro

Heroes 5: Heroes 5 Tribes of the East

Language: German
Alundro war einst Heimat machtiger Konigreiche und Schauplatz verheerender Kriege. Doch das unaufhaltsame Streben nach Macht brachte die Welt aus dem Gleichgewicht. Gewaltige Erdbeben und vernichtende Sturme rissen die Lander auseinander. Die Konigreiche zerfielen und die Volker fluchteten sich in die entlegendsten Winkel.
Nach der Katastrophe fanden sich die einstigen Herrscher isoliert und von gewaltigen Meeren getrennt von jeglicher Zivilisation in einer neuen Welt wieder.
Werden die Konigreiche sich aus der Asche erheben konnen - starker als zuvor?

Added: 10-01-2018


Heroes 5 maps: The elven kings | ELFQUEST | HEAVEN | PRIMEVAL


Author: Kevin Lukowski (Deutschland), 17-11-2023 01:47
Diese Map ist der Wahnsinn - Alundro
Ich spiele HoMM 5 schon seit einigen Jahren ... Und ich habe auch schon einige Maps heruntergeladen und ausprobiert ... Alundro ist die einzige map die ich seit dem ich sie einmal gespielt habe immer und immer wieder spiele sie macht einfach unheimlich viel Spaß egal mit welcher Fraktion ... Durch die Garnisonen hat man die Möglichkeit sich erstmal auf den Ausbau zu konzentrieren und muss nicht sofort mit Feinden rechnen ... Aber man hat natürlich jederzeit die Möglichkeit sein eigenes Reich zu verlassen und die Gegend zu erkunden und zu kämpfen wenn man das möchte... Ich spiele immer wieder etwas anders und mal eher aktiv oder passiv ... Wenn man das Spiel noch nicht so gut kennt ist das die ideale map für Einsteiger ... Ich liebe diese Karte ... Einziger kleiner Fehler besteht bei der einen Garnison der orks aber wenn man den Fehler kennt ist auch das kein Problem ... Gerne mehr von dieser Sorte


Author: Rawulf (Germany), 15-07-2018 11:50
Green Player didnt end his turn in M5 W3 D3 - Alundro
Cool Map but in 5. Month 3. week 3. day green player hangs in his rounf. he turns and turns and turns :-(


Author: Mateusz (Kielce,Poland), 09-02-2017 02:45
Why its doesnt works - Alundro
Ater 8month 2 week and 3 day i cant play because blue player has lag and cant end his day


Author: Julia (Russia), 09-01-2015 18:15
Perfect!
There were some negative words said about that map - such as there is no balance, big garnissons and that it deserves only 4 points. Personally I think that this map is desighned for that players who like to play long and have strong, experienced, grown-up heroes, not only to have it, but also to fight against the same strong heroes. Anyhow, playing with computer, good player (person) wins, and computer looses. But in ordinary map, the game lasts not so long what does not allow you to enjoy the whole possibilities the game may give, to get the maximum level and so on. Also, garnissons are very easily avoided if you have certain spells as astral gates. No problems. I enjoyed the map more than any other I've ever playd, as it let me feel the real strenth of the hero with all skills and high level.


Author: Fidanas, 08-09-2013 19:47
Well Done !
One of the carefully designed maps. Many thanks to the author for his good work.


Author: Bizz (Russia), 03-05-2013 23:27
wow
Well i love homm so much that i played almost all big maps from this website (and other resourses) and i could say this map is the BEST i ever played. completed this map with all factions many times! Total times played this like 20-25!! If u didnt try this b4 - do it!!


Author: Alex (Russia), 04-06-2011 07:13
Vote
This is good map


Author: Daniel (Bremen, Germany), 09-01-2010 12:07 Like
wow
great map, maybe one of the greatest i have ever played. thx a lot.

the updates work.

some garrisons are still too big although you made the updates very well. furthermore the other players could be more aggressive. in addition they could collect more ressources and garrisons to get stronger, too.

but all in all: WOW! this map is epic.


Author: John DiFool (USA), 04-01-2010 07:02
What Chris said
That's precisely what I did this weekend (101 of the corresponding 7th level creatures, everything else deleted), and there's tons more movement by the AI-so much so that every single power has either been eliminated or swapped home territories with each other. Bad news is that holding onto your gains will be more difficult than before.


Author: Chris (California, USA), 03-01-2010 23:08
Garrisons are too big, otherwise great
A really nice, well thought-out map with clever placement of resources, neutrals, etc. It's particularly fun that the surface and underground are so different from one another.

That said, the garrisons are way too big - the AI can't figure out how to confront the garrisons, so you're never in danger of an invasion. It becomes tedious going out and hacking your way through these enormous neutral stacks in the garrisons.

Other players: I recommend using the map editor to drastically reduce the size of the garrison stacks. If you do that, the pace of the game picks up dramatically and it's a really enjoyable map.


Author: weidisun (china), 14-07-2009 18:46
hello
i like


Author: ghas (UK), 11-07-2009 20:54
dasd
asdas


Author: asdfdgjhkl (asdasd), 08-07-2009 19:34
gj
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Author: З.Л.О. (Moscow, Hell=)), 24-06-2009 21:57
З.Л.О.
Russian:
Эта Карта - Обычная пустышка, на которой нет ни скриптов, ни идеи, а уж тем более нормальног о баланса.См


Author: John DiFool (USA), 30-05-2009 22:42
What he said
In my case I went back and just deep-sixed all tents and colored guards. There was a little more movement, but not much-with PP's game that's 3 times that the Inferno and Dungeon players never once peeked out of their realms (Haven did tho-not sure what's broken about them in your game MB). When making a H5 map you really need to work with the AI and not against it; those huge garrisons in particular are troublesome-AI heroes would often get stuck in one after using the one way teleporters, and, if not level 20 couldn't Town Portal back. Or they would be forced to attack it and lose their entire army.


Author: PrairiePlayer (Minnesota, USA), 30-05-2009 22:05
Lot's of Potential
I liked the map but agree with John DiFool that not much happens as the game develops. The placement of the portals is interesting and very clever but seems too much for the AI to figure out. As an experiment, I edited the map to place the keymaster tents (and the guards) as close to the gates as possible. I also changed the behavior of all AI players to "explorer" and got mixed results. After the changes three AI players left their home islands but the other four didn't move. Inferno and Haven seem to be the worst and don't even fully explore their islands. Even so, I like the map a great deal but it would be great if the AI would be a little more aggressive.


Author: M Baker (Thailand), 29-05-2009 22:47
How did...
How did you defeat the haven player? Mine cant get out, as there's always an academy outpost (where you can acquire extra creatures), all that player can do is build the castle and get wood from a mill, there's no access to the map.

Because haven can't get out, I can't get in...can't complete the game.


Author: John DiFool (USA), 26-05-2009 01:27
AI doesn't always flag tents.
I loved the exploration theme, and the long buildup phase, which built up to...not much, as it turned out. The issue is that the AI doesn't put a priority on flagging the tents which let them gain access to the seas. Of the 7 AI players (I was Academy), only the Dwarves and the Sylvan got out of their home territories, and the Dwarves ended up with two main heroes trapped in enemy territories, all because they can't make the connection between the tent and the gate which would let them out. Perhaps that can be scripted somehow; simplest remedy is to move the tents near their matching colored guards. At least one AI (Inferno) didn't even capture their second town...


Author: M Baker (Thailand), 23-05-2009 17:52
Alundro
Hi, nice map, but how can you complete it? Blue player is locked in his castle with no way out. There's no path other than the first few steps and I couldn't find Angel wings or an instant travel spell to reach the blue player, thus I can't complete it....

Also opponents don't want to come out from their own territory...

Otherwise a nice map, which is huge and doesn't crash or hang AND saves everytime.

Cheers!


Author: Rick Ditzenberger (Oklahoma), 22-05-2009 20:12 Like
Alundro
The 1st map I've ever reviewed in all the years I've been downloading. This map is a "BLAST"! I give it a 10.


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