Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
more...


Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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Heroes5 - Your opinions about Axis of Evil - map rating = 1 Likes

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Download map Axis of Evil - heroes 5 maps

   Download map -> Axis of Evil

Heroes 5: Heroes 5 Tribes of the East

A necromancer and warlock vie for control of 8 islands in a long term high octane wrestling match where each team has unique advantages. "The humans" have the advantage in territory, numbers, resources, as well easier access to the ultimate artifact while the "axis of evil" have strong hero potential with fewer, more elite forces. Meant to
be played with a friend or single player against 2 Haven AIs. Not meant to be played by novice players.

Added: 26-08-2017


Heroes 5 maps: Tolkien's War of the Ring | Bridge of Fire | Dark World | Distant Shore


Author: markus, 18-11-2016 04:27
Too easy - Axis of Evil
Even on Heroic difficulty level. Almost no high lvl monsters (decent artefact's are guarded by 'easy to kill' creatures), so it results that after few months there are no creatures to fight with on map(3/4 of them killed by AI) - so no develop higher than lvl 26, and chasing AI on impossible size of map make no sense


Author: Nomad (Russia), 29-07-2011 12:08 Like
Axis v 2.2
I play this map with my friend vs 2 AI heroes (with Quantomas enhanced mod latest vers) By design, no complaints there. But the gameplay (lvl veteran) boring. Too many artifacts.
8 weeks computer opponents as well as we have evolved in their own island. All the time there was no attempts to take our cities.


Author: Hellglory, 12-06-2011 02:29
2.2 Release
2.2a Release

Aesthetic
-Rumors cleaned, reorganized

2.2 Release

Balance:
-Removed 16 Obelisks, now just 1 per territory or 8 mapwide
-Guardians of Axis one-way and two-way portals strengthened
-Guardians at secondary Axis towns strengthened
-Very minor change to Warlock home territory forest
-Axis border gates now under Haven control at game start
-Blue hero "Laszlo" fixed to have proper amount of starting skills
-All Haven heroes starting armies strengthened
-Guardians added to Haven two-way portals
-Minor adventure location changes

Aesthetic
-A few buildings converted to snow covered variants
-File classification changed from RMG map to Multiplayer
-Map directories cleaned
-Map descriptions fixed
-Map name and description color changed
-Minor object location changes


Author: Hellglory (USA), 18-05-2011 05:32
Walkthrough
I'll see if I can't get the doublepost on the walkthrough fixed too


Author: Hellglory (USA), 18-05-2011 05:30
2.1 Release
Balance:
-Artifacts removed from generation table: Rune of Flame, Wand of "X", Magic Scroll of "X"
-Spells removed from generation table: Instant Travel
-Minor adjustment of a few adventure locations.

Aesthetic:
-Fire removed from volcanic activity.
-Smoke effects from volcanic activity reworked.


Author: Hellglory (USA), 17-05-2011 04:16
Update soon
I've uploaded an update to the moderator and hoping to get it up soon. I'm hoping to see feedback as well


Author: Hellglory, 12-05-2011 04:48
I was thinking the same
You know that was something I was very recently debating with. I didn't want the artifact to be easy to get as it usually mean the game ends and the victor is indeed always the one with the artifact in my experience. So I meant it to be a time limit in cases where the game goes the distance to come to a conclusion. However I did feel that skilled players would never see games where the artifact appears and this would be boring. The ultimate artifact was a recent addition to this map and therefor not as heavily tested as most of the other map elements. One of the first patches may include a reduction of obelisks, especially if similar feedback emerges.


Author: Roy (USA), 11-05-2011 17:55
Most enjoyable
Well done. Most of the time I do not enjoy team maps. Therefore I would cancel the teams. This time I did not. The AI for my team was not great so they did not gain much strength before being defeated. But then made it a challenge and it was a good challenge. Found no bugs and the map had the items I like in a map. The obelisks is a problem like many map makers make. If you reach all the oberlisks you would have already defeated all the enermies by that time.


Author: John DiFool (USA), 06-05-2011 22:56
Map has been classified as a "random" map
And thus will only show up to be selected if you click the checkbox for random maps in the load screen (in case you are having trouble seeing it, like I did).


Axis of Evil walkthrough

*Warning*
This map is resource intensive and should be played with Quantomas'
Enhanced AI MOD


Map Caption:
After the forces of evil performed a crushing simultaneous attack on the enemy capitals,
the humans made a desperate move. They revealed and sacrificed an ancient artifact.
Casting a single powerful spell of the gods, the humans mind controlled the vast Necromancer
and Warlock armies for a short but crucial time. With the axis armies sent into chaos, they
slayed their mighty commanders, scattered their artifacts, and destroyed many of their own
dwellings...
Our Dark Gods, furious with the outcome, tapped costly black magics to annihilate many
of the traitors before destruction of the axis capitals as well as reviving their valuable
commanders, bringing you back to this world. The humans have no more tricks...
but nor do we... Punish their filthy treachery, conquer their lands... and SLAY THEM ALL!

Patch Notes:
2.2a Release

Aesthetic
-Rumors cleaned, reorganized

2.2 Release

Balance:
-Removed 16 Obelisks, now just 1 per territory or 8 mapwide
-Guardians of Axis one-way and two-way portals strengthened
-Guardians at secondary Axis towns strengthened
-Very minor change to Warlock home territory forest
-Axis border gates now under Haven control at game start
-Blue hero "Laszlo" fixed to have proper amount of starting skills
-All Haven heroes starting armies strengthened
-Guardians added to Haven two-way portals
-Minor adventure location changes

Aesthetic
-A few buildings converted to snow covered variants
-File classification changed from RMG map to Multiplayer
-Map directories cleaned
-Map descriptions fixed
-Map name and description color changed
-Minor object location changes


2.1 Release

Balance:
-Artifacts removed from generation table: Rune of Flame, Wand of "X", Magic Scroll of "X"
-Spells removed from generation table: Instant Travel
-Minor adjustment of a few adventure locations

Aesthetic:
-Fire removed from volcanic activity
-Smoke effects from volcanic activity reworked

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