Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes5 - Your opinions about Aesma Daeva - map rating = 0 Likes

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   Download map -> Aesma Daeva

Heroes 5: Heroes 5 Tribes of the East

Find a way to destroy thine enemies

Added: 29-09-2017


Heroes 5 maps: PRIMEVAL | DEVIL'S KNOT | THE ELVEN QUEENS | EMBERS RISING


Author: Milosh; Gajic; ("Avda Pera") (Nish; Serbia), 27-03-2012 23:36
man...
So i should add academy heroes in towns?
Some of the creatures are meant to be unreachable...
And it's meant for academy heroes to collect all of those before the dwarfs get to the surface...
i was thinking about it like this:
-academy heroes get the creatures
-academy heroes fight eachother
-due to equal army strength of those academy heroes when only one or two remains (with much of their army killed off) they are not a lot stronger then the underground dwarfs
-academy heroes/dwarven heroes reach eachothers "realms"
-the end


Author: Biti (Frankfurt / Germany), 27-03-2012 21:19
There's a lot of work to do....
First, all of the joiners placed around the towns are academy units, all towns on the surface are academy towns but without any hero assigned to them, so the AI comes along with random heroes without proper towns or units.
Second, many of the joiners are placed on masked terrain and can't be "touched" neither by AI nor human player.
If this map is supposed to be played with academy units only (I don't mention the dwarfs in underground here) you may set up academy heroes in each town and place the units in the garrison instead (and remove the joiners).


Author: Miloš Gajić ("Avda Pera") (Niš Serbia), 27-03-2012 11:50
Not much of a programer (or whatever)
i made this map hoping the ai player(s) would also try and get the army from villages or from around the castle... but they (obviously) need to be "told" to do so. And i have no clue how to do that... so if anyone can change that in this map he's got my "blessings" ; to do so :)
Ps: *have you found out the secret army stashes within those villages?


Aesma Daeva walkthrough

Hint: check the villages

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