Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes5 - Your opinions about Prison Break - map rating = 0 Likes

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Download map Prison Break - heroes 5 mapsDownload map Prison Break - heroes 5 maps

   Download map -> Prison Break

Heroes 5: Heroes 5 Tribes of the East

Language: German
Gemeinsam mit euren Mitgefangenen wolltet ihr ausbrechen.
Doch es kamm zum Streit uber das WIE.
Und so steht ihr nun alleine gegen die anderen Haftlinge und die Wachen
Konnt ihr gegen die Wachen bestehen und als erster entkommen?

Added: 05-12-2017


Heroes 5 maps: Last Dawn | Eden Lake | Belagerung | На скорую руку


Author: Przemek (Kalisz, Poland), 23-12-2012 14:31
Summary
Well, this it not a good map indeed.

In terms of design it has been very poorly developed. With only one interesting idea (mines surrounded with apropriate decorations, crystals with sparkling red light mountains etc...it was nice) making this map really ugly. However these mining areas are for some reason bordered with random effects, and contain many inacessible creatures (strange decoration?). Just out of blue, the "doors" for these mines are once firewall, the other time it is green glowing skull... or lighting beam...lack of consistency... Player will probably ask: "what is the point in such design? Its neither nice, nor has it purpose..".

Regarding gameplay. Maybe you could think: OK, this is not the best looking map in the earth, but probably author was focused on scripting, strategy, gameplay? Well, the only I can tell you is that initial idea could be interesting. If just made properly..which is not the case in this map unfortunately..
You are in some sort of prison and you have to escape. You cannot loose your hero (no taverns). Very interesting assumptions that could bring your gameplay on somewhat different level.
However the problem is that you cannot escape and get rid of everyone, since author err in scripting making central area bugged, thus surface being unaccessible.

I played dungeon (spell-based fraction if you are not familiar), and you are limited to level 3 spells by design of this map... So the lack of balance is another disadvantage of this map? But this is not a problem, its just matter of challenge. As well as spawn of random orange armies, very huge armies. They were always "High" or "Deadly" to me, however never attacked (played on heroic). In the late stage of the game they "disappeared&qu ot; (probably they have gone to surface never coming back...and remember...surface is not accessible). So I have managed to get rid of others in underground, eventually ruling whole underground clicking endless "next turn".. waiting for salvation:))

Some of you mention "instant travel" spell, which I never happend to get (conquered all castles in underground). So I think it is not the case. Probably there is some sort of trigger to let player get into center area, but unfortunately badly developed making unable to finish this map.

So in summary:
Design: 2/10
Gameplay: 3/10
Overall: 0/10 (impossible to finish map due to bugs)

I do not recommend you downloading this, unless you like maps you will never finish.


Author: Helena (Utrecht, The Netherlands), 25-10-2012 18:12
Agreed
As others have said, the idea is indeed interesting. However, a surface is useless unless you can reach it. Map is deadlocked and needs an update. Playing the standard Necromancer player does not give you instant travel, I wonder why the Orc player does receive it?

Will vote if the map is corrected.


Author: dserbource (France), 09-10-2012 03:35
Instant travel necessary
I received "instant travel" as usual at level 15. Playing with the Orcs (Haggash) I ignored the other heroes and cities except Orange from which I ran away seeking shelter in my own town.
Building up an army and upgrading my hero, it happened that I captured first the orange town on the surface while Orange had captured all other cities.


Author: alexander (good old germany), 09-10-2012 01:19
Wie geht es aus dem Knast
Alles platt gemacht, die anderen Städte erobert, 3 orange Gegner gemeuchelt und dann traut sich keine Sau mehr runter von den Zwergen. Die Barrieren sind unüberwindlich. Wie gehts raus.

Ansonsten, die Idee ist super.


Author: Roy (USA), 08-10-2012 22:17
Sure is Tough
I aggree this map is hard. First time Orange was too strong and keeps appearing over the map. Second time I managed to take the other 3 towns but could not go any further without Instant Travel. Fool me I have the habit of always deleting Instant Travel in a map because it spoils them. So I put it back in but still not receiving instant travel. So help needed.


Author: dserbource (f), 07-10-2012 01:13
Tough
This is a tough map . The base idea is interesting and the map is OK .
Better have logistics (no town portal).


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