Author: 32167 , 02-04-2025 21:39

:( - The Mysterious Island - Heroes 3 map

I want to chuck in my two cents about the map difficalty. The map is incredibly beautiful, but... I was a little upset when I got Berserk magic too early. Until now, I have had several very weak AI heroes. Now they will be completely defenseless. But I have opened no more than 10% of the map... This more...


Author: Jozsef (Mako, Hungary), 02-04-2025 21:34

I already did that and nothing i can do it except what you can see in my picture. - Rise of an Empi - Heroes 4 map

I already did that and nothing i can do it except what you can see in my picture.
I am using only Equilibris mod, nothing else and the 3.5.1 version of before you asking it. I can send you my latest save file to your email address for checking yourself out in my save file.
more...


Author: noname (Zagreb), 02-04-2025 21:24

Newest version - Sunken empires - challenge - Heroes 4 map

Changelog

- Deleted artifacts from neutral army of heroes (every relevant artifact was there)
- More two way portals, underground towns of red, blue, green and purple are not as safe as before
- Added conservatory near first two towns of every player (might has order conservatory)
- Deleted 5
more...


Author: Ston3M4son , 02-04-2025 21:14

And Tasha Prison location - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Prison more...


Author: Ston3M4son , 02-04-2025 21:11

Guard Gate - Rise of an Empire of Heroes 3.0 - Heroes 4 map

This is the Guard Gate leading to Tasha more...


Author: Jozsef (Mako, Hungary), 02-04-2025 18:25

I can't see that imprisoned hero at all, not even with map editor and clicking with everything - Heroes 4 map

I can't see that imprisoned hero at all, not even with map editor and clicking with everything which is clickable methods. Can you give me more hint, can you be more specific pretty please where should I find her/him.
I can even sending you my save file and if you don't want to spoil othe
more...


Author: confused (anytown), 02-04-2025 18:15

aa - Might and Magic - Heroes 3 map

Thank you for that info! And congrats for the impressive speedrun more...


Author: NH , 02-04-2025 17:48

- - Might and Magic - Heroes 3 map

You can acquire one by defeating "All-Knowing&qu ot; boss in the bottom right corner of the map, (232, 228, 0) are his coordinates in map editor. more...


Author: confused (anytown), 02-04-2025 17:33

wut - Might and Magic - Heroes 3 map

How did you get fangarms without visiting the Ancient Altar in your picture? more...


Author: Papyjama (Toulouse, France), 02-04-2025 11:17

Thanks for details - The Mysterious Island - Heroes 3 map

Thank you for these details. Could you specify which difficulty level you are playing on?
And which month/week?

I am currently working on the next update and have already taken into account several pieces of feedback, particularly to make movements feel more "fluid" (I won't say m
more...


Author: Jozsef (Mako, Hungary), 02-04-2025 09:33

As much as I enjoying the map it is making me really really frustrating. - Rise of an Empire of Her - Heroes 4 map

As much as I enjoying the map it is making me really really frustrating. I am sending an screen shot where am I and even the map editor not helping me. If you avoid a spoilers I sent an email yesterday morning (7:39) you can bring up spoilers there about the map.
Thanks.
more...


Author: Gulo , 02-04-2025 05:34

Yes - The Mysterious Island - Heroes 3 map

The map looks very nice and beautiful, but the enemies and creatures are too weak, also not have enough quests. more...


Author: Ston3M4son , 02-04-2025 02:36

Guardians - Rise of an Empire of Heroes 3.0 - Heroes 4 map

But to reach it you have to defeat the about 3k bandits who is guarding the entrance to it more...


Author: Ston3M4son , 02-04-2025 02:33

Tasha - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi! Tasha is at the end of the second valley from top, right from your town.
The prison is WELL hidden and it is not visible. Its almost the edge of the map, behind the trees. The Eye of the Magi (in front of the starting town) should reveal the location
Nagyon orulok hogy elvezettel jatszol a pa
more...


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Heroes4 - Campaigns

Saga of Depierrelles, part I

Download english version

Ururam Tururam


***** BASIC DATA ***** Title: Saga of Depierrelles, part I Type: Campaign Game: Heroes of Might and magic IV Expansions: none; patch 2.0 or higher required Author: Ururam Tururam Author's e-mail: urtur@wp.pl Author's homepage: https://strony.wp.pl/wp/urtur/eng.html File: Dep1en.h4c Size: 658 kB Maps: 5 Language: English (also available in Polish version) Translated by: Ururam Tururam Translation verification: Deborah K. Bickford and others Creation time: Aug 2002 - Feb 2003 Tests time: Nov 2002- Apr 2003 Translation time: March - May 2003 Version: 1.03 Testers: Daubter, Munia, Bej, KraQs, Murazor Description: The first part of the story Of Depierrelles. We meet him as a young bard ready to go adventuring. What will he achieve - play and see. Gameplay is about three years of the inner time of the game. Caution: "Depierrelles" is pronounced "Deh-pye-RREL" with the accent on the last E and a strong R - as if it were a French name. ***** STARTING HERO ***** Name: Depierrelles Level: 1 Class: Bard Portrait: Elwin Skills: basic: nature magic, herbalism, scouting, stealth ***** MAP PROPERTIES ***** #: 1 Title: Goodbye, Sweet Home Size: S 2-level: Yes Difficulty: Easy Level limit: 12 Allies: 1 Enemies: 1 Enemy alliances: N.A. Win conditions: Surviving first adventures Lose conditions: Losing Depierrelles Description: The introduction. Depierrelles leaves his home and becomes an adventurer. #: 2 Title: Rob the Rich!... Size: M 2-level: No Difficulty: Medium Level limit: 22 Allies: 0 Enemies: 4 Enemy alliances: No Win conditions: Owning all towns Lose conditions: Losing Depierrelles Description: Depierrelles tries to be a 'good robber' (like Robin Hood, Zorro or Janosik). The amount of goods in this scenario is very low, good resource management is necessary. #: 3 Title: Twelve Labors of Depierrelles Size: L 2-level: Yes Difficulty: Hard Level limit: 30 Allies: 0 Enemies: 2 Enemy alliances: No Win conditions: Completing 12 quests in any order Lose conditions: Losing Depierrelles Description: Our hero is to complete 12 works ordered by various people. I feel this very map is the best one out of over 50 Heroes scenarios I've ever created! #: 4 Title: The Tale of the Dread Castle Size: XL 2-level: No Difficulty: Very Hard Level limit: 36 Allies: 0 Enemies: 5 Enemy alliances: No Win conditions: Finding Teobald and escaping the Castle Lose conditions: Losing Depierrelles Description: An RPG-like scenario. Not so hard if you know how to play it. Very hard if you don't know it. I swear - it is winnable! Even without looking into spoilers or asking people who won it before. #: 5 Title: Royal Armament Size: XL 2-level: yes Difficulty: Impossible Level limit: None Allies: 1 Enemies: 4 Enemy alliances: Yes, 2+2 Win conditions: Handing all the pieces of the armament to your ally Lose conditions: Losing Depierrelles or taking any of the parts by any of the opponents Description: A reward for all the players who won the previous map. The difficulty is set to impossible to increase the score, not because this map is so hard to win. ***** A FEW NOTES ***** Making a H4 campaign is much harder than I had originally thought. But well, after months of creating, testing and translating the work is done and my five-map campaign is ready to be played all over the world. I think it is good. Players in Poland (who have already played the original Polish version) think so. The maps are quite well balanced the terrains look nice and the campaign can be played on any difficulty setting (however the 'champion' level is recommended only for superexperts, and the 'easy' setting makes the game a piece of cake). I'll be grateful for any comments about this campaign. Please send them to me at: urtur@wp.pl - thanks. All the opinions are valuable for me helping me to create next maps. And I'm sorry for all the errors inside, I am pretty sure there are some I've missed. As Heroes IV is an unstable game and my maps often push the inner script engine to the very limit, the game may crash from time to time. I advise saving the game after all longer or important turns. I want to warn you about one more thing: computer turns may take quite a long time on slower machines in the third scenario. And in the fifth one on all the machines... Special note for the international (English language) version: I would like to thank all the people who helped me refining the English translation of this campaign, especially to Deborah K. Bickford. I'd also like to say: sorry. Some wordplays, idioms, double meanings and allusions included in the original version were just untranslatable. And to finish: you may distribute this campaign as you wish as long as no payment is collected, the file is unmodified and this text file is included. The best way of distribution is sharing the whole archive Dep1en.zip including both of them. As an addition in this archive one more zip file is added: D-e1spoil.zip containing two spoiler files: D-e1spoil.txt (the textfile with a set of hints for each map) and Dep1atlas.gif (the set of minimaps). In order to prevent an accidental access to the spoiler the file is encrypted and the password is the name of Depierrelles's brother. This name may be found at the beginning of the first scenario. But real heroes need no spoilers, do they? That's all. Remember to describe me your impressions... Have a nice play! (-) Ururam Tururam ***** THE END *****

Atlas

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