Author: 32167 , 02-04-2025 21:39

:( - The Mysterious Island - Heroes 3 map

I want to chuck in my two cents about the map difficalty. The map is incredibly beautiful, but... I was a little upset when I got Berserk magic too early. Until now, I have had several very weak AI heroes. Now they will be completely defenseless. But I have opened no more than 10% of the map... This more...


Author: Jozsef (Mako, Hungary), 02-04-2025 21:34

I already did that and nothing i can do it except what you can see in my picture. - Rise of an Empi - Heroes 4 map

I already did that and nothing i can do it except what you can see in my picture.
I am using only Equilibris mod, nothing else and the 3.5.1 version of before you asking it. I can send you my latest save file to your email address for checking yourself out in my save file.
more...


Author: noname (Zagreb), 02-04-2025 21:24

Newest version - Sunken empires - challenge - Heroes 4 map

Changelog

- Deleted artifacts from neutral army of heroes (every relevant artifact was there)
- More two way portals, underground towns of red, blue, green and purple are not as safe as before
- Added conservatory near first two towns of every player (might has order conservatory)
- Deleted 5
more...


Author: Ston3M4son , 02-04-2025 21:14

And Tasha Prison location - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Prison more...


Author: Ston3M4son , 02-04-2025 21:11

Guard Gate - Rise of an Empire of Heroes 3.0 - Heroes 4 map

This is the Guard Gate leading to Tasha more...


Author: Jozsef (Mako, Hungary), 02-04-2025 18:25

I can't see that imprisoned hero at all, not even with map editor and clicking with everything - Heroes 4 map

I can't see that imprisoned hero at all, not even with map editor and clicking with everything which is clickable methods. Can you give me more hint, can you be more specific pretty please where should I find her/him.
I can even sending you my save file and if you don't want to spoil othe
more...


Author: confused (anytown), 02-04-2025 18:15

aa - Might and Magic - Heroes 3 map

Thank you for that info! And congrats for the impressive speedrun more...


Author: NH , 02-04-2025 17:48

- - Might and Magic - Heroes 3 map

You can acquire one by defeating "All-Knowing&qu ot; boss in the bottom right corner of the map, (232, 228, 0) are his coordinates in map editor. more...


Author: confused (anytown), 02-04-2025 17:33

wut - Might and Magic - Heroes 3 map

How did you get fangarms without visiting the Ancient Altar in your picture? more...


Author: Papyjama (Toulouse, France), 02-04-2025 11:17

Thanks for details - The Mysterious Island - Heroes 3 map

Thank you for these details. Could you specify which difficulty level you are playing on?
And which month/week?

I am currently working on the next update and have already taken into account several pieces of feedback, particularly to make movements feel more "fluid" (I won't say m
more...


Author: Jozsef (Mako, Hungary), 02-04-2025 09:33

As much as I enjoying the map it is making me really really frustrating. - Rise of an Empire of Her - Heroes 4 map

As much as I enjoying the map it is making me really really frustrating. I am sending an screen shot where am I and even the map editor not helping me. If you avoid a spoilers I sent an email yesterday morning (7:39) you can bring up spoilers there about the map.
Thanks.
more...


Author: Gulo , 02-04-2025 05:34

Yes - The Mysterious Island - Heroes 3 map

The map looks very nice and beautiful, but the enemies and creatures are too weak, also not have enough quests. more...


Author: Ston3M4son , 02-04-2025 02:36

Guardians - Rise of an Empire of Heroes 3.0 - Heroes 4 map

But to reach it you have to defeat the about 3k bandits who is guarding the entrance to it more...


Author: Ston3M4son , 02-04-2025 02:33

Tasha - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi! Tasha is at the end of the second valley from top, right from your town.
The prison is WELL hidden and it is not visible. Its almost the edge of the map, behind the trees. The Eye of the Magi (in front of the starting town) should reveal the location
Nagyon orulok hogy elvezettel jatszol a pa
more...


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Heroes 4 - Hero Skills and Classes FAQ

Heroes of Might and Magic 4 (PC)
Hero Skills and Classes FAQ v1.12
By: Lena LeRay
E-mail: riivaj@hotmail.com
April 1, 2003

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                   TABLE OF CONTENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Introduction
2) Skill List
3) Starting Class List
4) Full Class List
5) Legal Shiznit
6) Updates/Thanks


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                     1) INTRODUCTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     The information in this FAQ can be found in the manual. There's
an excellent chart on pages 41 - 42 that shows the combinations of
skills needed to get most of the classes. More detail on the classes
can be found on pages 116 - 120, including why you should bother
with the classes -- their special abilities.


So... why write a FAQ if it's all there already? Well, if you're like me, you'd rather have an easy to find web page or text file sitting online somewhere. If you're like some friends of mine, you are guaranteed to lose or destroy the book at some point. Maybe you've installed it on a laptop and forgotten the book. Whatever reason you choose, on with the real reason you're here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) SKILL LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Knowing the skills in Heroes of Might and MAgic 4 (HOMM IV) work is an important part of understanding how to get the classes you want. It's the skills your heroes have that define what classes they take on. In HOMM IV, your character can learn up to twenty skills, total; however, fifteen of those will be offshoots of the other five. In other words, You can choose up to five paths of learning for your character to take. Three other skills get built on top of each of those foundations. For instance, the Tactics skill increases the speed and movement of all the friendly units travelling with the hero. In addition, it makes it possible for the hero to learn the Offense, Leadership, and Defense skills. Each of these has its own separate function. All four of these skills work off of each other; some upgrades of a given skill can't be learned until other skills in that group are learned first. When a hero gets two or more skills in a group, he's considered to have specialized in that group of skills. The first two groups of skills a hero specializes in determine his class. After that, it's the strongest two sets of skills that determine his class. It IS possible to change classes later on. However, it's hard to do because once a hero takes on a class, the skills relevant to that class will be the ones more likely to get upgrades when he levels up. This list of skills presents a general overview of what each skill does and which classes each skill group is needed to obtain. -------------------------------------------------------------------- Chaos Magic Chaos Magic allows the hero to cast Chaos spells. Conjuration: Increases the hero's spell points and spell point regeneration Pyromancy: Increases the effectiveness of Chaos Magic Sorcery: Increases hero's spell damage Classes: Archmage (optional), Fire Diviner, Fireguard, Heretic, Lich, Pyromancer, Sorcerer, Warlock, Witch King, Wizard -------------------------------------------------------------------- Combat Combat increases hero's melee and ranged defense. Melee: Increases the hero's melee attack and lowers the target's defense against it Archery: Increases the hero's ranged attack and lowers the target's defense against it Magic Resistence: Increases the hero's magic resistance Classes: Archer, Assassin, Barbarian, Battle Mage, Beastmaster, Fireguard, General, Paladin, Ranger, Warlord -------------------------------------------------------------------- Death Magic Death Magic allows the hero to cast Death spells. Occultism: Increases the hero's spell points and spell point regeneration Demonology: Increases the effectiveness of Death Magic Necromancy: Allows the hero to raise skeletons from the dead of a defeated army Classes: Archmage (optional), Assassin, Dark Lord, Dark Priest, Demonologist, Lich, Necromancer, Ninja, Reaver, Shadow Mage -------------------------------------------------------------------- Life Magic Life Magic allows the hero to cast Life spells. Healing: Increases the hero's spell points and spell point regeneration Spirituality: Increases the effectiveness of Life Magic Ressurection: Allows the hero to ressurect some of his dead troops; some restrictions apply Classes: Archmage (Optional), Cardinal, Crusader, Dark Priest, Heretic, Monk, Paladin, Priest, Prophet, Summoner -------------------------------------------------------------------- Nature Magic Nature Magic allows the hero to cast Nature spells. Herbalism: Increases the hero's spell points and spell point regeneration Meditation: Increases the effectiveness of Nature Magic Summoning: Allows the hero to summon varying creatures Classes: Archmage (optional), Bard, Beast Lord, Beastmaster, Demonologist, Druid, Enchanter, Summoner, Warden, Warlock -------------------------------------------------------------------- Nobility Nobility allows a hero to become governor of a town, increasing creature growth. Estates: The hero earns extra gold for his kingdom. Mining: The hero earns extra resources for his kingdom. Diplomacy: Allows the hero to bribe some outnumbered enemy units into joining his side Classes: Beast Lord, Cardinal, Dark Lord, Guildmaster, Lord, Lord Commander, Warlord, Witch King, Wizard King -------------------------------------------------------------------- Order Magic Order Magic allows a hero to cast Order spells. Enchantment: Increases the hero's spell points and spell point regeneration Wizardry: Increases the effectiveness of Nature Magic Charm: Allows a hero to convert a small number of outnumbered troops to his side Classes: Archmage (optional), Battle Mage, Enchanter, Illusionist, Mage, Monk, Seer, Wizard, Wizard King -------------------------------------------------------------------- Scouting Scouting increases the hero's scouting radius. Pathfinding: Makes it easier for the hero to travel in the adventure map Seamanship: Makes it easier for the hero to travel in the adventure map Stealth: Allows the hero to travel without being seen when by himself and not adjacent to others; Allows the hero to see others with an equal or lower level of stealth Classes: Bard, Field Martial, Fire Diviner, Guildmaster, Ninja, Prophet, Ranger, Seer, Thief -------------------------------------------------------------------- Tactics Tactics increases the speed and movement of all friendly creatures. Offense: All friendly creatures get +10% to melee and ranged attacks Defense: All friendly creatures get +10% to melee and ranged defense Leadership: All friendly creatures get +1 Luck and Morale Classes: Crusader, Death Knight, Field Martial, General, Illusionist, Knight, Lord Commander, Pyromancer, Reaver, Warden -------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) Starting Class List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Every hero starts out with one specialized skill group under his belt. This group defines his starting class. Starting classes only require one skill, and have no special class abilities. Skill Starting Class ----- -------------- Tactics Death Knight/Knight Combat Archer/Barbarian Scouting Thief Nobility Lord Life Magic Priest Order Magic Mage Death Magic Necromancer Chaos Magic Sorcerer Nature Magic Druid ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4) FULL CLASS LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is an alphabetical list off all of the classes, their skill specialization requirements, and their special abilities. -------------------------------------------------------------------- Archer Skills Required: Combat Class Ability: None -------------------------------------------------------------------- Archmage Skills Required: 3 Different Magic Types Class Ability: Hero gets +20% to all spell effects -------------------------------------------------------------------- Assassin Skills Required: Combat, Death Magic Class Ability: Hero's speed and movement increase by 3 -------------------------------------------------------------------- Barbarian Skills Required: Combat Class Ability: None -------------------------------------------------------------------- Bard Skills Required: Nature Magic, Scouting Class Ability: Hero has maximum Luck at all times -------------------------------------------------------------------- Battle Mage Skills Required: Combat, Order Magic Class Ability: Automatically learns Magic Fist spell; Hero gets +20% to Magic Fist and Ice Bolt spells -------------------------------------------------------------------- Beast Lord Skills Required: Nature Magic, Nobility Class Ability: Hero gets +20% to Summon Wolf and Summon White Tiger spells -------------------------------------------------------------------- Beastmaster Skills Required: Combat, Nature Magic Class Ability: Hero gets +20% to Summon Wolf -------------------------------------------------------------------- Cardinal Skills Required: Life Magic, Nobility Class Ability: Hero gets +5% to ressurection skill -------------------------------------------------------------------- Crusader Skills Required: Life Magic, Tactics Class Ability: Hero has maximum Morale at all times -------------------------------------------------------------------- Dark Lord Skills Required: Death Magic, Nobility Class Ability: Hero's melee attack causes target maximum negative morale -------------------------------------------------------------------- Dark Priest Skills Required: Death Magic, Life Magic Class Ability: Hero gains 1 hit point for every 2 melee damage he deals -------------------------------------------------------------------- Death Knight Skills Required: Tactics Class Ability: None -------------------------------------------------------------------- Demonologist Skills Required: Death Magic, Nature Magic Class Ability: Hero gets +50% to all demon summoning spells -------------------------------------------------------------------- Druid Skills Required: Nature Magic Class Ability: None -------------------------------------------------------------------- Enchanter Skills Required: Nature Magic, Order Magic Class Ability: Hero gets +20% to all summoning and illusion spells -------------------------------------------------------------------- Field Marshal Skills Required: Scouting, Tactics Class Ability: All friendly creatures get +10% to melee and ranged attack -------------------------------------------------------------------- Fire Diviner Skills Required: Chaos Magic, Scouting Class Ability: Hero gets +20% to the effects of all fire-based spells -------------------------------------------------------------------- Fireguard Skills Required: Chaos Magic, Combat Class Ability: Hero is immune to fire-based spells; Hero takes half damage from fire-based melee attacks -------------------------------------------------------------------- General Skills Required: Combat, Tactics Class Ability: All friendly creatures get +1 morale -------------------------------------------------------------------- Guildmaster Skills Required: Nobility, Scouting Class Ability: Hero's melee attack has a chance of Stunning the target -------------------------------------------------------------------- Heretic Skills Required: Chaos Magic, Life Magic Class Ability: Hero can ignore the effect of all wards -------------------------------------------------------------------- Illusionist Skills Required: Order Magic, Tactics Class Ability: Hero gets +20% to the effects of all illusion spells -------------------------------------------------------------------- Knight Skills Required: Tactics Class Ability: None -------------------------------------------------------------------- Lich Skills Required: Chaos Magic, Death Magic Class Ability: Hero's melee attack has a chance of Aging the target -------------------------------------------------------------------- Lord Skills Required: Nobility Class Ability: None -------------------------------------------------------------------- Lord Commander Skills Required: Nobility, Tactics Class Ability: All friendly creatures get +2 morale -------------------------------------------------------------------- Mage Skills Required: Order Magic Class Ability: None -------------------------------------------------------------------- Monk Skills Required: Life Magic, Order Magic Class Ability: Hero has Chaos Ward at all times -------------------------------------------------------------------- Necromancer Skills Required: Death Magic Class Ability: None -------------------------------------------------------------------- Ninja Skills Required: Death Magic, Scouting Class Ability: Hero's melee attack becomes poisonous -------------------------------------------------------------------- Paladin Skills Required: Combat, Life Magic Class Ability: Hero has Death Ward at all times -------------------------------------------------------------------- Priest Skills Required: Life Magic Class Ability: None -------------------------------------------------------------------- Prophet Skills Required: Life Magic, Scouting Class Ability: Hero has Spiritual Armor at all times -------------------------------------------------------------------- Pyromancer Skills Required: Chaos Magic, Tactics Class Ability: Any unit using a melee attack on Hero takes fire damage -------------------------------------------------------------------- Ranger Skills Required: Combat, Scouting Class Ability: Hero gets ranged ability and +5 ranged attack -------------------------------------------------------------------- Reaver Skills Required: Death Magic, Tactics Class Ability: Hero has Bloodlust at all times -------------------------------------------------------------------- Seer Skills Required: Order Magic, Scouting Class Ability: Hero's scouting radius increases by 2 -------------------------------------------------------------------- Shadow Mage Skills Required: Death Magic, Order Magic Class Ability: Hero has Blur at all times -------------------------------------------------------------------- Sorcerer Skills Required: Chaos Magic Class Ability: None -------------------------------------------------------------------- Summoner Skills Required: Life Magic, Nature Magic Class Ability: Hero can summon +20 experience points worth of creatures per day -------------------------------------------------------------------- Thief Skills Required: Scouting Class Ability: None -------------------------------------------------------------------- Warden Skills Required: Nature Magic, Tactics Class Ability: All friendly Creatures get +10% to melee and ranged defense -------------------------------------------------------------------- Warlock Skills Required: Chaos Magic, Nature Magic Class Ability: Hero gets +10 spell points and can regenerate 1 extra spell point per day -------------------------------------------------------------------- Warlord Skills Required: Combat, Nobility Class Ability: Hero gets +5 to melee attack -------------------------------------------------------------------- Witch King Skills Required: Chaos Magic, Nobility Class Ability: Hero's attack keeps target from retaliating; target runs away for a short distance -------------------------------------------------------------------- Wizard Skills Required: Chaos Magic, Order Magic Class Ability: Hero's spell costs decrease by 2 -------------------------------------------------------------------- Wizard King Skills Required: Nobility, Order Magic Class Ability: Hero's melee attack gives target maximum bad Luck -------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5) LEGAL SHIZNIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You know what? I don't really care what you do with this as long as you don't try to say its yours and don't try to sell it. After all, as I mentioned in the intro, I just collected the info and put it in one spot anyway -- so it's not even mine. It's 3DO's. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6) CONTACT ME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I can be contacted at riivaj@hotmail.com. I also have a web site at https://www.sasdomain.us/, but at the time of this writing the site hasn't been updated recently and the only reason to go there is (shameless plug!) to check out the video game and anime desktop wallpaper I have made. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7) UPDATES/THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Updates" is pretty self-explanatory. "Thanks" refers to the people who've pointed out little errors I made, which will be noted next to the update they inspired. The exception to that is the first dude to point out a typo, but that's only because I lost the e-mail he sent me. -_-' Sorry! v1.12 - Fixed/Modified: - Typo under Battle Mage class (Thanks to justin@cs.duke.edu) - Contact Me section v1.10 - Fixed/Modified: - A couple of typos - The Legal Shiznit section - Added - Contact Me section - Updates Section v1.00 - Created the FAQ
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