Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 - Artefacts

The artefacts can be found on the adventure map and can greatly improve the heroes performances during the battles or on the adventure map. Each hero has a limited amount of slots (9 slots, amongst them, the head, the armour, the legs or the neck) but an unlimited back bag. For example, you can find on the adventure map a sword, an axe and a staff but you won’t be able to equip a hero with all of them at the same time and thus, you will have to choose which one is in the right hand of the hero and which ones remain in the bag. You can always rearrange your artefacts before you engage in a combat though.

Artefacts are really essential because they help you overcoming critical situations and may give access to capabilities heroes have not learnt yet.

Here are all artefacts you may find during your adventures. Of course the final combination and power of artefacts you will have in the game is still being fine-tuned based on beta test feedbacks, but the sample below will give you a fairly good idea of what artefacts can do, and how you can use them.

Wings of the Angel Wings of the Angel
Grants hero the ability to fly over terrain.
Elemental Waistband Elemental Waistband
Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast
Tunic of the Carved Flesh Tunic of the Carved Flesh
Increases hero's Spellpower by +3 but decreases his morale by -1
Boots of Magical defense Boots of Magical defense
Grant hero a 10% magic resistance.
Windstrider Boots Windstrider Boots
Increases all units speed by +1
Boots Of Levitation Boots Of Levitation
Hero can move over the sea
Boots of the Swift Journey Boots of the Swift Journey
Increase hero's movement over land.
Breastplate of Eldritch Might Breastplate of Eldritch Might
Adds +2 to hero's Spellpower.
Scale Mail of Enlightenment Scale Mail of Enlightenment
All experience gained by hero is increased by 20%.
Cloak of Death's Shadow Cloak of Death's Shadow
Decreases morale and luck of enemy creatures by -2.
Lion Crown Lion Crown
Increases hero's morale and luck by +2.
Crown of Sar-Issus Crown of Sar-Issus
Adds +6 to hero's knowledge.
All-Seeing Crown All-Seeing Crown
Allows hero to see farther over terrain.
Dragon Bone Greaves Dragon Bone Greaves
Adds +3 to hero's Spellpower and increases initiative of all melee units in hero's army by 10%
Dragon Eye Ring Dragon Eye Ring
Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%
Dragon Flame Tongue Dragon Flame Tongue
Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells
Dragon Scale Armor Dragon Scale Armor
Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%
Dragon Talon Crown Dragon Talon Crown
Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%
Dragon Teeth Necklace Dragon Teeth Necklace
Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%
Dragon Wing Mantle Dragon Wing Mantle
Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%.
Dragon Scale Shield Dragon Scale Shield
Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%.
Cuirass of the Dwarven Kings Cuirass of the Dwarven Kings
Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.
Greaves of the Dwarven Kings Greaves of the Dwarven Kings
Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.
Helm of the Dwarven Kings Helm of the Dwarven Kings
Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.
Shield of the Dwarven Kings Shield of the Dwarven Kings
Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.
Emerald Slippers Emerald Slippers
+50% damage to earth spells.
Sack of Endless Gold Sack of Endless Gold
Provides your kingdom with 250 gold every day.
Bag of Endless Gold Bag of Endless Gold
Provides +1000 gold per day to your cause.
Evercold Icicle Evercold Icicle
Enhances your cold-based spells by 50%.
Four Leaf Clover Four Leaf Clover
Increases luck by +1.
Golden Horseshoe Golden Horseshoe
Increases luck by +2.
Sextant of the Sea Elves Sextant of the Sea Elves
Allows hero to travel faster over sea.
Axe of the Mountain Lords Axe of the Mountain Lords
Adds +4 to hero's attack.
Helm Of Chaos Helm Of Chaos
Increases hero's knowledge by +3, but decreases his defense by -1.
Turban of Enlightenment Turban of Enlightenment
All experience gained by hero is increased by 10%. This is a very precious artefact to unexperienced heroes, as it allows them to level up much faster.
Shield of Crystal Ice Shield of Crystal Ice
Adds +2 to hero's defense and grants 50% protection from fire-based spells while equipped.
Cursed Waistband Cursed Waistband
Decreases enemy luck by 2.
Cape of the Lion's Mane Cape of the Lion's Mane
Increases morale by +2.
Moonblade Moonblade
Increases hero's attack by +3.
Necklace of the Lion Necklace of the Lion
Increases morale by +1.
Necklace of Victory Necklace of Victory
Adds +2 to hero's attack and Spellpower. This necklace is perfectly suited to a Sylvan hero who wishes to balance his natural skills (Defence and Knowledge), or to a Dungeon hero who wants to improve in areas where he is already strong.
Amulet of the Necromancer Amulet of the Necromancer
Increases efficiency of skill "Necromancy" by 10%.
Ring of the Broken Will Ring of the Broken Will
Decreases morale of enemy creatures by -2.
Pendant of Mastery Pendant of Mastery
Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.
Phoenix Feather Cape Phoenix Feather Cape
Enhances your fire-based spells by 50%.
Armor of the Forgotten Hero Armor of the Forgotten Hero
Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.
Cloak of Sylanna Cloak of Sylanna
Decreases damage from enemy earth spells by 50%.
Ring of the Unrepentant Ring of the Unrepentant
Immunity to Word of Light spell.
Ring Of Celerity Ring Of Celerity
+10% to all units' initiative during combat.
Ring of Speed Ring of Speed
Increases initiative of all your creatures by 20%.
Ring of Lightning Protection Ring of Lightning Protection
Grants a 50% protection from lightning-based spells.
Ring of Sar-Issus Ring of Sar-Issus
Reduces the mana cost of all hero's spells by half.
Ring of Vitality Ring of Vitality
Increases maximum hit points of all creatures in hero's army by +2.
Robe of Sar-Issus Robe of Sar-Issus
Adds +6 to hero's Spellpower.
Sandals of the Blessed Sandals of the Blessed
Increases all hero stats by +1.
Shackles of the Last Man Shackles of the Last Man
Prevents you and all your foes from retreating from combat.
Sandro's Cloak Sandro's Cloak
Negates enemy Mind Affect immunity.
Necromancer's Helm Necromancer's Helm
Increases hero's knowledge by +2.
Staff of Sar-Issus Staff of Sar-Issus
Negates enemy magic resistance. Magic immunities, if any, are not affected and still remain.
Staff of Ensnarement Staff of Ensnarement
Decreases initiative of enemy creatures by 20%.
Sword of Might Sword of Might
Adds +2 to hero's attack.
Trident of the Titans Trident of the Titans
Enhances your lightning-based spells by 50%. This artefact is pretty useful to any magic-oriented hero that wishes to increase his power on the battlefield.
Pendant of Conflux Pendant of Conflux
Hero gains 1 mana point for every 2 mana points spent by enemy hero.
Unicorn Horn Bow Unicorn Horn Bow
Negates range penalties for all shooting units in hero's army.
Armor of Valor Armor of Valor
Increasing hero's Defence and Morale by +1.
Wand Wand
Allows casting of a magic spell from this wand. The wand has a limited number of uses and can be recharged at a Magic Guild.
Boots of the Open Road Boots of the Open Road
Allows hero to traverse rough terrain without any penalties.
Necklace of the Bloody Claw Necklace of the Bloody Claw
Adds +1 damage to all creatures in hero's army.
Ring of Caution Ring of Caution
Increases hero attack and defense by +2, but decreases all creature's speed in hero army by -1.
Michael at 2006-08-20 22:07 wrote:
Alvin at 2006-08-20 18:48 wrote:
Sasha at 2006-08-19 11:06 wrote:
millzrX at 2006-08-19 01:40 wrote:
millzrX at 2006-08-19 01:39 wrote:
cam at 2006-08-05 17:14 wrote:
blackrose at 2006-07-25 07:04 wrote:
Sasha at 2006-07-24 09:44 wrote:
blackrose at 2006-07-24 07:15 wrote:
blackrose at 2006-07-24 07:14 wrote:
blackrose at 2006-07-24 07:12 wrote:
diablosergiu at 2006-07-04 14:25 wrote:
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