Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 walkthrough | Campaign 3 - Necropolis | Mission 2 - The Attack

Other walkthrough

Just finished Mission Two on Hard, and for those having trouble with that mission:
TIPS:
- build up Haven to get the priests
- collect resources laying around
- build up shooting undead-living army
- use the abundant morale and luck bonuses before each bigger battle
- use Markal all the time except for battles when you know that you'll be using BLINDNESS - Godric has it, Markal doesn't
- after the army is built up, squash everything else
- with the shooting army AND the Unicorn Bow, you're invincible
How I played:
Some guys posted that they haven't built up the Haven town, but went straight for Lorekeep ASAP (outmanouvering Orange ships and such) - well, I don't know if this is the good way, or faster way, I didn't do it that way. (Eventually it proved to be a good tactic, since Lorekeep can only be upgraded that much in this scenerio, and the troops from there are week, though numerous.) I stayed a long time on the mainland, getting everything but the Bow guarded by the titans. Orange tried to invade me once, they sent 2 parties, but by that time I was pretty strong as I had lots of Priests thanks to the Haven outpost and lots of Marksmen, so I killed one Orange and the other one escaped. If you want to built the Haven, you have to get all the gold and resources you can get - visit the Mages building on the far left side of the mainland and collect all that's laying around. I didn't bother with the Scroll artefact because I had a living-undead forces anyway, switching the army to Godric for the battles that would require more mana. Collecting the undead with Markal is obvious, and I eventually trained some otherwise useless footmen to priests.

After spending some considerable amount of time on the mainland I went for the islands. Equipped with priests, marksmen and all the undead unharmed plus already a hundred-something Skeleton Archers the Orange sailors were no match (Markal had Archery from previous mission - a real waste if you didn't choose it). The vampires on one of the middle islands were a big help, even though you had to pass through Death Knights to get them.

The norhtern mainland was very easy, as I didn't have to worry about Orange at all - once you sink the sailors, he doesn't move. Since I spent so much time back south to built up the Haven and the priest-now Inquisitor-army, all the roaming undead had grown considerably, so I picked up the ghosts ~~280 and the Skeleton Archers guarding the Ore mine ~swarm :) I upgraded all at the upgrading building, returned home, blew the now Horde of titans from the face of the earth in 2 turns and took the bow. With the Bow and IF you have built up Haven town, you're invincible.

Went back north and built up the Skeleton Archers by fighting absolutely everything that could be raised. Getting Lorekeep was a joke. As I didn't have to worry about time, I discovered the entire mainland, even though there's not much in the western part except for knowledge boost (+1) that Markal needs veeeeery much. At this time I was building everything in Lorekeep one day at a time, LEAVING THE FORT FOR THE LAST THING. When I was good and ready I built the FORT and the titans guarding the portal escaped (knew this from previous posts - THANKS GUYS!!!)

At the end battle I had: ~1400 Skeleton Archers, 179 Inquisitors, ~~650 Marksmen (200 joined me at the Archers Tower in the western part of the northern mainland), 79 Death Knights (joined me in the western part of the mainland), 65 Vampire Lords 40 Archliches that were cannonfodder since all the turrents and mages attacked them noone knows why and 16 Archangels that I didn't really used in the battle that much. The strategy was: block everything coming out of the castle with the Death Knights and shoot the shooters and mages first, than finish the Blue-Cats and Golems off with the shooters.

So, this is a no-risk guide to accomplishing Mission Two on Hard. Good luck!

Written by eddie1309

Lasse at 2007-01-22 15:10 wrote:
DragonLord3000 at 2006-10-14 11:41 wrote:
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