Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Here’s my experience with this map on Heroic. First, I’m an old hat at this game playing since HoMM I. My heroes did not have empowered spells, summoning magic (phoenix), or town gate when starting this map.

My first go round on Heroic, I captured the first town and took all the mines with hardly any losses. I also built the first town up before the waves of enemies started attacking. I killed the first hero, but then the Mass Decay hero attacked me and he had more creatures than I did and I lost.

So, I thought about a different strategy and it worked (so far). Second, I’m only on four towns and a defeated inferno hero twice; however, I feel that the map is roughly over now that I have town superiority.

What I did was capture the first town again and took all the mines I could (one had upgraded succubi). Build the town up with the thought that they have more enemies and creatures than I do (I believe I only upgraded enough to Matriarch Witches or something). Then, the Mass Decay hero came through the western gate and I ran for the eastern gate. One of the heroes got in my way, but I took him out. I started for the eastern town, but they had a too strong hero at the bottom of the path coming for me, so I ran for the middle town with him on my heels. Took the middle town (had lost the first town). By this time all the enemy heroes are after me. So, I ran up to the northwest to see if I could take that town, but it has the garrison, so I swung south on the western part of the map and took the middle western town (near the dragon utopia).

By this time I had lost the middle castle. Here’s where I got “lucky” or chose the right strategy. The Mass Decay hero went behind the northwest garrison and stayed there. The rest of the heroes left me alone. So, I think by approaching their “home” town it scripted their strongest hero to defend. This gave me enough time to upgrade the town I took to get some needed money, experience on random mobs, and take out the strong heroes one by one. In the meantime I also took the Dragon Utopia and it’s 20,000gp (and town gate spell). I hired all the strong heroes I defeated and checked the artifact merchant for the expensive good artifacts I needed. Once I had defeated 3 of the 4 strong heroes and had enough of an army to handle the first inferno army, I went south and took the other town. (Remember to visit the +2 attack/defense power up and I visited the above ground area in this area)

The first inferno hero came for this town and I waited for him recruiting from both towns before he hit. He was easy at this point. Cleaning up the rest of the area and any enemy hero that decided to attack. By this time I had capped (and luckily got empowered spells). Then, I moved to the middle town because it was the weakest. After that I went for the northeast town and moved toward the southeast town wiping the second inferno hero, which didn’t slow me down too much.

So, this is the point I’m at…outside the fifth town. It should only be a matter of cleaning up the two bottom towns and wiping the northwest hero before the third inferno hero gets to me, if I wish to run from him. Course I haven’t checked the garrison yet though…lol.

I don’t know if this is “the” strategy to use, but there are ways to beat this map…

Written by GatorG

Michael at 2006-12-05 10:45 wrote:
Her at 2006-12-05 03:19 wrote:
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Dohh at 2006-11-11 15:38 wrote:
WesJanson at 2006-09-03 21:40 wrote:
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Michael at 2006-08-10 13:50 wrote:
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