Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes of Might and Magic 5 - Creatures Special Abilities

In Heroes of Might & Magic V most creatures have one or several special abilities. Most of these abilities are special combat skills reflecting the specific power and nature of the creature. The most common abilities are Flyer, Shooter, and Immunity to a specific element or spell (fire, lightning, slow…), or the ability to cast one or several spells. However there are plenty of other abilities, many of them being specific to one creature. Today we will take a first look at six special abilities, covering creatures from each faction in the game.

Archangels: Resurrect
Archangels can resurrect friendly units from a stack that have been decimated or partially destroyed. This ability needs to be “activated” by the player. In other words, Archangels can either move/attack in the regular way, or the player can select Resurrect special ability and use it on a stack of friendly units. Archangels can use Resurrect only once during a combat.
The number of creatures resurrected by Archangels depends on the number of Archangels in the stack and the HP value of resurrected creatures.

Familiars: Mana Stealer
Every time a Familiar takes the turn, a certain amount of mana is taken away from the reserve available to the enemy hero. This ability is automatic (it does not need to be activated by the player) and has no cost to the creature: it will be able to move or use another ability in the same turn.
The amount of stolen mana is calculated based on the number of Familiars in the stack, and their basic weekly increase. As a result, a stack made of one weekly brood of Familiars "steal" approximately 3 points of the enemy hero's mana every time it takes the turn.
The stolen mana is then transferred to the hero who controls the Familiars, and added to the hero's current reserve; note that the total mana value cannot exceed the maximum set for the hero).
Having a huge stack of familiar in your army can be a very effective way to reduce the enemy hero’s magic power.

War Dancer: War Dance Combo
Using their two swords and their superior training in fencing, War Dancers are capable of attacking not one but all the tiles that surrounds them with a single attack.
The War Dancer must position himself carefully when attacking to strike a maximum of enemy creatures. The best strategy is then to target the weakest enemy stack, as only this one will be able to retaliate on the attack, while creatures suffering “indirect” damages won’t. Vampire: Life Drain
Vampires can restore their health points (HP) and even resurrect some of the killed units in their stack by using the HP that they extract from enemy creatures.
They will extract vital energy from the enemies thanks to successful attacks. For every wound they inflict they will get some HP. They will restore their energy immediately after the attack, even before the enemy retaliates.
As a result a big stack of vampires is all the more difficult to eliminate because it will constantly regenerate itself in combat.

Mage: Magic Attack
Like War Dancers and Hydras, Mages have a pattern attack, meaning they can damage several creatures with a single attack.
However their attack is special in that the pattern is a "tile by tile" vector originating in the tile where the Mage stands, going through the tile where the specified target is positioned and continuing beyond the game field. All units in the line of attack - both friendly and hostile - suffer damage from the Mage’s shot (damages are calculated individually for each target). Combat machines positioned outside of the game field but in the line of attack also suffer appropriate damage.

Deep Hydra: Six-Headed Attack
Deep Hydras are huge creatures occupying a 2x2 tiles surface on the battlefield.
Thanks to their 6 heads, they can attack a whole sphere simultaneously – the 12 adjacent tiles around them.
However, Hydras always target an actual creature, not an area. Damage inflicted is calculated for each creature positioned on the affected tiles individually.

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