New Fortress (Dwarven) Creatures and their Abilities
Defender Enraged Armoured Large Shield
1
Attack
1
4
Defence
5
1-1
Damage
1-2
7
Hit Points
12
4
Speed
4
9
Initiative
9
18
Growth
18
24
Cost
40
Shieldguard Enraged Armoured Large Shield Shield Wall
Spearwielder Shooter Crippling Wound
4
Attack
4
4
Defence
4
1-2
Damage
2-3
10
Hit Points
12
4
Speed
4
9
Initiative
9
14
Growth
14
45
Cost
65
Skirmisher Shooter Crippling Wound No Melee Penalty
Bear Rider Enraged Large Creature
5
Attack
6
10
Defence
14
4-5
Damage
5-6
25
Hit Points
30
6
Speed
7
10
Initiative
11
7
Growth
7
130
Cost
185
Blackbear Rider Enraged Large Creature Armoured Paw Strike
Brawler Immunity to Mind Control
6
Attack
7
6
Defence
7
2-6
Damage
3-8
20
Hit Points
25
5
Speed
5
12
Initiative
12
6
Growth
6
160
Cost
215
Berserker Immunity to Mind Control Berserker Rage
Rune Priest Shooter Caster Magic-proof 50% Mark Of Fire SpellBook
10
Attack
10
6
Defence
9
12-15
Damage
14-18
60
Hit Points
70
3
Speed
3
8
Initiative
9
3
Growth
3
470
Cost
670
Rune Patriarch Shooter Caster Magic-proof 50% Mark Of Fire SpellBook Crossfire
Thane Large Creature Teleport Immunity to Lightning Storm Strike
15
Attack
15
25
Defence
25
8-12
Damage
9-14
100
Hit Points
120
8
Speed
8
11
Initiative
11
2
Growth
2
1300
Cost
1700
Warlord Large Creature Teleport Immunity to Lightning Storm Strike Storm Bolt
Fire Dragon Fire Breath Elemental Immunity to Fire Fire Shield
25
Attack
30
35
Defence
40
40-50
Damage
40-50
230
Hit Points
280
5
Speed
5
9
Initiative
9
1
Growth
1
3500+1Cr
Cost
4500+2Cr
Magma Dragon Fire Breath Elemental Immunity to Fire Magma Shield
Enraged: This creature's attack increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic)
Armoured: This creature is resistant to all spells and effects that decrease Defense
Large Shield: Creature receives only 50% of damage from all non-magical shooting attacks
Shield Wall: Damage suffered by this creature from enemy attack is reduced by 10% for every tile the attacker walked to hit. The maximal reduction is 90%..
Shooter: This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo
Crippling Wound: In a successful attack, this creature has an additional chance of decreasing the target?s Speed (-50%) and Initiative (-30%). The target is wounded for 2 turns
No Melee Penalty: Shooter has no penalty for damage inflicted during melee attack
Large Creature: This creature takes 2x2 squares on the battlefield
Paw Strike: This creature has a chance of pushing the target one tile aside and cancelling all Initiative the target has accumulated. The chance depends one the number of tiles this creature walked for attack
Immunity to Mind Control: This creature is immune to mind-affecting spells
Berserker Rage: When this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike. However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy (activated ability)
Caster: This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability)
Magic-proof 50%: Attacking spells inflict 50% less damage to this creature
Mark Of Fire: When attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time. The target is damned for 2 turns
Crossfire: The creature attack area has the shape of a cross
Teleport: This creature can teleport itself on the battlefield, thus avoiding obstacles
Immunity to Lightning: Lightning cannot harm this creature
Storm Strike: Besides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting?s force is equal to that of the attack
Storm Bolt: Once per battle, this creature can attack any chosen target with Storm Strike (activated ability)
Fire Breath: During attack, creature damages not only the target but any other unit positioned directly behind it
Elemental: This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent
Immunity to Fire: Fire Magic spells cannot harm this creature
Fire Shield: When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability. The attacker suffers 20% of the damage dealt to its target as elemental fire damage
Magma Shield: When this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack's force. The attacker suffers 40% of the damage dealt to its target as elemental fire damage