Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 - Trainers, Game Fixes and other files

SkillWheel in game

by azard

This mod allows you to see skillwheel in game interface.
Game version to work with: 2.1 (Hammers of Fate)
Installation: You need to unrar this archive into Maps folder of the game.
SkillWheel in game Heroes 5: Hammers of Fate
Download -> Mod SkillWheel in game for version 2.1 (Hammers of Fate)

Heroes of Might and Magic 5 - Skill Wheel version 2.1 (Hammers of Fate)

by Aurelain

If there's an area where Heroes of Might and Magic 5 is quite different from the previous games of the series, it's the highly dynamic skill system that should allow a lot of customization with your heroes. But with certain abilities having requirements coming from another skill, it's quite easy to get confused and waste your time on unnecessary advancement. A simple table isn't enough to explain how it works. Fortunately, Aurelain is back with the newest version of his Wheel. The Flash-based Skill Wheel not only provides the icons and the descriptions of each skill and ability, but shows what are its specific requirements.
Download -> Skill Wheel version 2.1 (Hammers of Fate)


Heroes 5 tweaking utility - version 2.0

Heroes 5 tweaking utilityAllows customizing a number of settings without manually editing user.cfg.

Click the image to see one of its tabs.

Version 2.0 correctly works with version 1.4 Heroes 5 and Heroes 5: Hammers of Fate (addon 2.0). This utility especially is recommended to owners of weak computers as it allows "to be played" with set of graphic options and to get rid of "brakes".

Download -> Heroes 5 Tweaker - 366 kb

by cjd


Ubisoft Posts Heroes 5 Manual for version 1.3!

The name did not change (Ubi's choice), but you can check the 1.3 number in the page header (starting from p.5).

A very quick what's new (I'll detail more later):

  • all the data is updated to 1.3 (buildings/spells costs, skills, specials, heroes strating spells, duel armies, creatures...)
  • skills and specials now have comments giving the missing details (only a few skills details are still missing)
  • enjoy the new Advanced Game Mechanics section, as well the in-game Sphinx Riddles
  • some updates here and there, like Spectral Dragons, Djinns and Overseers added to the crature casters table (pp.193-194), or some more info on war machines (pp.194-195).

As promised, here's a more detailed changelog:

[add] Added comments for skills and hero specials
[add] Added several Creature Abilities comments
[add] In Game Mechanics:

  • Spectral Dragon, Djinns and Horned Overseer added in the Creatures Spell Damage subsection
  • More info about war machines
  • More about in-Combat Modifiers of ATB value, like the ATB value of the summoned and cloned troops
[add] New Advanced Game Mechanics section (p.204) with:
  • More info about Dispelling
  • Triggering Creature Abilities (like Bash), more about Soldier's Luck
  • Hill Fort Prices
  • Whirlpools
  • Dungeon Ritual Pit mechanism
[add] New Sphinx Riddles section (p.207)
[fix] Spells intro: Library only gives Dark or Destructive spells
[1.3] Mana cost of many spells changed
[1.3] Spell changes: Summon Creatures, Puppet Master, Meteor Shower, Fire Trap, Arcane Armor, Phantom Forces, Raise Dead, Resurrection
[1.3] Skill changes: Light Magic/Master of Wrath, Dark Magic/Master of Pain, Dark Magic/Mark of the Necromancer, Training/Retaliation Strike, Gating/Mark of the Damned, Artificer/Mark of the Wizard, Warlock Luck, War Machines, Ballista, Catapult, First Aid
[1.3] hero specials changes: Cavalry Commander, Iron Maiden, Swift Striker, Reanimator
[1.3] Starting spells for all magic heroes
[1.3] Duel Heroes balance: Eruina, Lethos
[1.3] Building costs changes
[1.3] More Mana for some creatures: Mage, Archmage, Pit Fiend, Pit Lord, Shadow Matriarch, Water Elemental
[1.3] Other creature stats changes: Ghost/Spectres
[1.3] Cities with a "war machine" specialization now have normal (1x) price for 2 types of machines - "native" and "specialized"
[1.3] Catapult has unlimited ammunition now
[1.3] Attackers shooting over town walls now have a 50% damage penalty
[1.3] New artifact icons: Boots Of Levitation, Amulet of Necromancy

Notes:

  • "Spirit Link" (Dark Magic) is now called "Mark of the Necromancer", but the necro skill wheel is not updated
  • it seems that the Amulet of Necromancy only gives +10% Necromancy, not +20%

Seal of ApprovalI'm happy to present today the "Fans' Manual", built by the community

You can find it here, in english : (48 Mb) ftp://ftp.ubi.com/emea/homm5/community/Heroes5_Manual_en.zip

Spanish and russian versions should be ready for download tomorrow. Other versions, in french and german will also be made available.

This manual is the result of the involvement of the Heroes of Might and Magic community as a whole. I started discussing the needed content for such a manual and came to realize they were willing, even eager to participate in creating it. So it was decided to test such a direct collaboration with the fans. The result is beyond our expectations for the quality and detail : they have invested much energy in doing "their" manual, unravelling the game mechanics and exposing the complex structure built by Nival. Most communities have been involved in directing its content, adding tables or helping in the translation, and the Age of Heroes team did a great work in coordinating the whole effort. This manual is the first item to bear the Seal of Approval.

About the Seal of Approval
This Seal will distinguish the most qualitative works done by fans or communities and submitted to Ubisoft. We will consider such works as maps, mods, guides or any other element created by the fans for the game or its universe. Any of such selected element will be reproduced on the official Might and Magic webpage and be allowed to display this Seal.
We'll give you more details on how to apply for this Seal in a few days

Download -> Ubisoft Heroes 5 Manual v.1.3 - 48 Mb

Heroes 5 - game saves

Game-saves will allow you to play or replay any campaign. Obviously, playing all campaigns in order is strongly recommended if you want to enjoy, and understand, the plot.

Download -> Heroes 5 - game saves - 3,57 kb


Heroes 5 Winamp Skin

Download -> Heroes 5 Winamp Skin - 215 kb


Heroes 5 Manual Complete!

Featuring lists of artifacts and their effects and costs; creatures and their stats; heroes, skills, spells, buildings...

Download -> CH Heroes 5 Manual Complete - 4,91 Mb


Heroes 5 - no intro fix:

Download -> Heroes 5 - no intro fix - 1,09 kb


Heroes of Might and Magic 5 - Savegame:

All campaigns and levels are now unlocked.

Download -> Heroes 5 - Savegame - 8,29 kb


Heroes 5 - Trainer Plus 7 + 0.5

In-game hotkeys:

  • F1 ... Infinite All Resources
  • F2 ... Infinite Magic Points
  • F3 ... Infinite Movement Points
  • F9 ... Infinite Construction
  • F11 .. Free 40 Levels Up
  • F12 .. All Troops 9999 Units
  • B ... All Troops Black Dragron
  • N ... Resume All To Normal

Download -> Heroes 5 - Trainer Plus 7 + 0.5 - 23 kb


Heroes 5 - Trainer Plus 7

In-game hotkeys:

  • F1 ... Infinite All Resources
  • F2 ... Infinite Magic Points
  • F3 ... Infinite Movement Points
  • F9 ... Infinite Construction
  • F11 .. Free 40 Levels Up
  • F12 .. All Troops 9999 Units
  • B ... All Troops Black Dragron

Download -> Heroes 5 - Trainer Plus 7 - 23,6 kb


Heroes 5 - Trainer Plus 6

In-game hotkeys:

  • NUMPAD 1: Infinite Resources
  • NUMPAD 2: Max Hero's Stats
  • NUMPAD 3: Infinite Action Points
  • NUMPAD 4: Infinite Mana
  • NUMPAD 5: Level Up
  • NUMPAD 6: Infinite Building

Download -> Heroes 5 - Trainer Plus 6 - 63,2 kb


Heroes 5 cheats and No-DVD

Click to download
AreFiq97 at 2016-05-13 18:48 wrote:
Alex at 2011-09-04 22:52 wrote:
moran125 at 2010-08-28 20:44 wrote:
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Old horse cursors Mod for Heroes 5: Tribes of the east

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The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

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Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

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The Heroes 5 expansion: Hammers of Fate has been released!!

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Heroes 5 walkthrough campaigns

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Heroes 5 Patch 1.2 - download now !!!

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About Heroes 5 Map Editor

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Heroes 5 - FAQ by Nival Interactive - 8 june 2006

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Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

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