Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 music - Rob King Q&A

  1. Why were you contacted to work on the first HOMM What attracted you to the project? Were you familiar with the heroic-fantasy universe?

    Heroes of Might and Magic was the first score Paul Romero and I worked on together. When Jon Van Canegham and Mark Caldwell (from New World Computing) gave me the green light and creative control on the music production, I knew I wanted to take a very classical approach to it. On HOMM I the graphics encouraged me to do a very baroque score. I really wanted it to be like a classical soundtrack in a sense.

    A friend introduced me to Paul back in 1992 at one of his infamous parties where he gets friends together to play music at his house. I remember seeing him play piano and was extremely impressed not only with his abilities but also with how genuine of a person he was. We immediately hit it off and remained the best of friends ever since. When it was time to get into the score I gave him a call and he came over to my apartment at the time for a meeting. Back then I had a roommate and my “studio” was basically my bedroom with tons of gear and a small futon in the corner. We started bouncing ideas back and forth and came up with a couple of pieces. I knew that we were going to make something special with that game. Between his Classical background and my pop music background our collaboration was not only melodic but very catchy and had all the elements of good classical arrangements. We did that whole score in the bedroom of my apartment in South Pasadena, CA at the time.

    HOMM was the 4th project I worked on and I was very new to the whole game design thing and my vision of audio was purely based on the films I saw from the past. So my interpretations of a heroic-fantasy universe were images of King Arthur, Excalibur and all those cool historical documentaries from the 80’s. Jon’s vision is what attracted me to the game and Jon & Mark are two of the most genuine, cool and generous people I know. I will continue to remain great friends with them.

  2. Is this the kind of game you play? If yes, is there a chance to meet you online? What's your nickname?

    Yes!! I must admit I don’t have too much time to play games, but the HOMM series has always been one of my favourites to play. I have spent months playing all versions of the game and really look forward to installing HOMM 5 on my computers. I have always been a fan of RTS and strategy games, but for some reason Heroes has always been my favourite to play and working on it has absolutely nothing to do with it. To me HOMM is like a large animated Chess game. It feels so damn rewarding beating those armies and snaggin’ up a town! ? Hopefully more people will enjoy the series on this next instalment. I have never played online, but I might be willing to get my ass kicked when the game comes out. For the books, Paul has never played a game in his life.

  3. HOMM 5 offers a very different graphic universe and scenario from previous episodes, does it have an influence in the new soundtrack?

    I think our main influence for HOMM 5 is what HOMM has evolved into, also drawing from our past work and really aiming at keeping the player into the game. Believe me, I have been guilty of turning off the music when I play a game, but not with HOMM. It has always been so fitting to hear that score during gameplay.

  4. How closely did you collaborate with the developers?

    We worked fairly close with Fabrice, Sylvain and Thomas at Ubisoft. They had some good ideas for the direction of this game and came up with the idea of having a “Theme” based score similar to film. On the previous games we pretty much just wrote songs from the heart for everything. On HOMM 5 we came up with a Main melodic theme, 2 sub themes and wrote the score around those.

  5. Which are the tracks with which you are the most satisfied with? For me it is the Academy, the Haven, Sylvan and the main title theme. Our good friend Karin Mushegan returned to do a solo vocal on Haven. She has been on all the Heroes games since HOMM II. Back then she was only 17 I believe. Now she is a professional singer working in Philadelphia and New York. The choir we recorded for the Main theme were great as well as Fang Fang XU who played the Solo Cello through the score. I really enjoy the new battle and siege themes as well. Another favourite is the grass adventure theme. The melody is just so sweet and we like sweet.

  6. Will HOMM5 offer more music than the previous ones?

    Yes, a full 2 hours!

  7. How does your collaboration with Paul Romero go? What other musicians did you collaborate with?

    We usually just sit around reading gossip magazines like US weekly and Enquirer discussing music direction while reading the misfortunes of celebrities. Seriously... In some cases Paul comes to the table with some brilliant ideas and we work out the arrangements or I might have an arrangement of drums completely laid out with melodic Ideas that we work from. We have two workstations here at the studio and usually we are both doing something on the song then go back and forth on both rigs. There really isn’t any certain way of doing anything, just get it done fast ya know? When we use other musicians, the arrangement is usually done and tracked in advance and we replace the sampled parts with the appropriate musician. On the main theme we actually just did a choral arrangement to a click/piano track, recorded it at a studio and brought it back in our studio and wrote the music around the vocals. Pretty tricky but I actually enjoyed the results. It lets you think a bit differently about the musical parts.

  8. Are the songs performed by real lyric singers? If yes, how did you select them?

    Yes, they are all people Paul and myself work with on a regular basis. Top-notch players, every one of them.

  9. What is your favourite instrument while composing HOMM music ?

    Always the Cello...

    Rob King
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    Your favorite version of the game: Heroes Might & Magic

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