Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 - HEX-codes

Here is how You change the camera:
Open up the HMM5profilesautoexec.cfg in a text editor such as notepad.
Look up these lines:
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0


and replace them with these new lines: //For transparent interface //mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw mission_camera_limits 50 10 120 -85 -5 0 0 mission_camera_softlimits 50 11 119 -83 -7 0 0 NOTE! It will not work if You load a saved game because these settings seems to be saved in to the saved games, so start a new map and it will work. This will allow You to pitch the camera from 5-85 degrees and allow You to zoom out more (120). Adjust it to Your needs if necessary. Battle change in Heroes 5: People who think that ATB icons are moving too slow (I think they realy are!), can use next thing: Add to your profiles/autoexec.cfg the following lines: setvar ATBAction_AddRemove_Time = 0.2 setvar ATBAction_FadeOut_Time = 0.2 setvar ATBAction_Move_Time = 0.2 setvar ATBBar_ScrollSpeed = 0.2 ---------------------------------------- Enabling console and basic cheats: Found a way to enable console in release version. To do so for all game profiles go to gamedirprofilesautoexec.cfg Put this as last line setvar dev_console_password = schwinge-des-todes So it will look like this ... //============================================================================ // Startup mainmenu setvar dev_console_password = schwinge-des-todes Or you can enable console for only select profile by appending same line at end of user.cfg in C:\Documents and Settings\YourWinAcc\My Documents\My Games\Heroes of Might and Magic V\Profiles\YourProfile Then you can use some cheats ingame. Press tilde key("`") to bring down console. If it doesn't work for you because you don't have the key on your keyboard, can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir //debug keys bind show_console '`' Edit this to something suitable for you then. Basic thing console does is tell you what ai has been doing last turn. Now, to cheats themselves. Most complex 1 is add_skill add_skill takes skill-id or name as parameter, you can find list of all 150 skills/perks/abilities names and their ids in data\data.pak\scripts\advmap-startup.lua HoMM 5 pak files are pkzip archives and as such you can access that lua scipt file using winrar/winzip etc(btw unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete packs after that, but better move them somewhere else and keep them since we don\'t know if upcoming patches will modify archives or use overrides system). So, for example: add_skill Necromancy Pretty self-explanatory. or add_skill 19 Will give perk pathfinding You can add skills over limit it seems. E.g. more than 6 skills etc. Though you won't see them in ui, but will get benefits. add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town ids: HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 E.g. add_army 5, 0 Will fill all hero army slots with 10 basic inferno creatures add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures add_all_spells Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also. set_hero_luck_morale nLuck nMorale Sets luck and morale base values for current hero. For ex set_hero_luck_morale 5 3 show_player_money playernumber Outputs resource quantities of specified player into console. So you can spy on ai. E.g. show_player_money 2 show_hero_mp Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take). add_exp quantity Adds quantity xp to currently selected hero. E.g. add_exp 5000 clear_money Sets all your resources to 0 add_gold quantity Sets current gold to quantity and zeroes out other resources. add_money quantity Sets all resources except gold to quantity and sets gold to quantity*1000. So add_money 100 gives 100 of everything and 100000 gold. ---------------------------------------- Some more advanced cheating in Heroes 5 using LUA scripts: Found a way to execute LUA script engine commands from console. You need to put "@" before them. Now all power of LUA scripting engine + core console commands lie at your fingertips. Revealing fog-of-war, adding any numbers of any creatures, getting specific spells. Replenish movement points. Want that funny artifact? Set any hero stats to any values. Used a trainer and screwed your game? No problem, with a couple commands you can fix your character. Encountered a critical bug and mission just won't end? Better ask what you can't do now than what you can. Unpack your paks and start looking at lua script examples. @Win() @Loose() @GiveArtefact( 'Isabell', ARTIFACT_RING_OF_HASTE ); @OpenCircleFog(64,125,0,15,PLAYER_1); Btw use this command bind showfps 'F1' Or better yet perma-bind this in your input.cfg Besides other usefull info it shows you camera coordinates which you can use to functions which require this as argument. @TeachHeroSpell("Isabell",SPELL_PHANTOM); @AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 ); ChangeHeroStat( 'Isabell', STAT_MOVE_POINTS, 30000 ); Bypass campaign-set town building limits? SetTownBuildingLimitLevel('Town3', 13, 1); Of course this is just examples most of which need to be passed different arguments. E.g. you need to know internal script hero names, town ids. Consult data/scripts first for some function syntaxis and many constants. Then start looking at actual mapscripts examples. Use search to look in data folder in files of type *.lua Script commands are CASE SENSITIVE, you must use @Win(); and not win(); or wIn();.
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