Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 hints

Dragon Utopia. v. Haven

Following is a sample based guide how to take out Dragon Utopia with Haven troops during early weeks of the game (somewhere around week 1-4, depending on map and difficulty settings). This particular sample is based on the situation in week 4 on Heritage map, played from Heroic difficulty.

Such an attack might be successful only if the Utopia is guarded by less than 4 groups of dragons and only in cases where the battlefield obstacles are sufficiently helpful. Therefore always before attacking utopia with main hero, it is necessary to sacrifice one scouting hero. This scouting hero should check, firstly, the number of dragon stacks and their initial placement and, secondly, the terrain of the battlefield. Both of those things remain the same during one game.

1. Tactics phase before the battle. Main aim here is to tempt one of the dragon stacks to fly so close to Marksman that they will be able to perform Precision Shot immediately. Also Fire or Acid Breath attack should be avoided as much as possible.

Tactics phase before the battle

2. The Black Dragon felt right into the trap. Simultaneously other dragons did not reach the ranks of our army yet.

The Black Dragon felt right into the trap

3. The obstacles on the battlefield should be used as much as possible. E.g., here it is possible to avoid the attack of the Shadow Dragons in next turn. Albeit they can fly all the way across the battlefield in one turn with their speed of 9, yet they are fat 2x2 creatures as others from their kin, so it is possible to block any access to our army for their next turn.

The obstacles on the battlefield should be used as much as possible

4. The actions of the hero depends on what he/she has. Main priorities - Bless, Divine Guidance, Haste. If hero doesn’t have any of those, most likely course of action is direct attack. In this sample Rutger has Divine Guidance, so it is better to use “wait” until Marksman or Peasants will need to make a move as quickly as possible.

The actions of the hero depends on what he/she has

5. The moment of truth has come… Take a look at the damage range – albeit it shows that kills are from 2 to 5, in fact most likely outcome will be 5, because мах damage is enough to kill almost 10 Black Dragons.Also check the placement of the Peasants. While blocking access to Marksman is their primary goal, battlefield obstacles can be used to avoid Fire Breath attack on two Peasants simultaneously.

The moment of truth has come

6. Shooting with Marksman is extremely careful business. Basically they should use their shot only when the dragons are within the Precise Shot range, otherwise its better to wait until the dragons will fly closer. Usually dragons will fly closer as fast as they will get turn, because Peasants, who guard Marksman, seems to be more important target than other Peasants.

Precise Shot

7. If Spectral Dragons are the only ones that remain, it is better to move all peasants close together with Marksman in order to get Precise Shot for sure. If the Peasants don’t have anything better to do, don’t forget to press “wait” instead of “defense”.

If Spectral Dragons are the only ones that remain

8. Sounds of victory, smell of gold and more, and more ... :)

Sounds of victory

Автор: Zilonite (from Microsoft PowerPoint file)


Heroes 5 - The hero can receive new skill with probability of:

Skills Knight Demon Lord Necromancer Ranger Warlock Wizard
Logistics 8 15 8 15 8 2
War Machines 10 10 2 2 8 8
Learning 2 2 8 10 8 15
Leadership 15 2 2 8 2 2
Luck 8 8 2 15 8 8
Offense 10 15 8 2 15 2
Defense 15 8 10 10 2 2
Sorcery 2 8 10 8 10 10
Destructive magic 2 10 8 8 15 8
Dark magic 8 8 15 2 2 8
Light magic 8 2 2 8 2 10
Summoning magic 2 2 10 2 10 15
Racial skill 10 10 15 10 10 10

Author's notes:

Let's notice, that at each type of the hero is on 2 "main" skills with the greatest (15%) probability of receiving. The "forbidden" skills are not present absolutely, however is available on 4 skills with the lowest (2 %) chance of their receiving.

With increase of a level gets out 1 "new" skill, 1 skill "on upgrade" and 2 "new" abilities.

In the table the probability of receiving by the hero "new" skill (more precisely so - inside of group yet not received the hero skills goes "scaling" probabilities of their receiving).

Skill "on upgrade" gets out equiprobably among already received by the hero skills.

Both abilities get out also - equiprobably of what can be received at present.

Author: alexrom66

John at 2012-04-08 01:45 wrote:
Markal at 2006-12-09 16:50 wrote:
talha at 2006-11-09 23:29 wrote:
Max Martin at 2006-09-02 05:13 wrote:
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