Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 - Modifications

You can send the Mods (Mini-patches) on Email: evgkuz@yandex.ru


Installation:
Put a file "******.pak" in a folder "/Data/", and restart game.

Heroes 5 mod for the old horse cursors

From Boby Valkanov:
Hi, here is the Heroes 5: Tribes of the east updated cursors - this includes OLD horse cursors in the new way ( 2, 3, 4, 5, 5+ moves way ) - this should work fine and with old versions of Heroes 5 and Hammers of Fate ( not tested with last updates 1.6 and so but if there are some problems write me ).
download -> Heroes 5 mod for the old horse cursors


Dirt and swamp water textures Mod for Heroes 5

Dirt and swamp water textures Mod for Heroes 5 From redwoodtreesprite:
Description:
I'm starting with the dirt and swamp water textures. Some are completely new, and others are the game textures tweaked and sharpened by me. All of the textures are saved in the way Nival did, and have the same file size, so other than extra room taken in your data files, there should be no effect on game performance.
Here's some pics of the dirt replacer textures ingame:

download -> Dirt and swamp water textures Mod for Heroes 5


Unlock all Heroes at addon Hammers of Fate

From s-h-a-d-o-w:
Description:
This Mod unlock all Heroes at the Single and Multiplayer Maps, that includes the Dwarfes and new "old Race" Heroes.
Install:
Copy the PAK File to the Heroes/Dataa1 Folder
download -> Heroes 5 mod for addon Hammers of Fate


Combat Control Panel Mod

Entirely changes the looks and feel of the combat screen, and allows you to Save and Load in combat and tactics phases, via buttons and hotkeys. From Gyphon:

download -> Combat Control Panel Mod

Heroes 5 - new combat control panel

"I updated my mod according to patch 1.2. Since we now have the load function, my new mod adds buttons for only wait and save, and enables save with a hotkey. There is only one version.

In order to enable the save hotkey during combat, add the following line under "bindsection combat_screen" in input.cfg file:

bind input_combat_save 'F2'

To enable the hotkey during tactics phase, add the above line right under "bindsection combat_screen_tactic". For better tooltips, I also recommend copying and pasting the "bind input_Combat_Wait 'W'" line from combat screen hotkeys to tactics phase hotkeys. I hope you see what I mean

Note that you can use any keys you want other than those already assigned in these "bindsection"s. "

To use, place the newbuttons_waitsave.pak file in your H5/data folder.


  • Maxim's Inventory mod (290 kb) changes the way the inventory screen looks; so that it more resembles the standard RPG "paper doll" arrangement. (work with patch 1.2)
    Inventory heroes 5 mod
  • The Sev. Mod by theGryphon changes the number of creatures descriptions.
    Just put this file into the data folder and restart the game. From now on you'll see: (edited):
    Few1-4
    Several5-9
    Pack10-19
    Lots20-49
    Horde50-99
    Throng100-249
    Swarm250-499
    Zounds500-999
    Legion>1000
  • The "Elrath Mod Manager" (85,8 kb) by Elrath.
    Summary of the tool:
    • Easily Add/Install a mod.
    • Enable or disable mods before running the game.
    • Mod Information window, showing information about the selected mod.
  • The Tooltip Sound Mod (1,57 kb) by Hipshot. This mini-mod for Heroes 5, removes the utterly annoying "tooltip" sound, that plays, more than it should.
    Some might find it annoying to get the "Whoom" sound everytime they hover the mouse over _anything_, like items in the map, monsters, all buttons, etc.
    Place the "Sounds" folder in your h5/data folder to get it working.
  • The Devil mod (2,11 kb) by Wolfshanze increases the devil's movement in battle to 9 and the archdevil's to 10. Extract content of .zip folder to your Heroes 5/Data folder.
  • akrav just created the CpuNoCheat Mod (7,24 kb)! This one removes some bonuses provided to the AI players and makes the game fairer. As usual put the pak file into your data folder and restart the game. For details about this mod refer to here.
  • A teamwork by Adi_17 resulted in the Cleric Mod (1,3 Mb), which brings us back the bald Clerics with halos from the Beta release replacing the Inquisitors with helmets. Read more about it here.
    Works with 1.2 and 1.3.
  • Qualitative translation "Heroes 5" into Russian Download >> (1 Mb)
    Just copy the .pak file to the data folder of the game.
  • Arstahd has made a Black Knight Mod (1,2 Mb) that replaces the Necropolis' Wights and Wraiths with Black Knights and Death Knights. The Black Knight has the stats of a vanilla Death Knight and costs 1600. The new Death Knight is a bit beefier and costs 2000. Simply unzip the content into the "data" folder to use.

Readable fonts mod for Heroes of Might and Magic 5 - takes care of your eyes.

While using your own fonts in the game seems not possible (fonts are probably stored in raster format), I've managed to MAP font pointers to one of "system" ones available.

Isn't it great that they make the game so easy to configure? The ability to configure almost everything is wonderful - I feel myself a Linux guru administrator ;-).

Now all the text in the game is rendered in nice sans-serif font. As for me, I'm excited: I can instantly read all tooltips/descriptions w/o need to "decode" them ;-). It's especially useful for battles.

I've uploaded some screenshots.

For those of you who like the original "decorative italic" fonts, I've prepared tha limited version: "useSimpleFont_keepHeaders.pak" keeps items named "headers" (e.g., town/hero/creature name, window title etc.) rendered in original fonts.

Download Link (18 kb):
useSimpleFont.zip

Below is the content of readme file. Lets take care of our eyes!

=============================================

How to "install"
==================
Just put one of *.pak files into your "data" folder 
and enjoy nice readable fonts!


How to remove
==============
Just remove the *,pak file mentioned above.


Description
============
Simple mod to make text in the Heroes of Might and Magic 5 game more readable.

 * useSimpleFont.pak - replaces ALL fonts with "system" ones

 * useSimpleFont_keepHeaders.pak - replaces ALL fonts with "system" 
 ones BUT keeps items named "headers" 
(e.g., town/hero/creature name, window title etc.) 
rendered in original fonts.


Notes
=======
As some data seems to be stored in saved games, it's recommended that 
you start new or restart a mission after 
"installing" this mod. Otherwise, you're at risk 
to see some "special characters" somewhere. 
I've noticed them in tooltips for outer buttons 
of the main control ("flower" at bottom-right ).

If you start new mission, all will be rendered correctly.



Enjoy!
=============================================

Screenshots

Readable fonts mod for Heroes of Might and Magic 5

You can send the Mods (Mini-patches) on Email: evgkuz@yandex.ru

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Old horse cursors Mod for Heroes 5: Tribes of the east

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