Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 Patch 3.1 for the Tribes of the East

Here are the links for Heroes 5 Patch 3.1 for the Tribes of the East:

Changes included in the Patch 3.1 for Heroes 5 Tribes of the East

Features added

  • correct Window Mode support
  • Wide Screen support ( including HDTV resolutions ) (*)
  • Portrait Screen resolutions support
  • Dwarven Subterranean generation for Random Maps
  • Custom Armies generation for Random Maps
  • Water Zones generation for Random Maps

(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen

Bugs repaired and changes made:

Stability issues:

  • game no longer crashes after delayed action taken twice
  • game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir
  • fixed possible multithreading synchronization crash after map loaded and voice over was playing
  • fixed possible crashes when multiple combats triggered simultaneously for same player
  • fixed game crash when player dispels hero curse with several ghosts
  • fixed possible game freezing after a dialog scene at mission end

Camera, graphics, interfaces for Heroes 5 Patch 3.1 for the Tribes of the East:

  • fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill
  • fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview
  • fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town
  • fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents
  • fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts
  • fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked
  • fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack
  • fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game
  • fixed gaining gold amount shown in red at town Marketplace's Artifact Selling
  • fixed Next Hero button switching to sleeping heroes
  • fixed Multiplayer Profile Alignment calculation
  • fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present
  • fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability
  • fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips
  • fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns)
  • fixed incorrect income details sometimes shown at first day of the game
  • fixed interface actions not blocked properly on enemy turns and while playing scripted scenes
  • fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet
  • fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns
  • added face to hero's tooltip in combat
  • fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies whengame creator closes some slots or switch them to A.I.
  • fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability
  • fixed false Stunning Blow animation after Word of the Chief
  • fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk

Gameplay, mechanics, balance in Heroes 5 Patch 3.1 for the Tribes of the East:

  • fixed Zehir's ability to summon creatures if he doesn't have enough resources
  • fixed double playback of cutscene if user double-clicks on the ritual place

Adventure mechanics and A.I.:

  • fixed possibility to build Grail structure in Stronghold town if town level is below 15
  • fixed impossibility to finish multiple level ups after mission was already won
  • fixed not giving growth bonus for several moon weeks of creatures
  • fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero
  • fixed retreat possibility checking for simplified combats to fit one used in actual combats
  • fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner
  • fixed alternative upgrades of Haven creatures can't be trained
  • fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)
  • Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn
  • Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements
  • Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties
  • fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already
  • fixed heroes specializations weren't working for upgrades of creatures
  • fixed A.I. heroes could stuck in front of caravans
  • fixed Arcane Excellence to give +100 mana only once
  • fixed heroes didn't learn spells from Academy town after Library build

Combat mechanics and A.I.:

  • fixed Tactics skill working incorrectly when two heroes with the skill meet in battle
  • fixed Battle Griffin can land at occupied position
  • fixed Nomad Centaur does not use Maneuver abilities correctly
  • fixed Nightmares Fear attack
  • fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units
  • fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable
  • fixed Arcane Crystal explode making open gate shown as closed
  • fixed Arcane Crystal dealing damage to siege walls, gate and towers
  • fixed Mask of Equity giving double bonuses
  • fixed heroes fleeing estimation for Hard and Heroic difficulty levels
  • fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor
  • fixed situation when creature moves with attack under Storm, dies on path, but still attacks target
  • fixed making further attacks after stack already died
  • fixed Sylvan hero can use Rain of Arrows perk on invisible units
  • fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction
  • fixed Evil-eye not casting debuff onto secondary targets
  • fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes
  • fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active
  • fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
  • fixed duel 3x3's war machines destroyed for all enemy heroes at once
  • fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes
  • fixed phantom creatures become non-phantom after Vampirism spell applied to them
  • fixed Hives could attack invisible creatures
  • fixed Ride By Attack was used when creature runs away
  • fixed entangled Treants runs away
  • fixed Lucky Spells not working for empowered Deep Freeze
  • fixed AI ignores summoned creatures
  • creatures under Puppet Master or seduction now can be attacked by both armies
  • fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)
  • fixed March of the Golems was not affecting Magnetic Golems' initiative
  • fixed Horned Leapers could leap when entangled
  • tuned AI to use spells in more active manner
  • fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal

Random Map Generator in Heroes 5 Patch 3.1 for the Tribes of the East:

  • bug with abandoned mine fixed ( it supplied only gold before )
  • bug with snow road movement penalty fixed
  • new objects added: Redwood Observatory, Den of Thieves, Eldritch Well
  • fixed rare bug with isolated players zones

Heroes 5 Patch 3.1 for the Tribes of the East Map Editor:

  • crash fixed when trying to make screenshot if AI-Geometry mode is active.
  • fixed any heroes can have Barbarian's abilities

Scripts:

  • fixed scripted AI was unable to find path to target through heroes' threat area
  • fixed IsHeroInTown script command
  • fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch
  • now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured
  • fixed growth bonuses was not taken away after dwelling was destroyed from script
  • fixed removing of last creature from stack when there are still more stacks available in monsters army
  • added additional parameters to several script functions
  • added new script functions

Bart at 2019-02-27 01:00 wrote:
mjw at 2019-01-30 10:08 wrote:
Adding ultimate skills at 2017-06-22 09:58 wrote:
bitpik at 2012-08-20 01:58 wrote:
thenewguy at 2011-07-07 06:42 wrote:
feo at 2011-06-25 06:59 wrote:
Endorian2 at 2011-03-31 00:39 wrote:
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