Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 - The Skull of Shadows - chronicles of ashan

The potency of the Skull of Shadows lies both in its origins and its purpose. Literally speaking it is the skull of a dragon, though not from one of the corporeal dragons that exist on the surface (or in the depths) of Ashan. It is the skull of one of the dragon gods, and of a very particular dragon-god at that.

A brief explanation of cosmology and history is necessary.

The world of Ashan was created by the mother dragon and goddess called Asha. Since the dawn of time, however, she has been challenged by the powers of her sibling, the dragon Urgash, scion of Chaos. He seeks to undo or conquer all that Asha built and holds precious. To aid her in creating and protecting her world, Asha created six dragons that tend the physical plane of existence. Each of them is tied to an aspect or element (Air, Earth, Fire, and Water as well as Light and Dark), and each of them created races in their own image to cultivate Ashan and worship their creators.

There's more to it, but this is meant to be brief.

One particular faction developed apart. They are the Wizards, who worship no dragon (or all, depending on your point of view) and strive rather to pierce the fundamental mysteries of the powers and mechanics that govern their world. They studied and experimented tirelessly (and still do), seeking mastery of the rules that Asha laid down when she created the world (or the limits that an even higher authority placed upon her when she did her works, but that debate shall doubtless go on until the fading of the sun). The first and mightiest of these Wizards, Sar-Elam, gained such an astounding depth of knowledge, and such an abiding love for the works of Asha, that he ascended into the sphere of the Dragon-Gods, becoming himself the "Seventh Dragon." It was he who sacrificed himself voluntarily during the Wars of Fire, donating the powers of his divine soul and body to help lock the Demon hordes away in a prison dimension. And the Skull of Shadows is his skull. One may view it as a lock to a door, though more accurately it is a keystone in the structure of the impossibly complex spell that created the Demon prison and homeworld of Sheogh.

Once the incantations were complete and the Demons locked away, the Wars of Fire came to an end. The Skull was taken away by the faithful of Ashan to be hidden in a heavily guarded and secret temple, far from prying eyes.

But what should happen if the Skull of Shadows was to be discovered by a powerful wielder of magic who is a follower of Urgash? What if the keystone that seals the Demons' prison was to fall into the hands of the prisoners? The answer to that question is as obvious as it is terrifying…

By Jeff Spock, Writer, and Erwan Le Breton, World Coordinator Heroes 5.


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