Author: EH1B (Polska), 20-04-2025 01:50

Absolutely loved it - Wayfarer (E) - Heroes 3 map

i had few moments when i was stuck for 1 hour finding the " way " the purple keymaster uhhh i was so blind... i did indeed enjoyed it more...


Author: ivan , 20-04-2025 01:40

white keymaster's tent - Reaper of Souls - Heroes 3 map

Where is white keymaster's tent.
Thanks
more...


Author: AB , 19-04-2025 23:02

Favorite map - Element Land - Heroes 3 map

Played this map so many times!! Love it love it love it. I would love to see another similar map from the mapmaker. Maybe Element Land 2 more...


Author: frifix (Empuriabrava), 19-04-2025 22:46

Atlantis fallen - The Fall of Atlantis - Heroes 3 map

No problem to do it in 50 days.
Engaged Isra and Vidomina, visit of Island 26/98/0 for Dim. Dessa and Gunnar too. Incredible lots of Liches! Most things are chaotic in this map. With Dim + Fly all quest towers and border guards are nonsense!
But for me as map maker too, interestic views!
more...


Author: sphinxx , 19-04-2025 22:28

:) - GELU and hota 2.0 - Heroes 3 map

here is a video for everyone whos struggling in the beginning.
https://youtu.be/3Rc a4JD98Gc
more...


Author: sphinxx , 19-04-2025 19:49

:) - GELU and hota 2.0 - Heroes 3 map

i have to take back the thing with ai dont cast spells while quick combat. only the own player ai dont cast spells, enemy ai do cast spells.
but i know now why he teleports. as he has no water magic he cant teleport over walls so you have to have at least citadel so he cant teleport stuff to you.
more...


Author: Anni24 (Czech Republic), 19-04-2025 18:13

Purple tent - War of the lords - Heroes 4 map

Hi,
can someone please tell me where to find the purple keymaster’s tent? I read in the comments that it’s supposed to be next to the Nature city, but no matter how much I run around there, I just can’t see it.
Thanks a lot for your help!
more...


Author: sphinxx , 19-04-2025 18:10

:) - GELU and hota 2.0 - Heroes 3 map

before pressing q.. Did you destroy his catapult and there are no holes in the wall? more...


Author: Anni24 (Czech Republic), 19-04-2025 18:01

Purple tent - War of the lords - Heroes 4 map

Hi,
can someone please tell me where to find the purple keymaster’s tent? I read in the comments that it’s supposed to be next to the Nature city, but no matter how much I run around there, I just can’t see it.
Thanks a lot for your help!
more...


Author: Anni24 (Czech Republic), 19-04-2025 17:29

Purple tent - War of the lords - Heroes 4 map

Hi,
can someone please tell me where to find the purple keymaster’s tent? I read in the comments that it’s supposed to be next to the Nature city, but no matter how much I run around there, I just can’t see it.
Thanks a lot for your help!
more...


Author: dg (Serbia), 19-04-2025 17:24

asdf - GELU and hota 2.0 - Heroes 3 map

no confusion, i press q for quick combat. how do i know he used teleport? because i still lose, and he only has black knights and skeletons. only other way is if my shooters ran out of shots and rushed out, but i think 32 shots are more than enough for 150-200 sharpshooters to win. more...


Author: sphinxx , 19-04-2025 17:01

:) - GELU and hota 2.0 - Heroes 3 map

I wrote it and nope that's not a lie. With quick combat you finish the fight immediately so you can't even know if he used teleport or not. You probably confuse it with autocombat. And yes in autocombat he uses teleport. more...


Author: dg (Serbia), 19-04-2025 16:34

asdf - GELU and hota 2.0 - Heroes 3 map

yes.

somebody said you need to kill him by defending in the castle, and after killing wraiths just quick combat, saying AI doesn't cast spells in quick combat.

BIG LIE, because it did not work for me, he still used teleport. i don't know if 500 sharpshooters are not enough for Cyra o
more...


Author: sphinxx , 19-04-2025 16:30

:) - GELU and hota 2.0 - Heroes 3 map

With undead you mean the first enemy hero who comes through the black border gate? more...


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Heroes 5 - The Town Construction Interface

The town interface in Heroes 5 has been a typical case of usability versus visual quality. We are reaching the final version only now, and I'll describe a bit the process it has gone through.
The very first interface test we made was actually quite close to the final solution being implemented now. It was half a screen used to display all available buildings (quite similar to previous Heroes games), with the whole town itself shown on the other half.
Another test was made later last year, showing only the town itself, with a camera centered on the building to be done. You would cycle through all of the buildings one by one, getting the view centered on them, switching from one position to the next. With this solution you could see the town details up close and the graphical quality was used to its full extent.
It was much too slow though, and it was too hard to understand how you could build up to a specific building, so the cityplan was introduced. There all buildings were shown with logical links, and with a status (a color code) to show what was already built, what could not be built for some reason, and what possible choices you had at this stage. The full screen was used for this feature, and when you clicked on one building you would switch back to the town view with the corresponding building selected. This seemed like a good solution but was still quite slow, and needed the player to switch between different screens for the simple operation of building a new structure. The betatesters have witnessed this solution being integrated over the end of last year.

Finally we decided to go back to the original solution, mixed with the latest one. The cityplan would be displayed over one half of the screen, and the building would be shown zoomed in on the other half. You would use the cityplan to select and choose which building to make. A last twist is the added option to either display the whole construction tree, or only available buildings on the cityplan.

Hopefully this one will work
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