Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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An interview about Heroes 6 from the website of Poland

Tawerna: There is one more thing that is very important for our community - resources decrease. We are from seven down to four and there are really grave problems about retrogradation the complicacy of city plan preparation and speeding-up the whole active work. What are the reasons of your decision to do that?

Ubisoft: We can emphasize three principal reasons that influenced our choice that concerns about Heroes. It adds more strategic elements to the game. You cannot notice this fact from the first look but old Heroes games were characterized by a special resource to look after. But in fact there was no caring about the mines of other players. Strategic features are in the moments when you will try preventing rivals from taking a major resource.

If games have many different resources are more like management games than strategy ones. For example the game Starcraft 2 has two resources. But such games as Civilization (32 resorts) and Settlers 7 (7 resorts) concentrate more on management.

It is much lighter for people who are responsible for map making. There is no need to put in various resources in accordance with factions other players could pick out.

Dragon Blood Crystal is the innovation among resources from mines. There is a nice explanation for the subsistence of those mines: In the time of the Elder Wars wounded gods of Dragon shed their blood on Ashan. Where the blood dropped it would take the shape of strength bond called a "Dragon vein". The dwellers of Ashan leaned the means of extracting the crystals from the veins, in that way setting up the mines.

Tawerna: From the released content about the groups specific functions we have found out that you made different parts of restructuring in miraculous sides as well, but we are not convinced in entirely what kind of direction and to what lengthening. We know that you cannot tell all the information about it but could you be so kind to tell us is the fixed secret of magic densely involved to the each group and is the solely available or is it likely to invent Haven hero with glory in destroying and black magic?

Ubisoft: The only thing that we can report you for the time being is that there will be seven miraculous schools. There will be six primary schools: Fire, Air, Earth, Water, Darkness, Light. The seventh school is called Primordial. Other details will be described later.

Tawerna: We have got to know that there will be starching to the Might and Magic Heroes 6. We are inquisitive weather it will have a classic DVD form or will it be demonstrated as a DLC. May be two variants of forms. This is quite a significant question because Air bigger DLC have irritating trends of not working with containments that differ from the original, for example Polish.

Might & Magic: Heroes 6 screenshotUbisoft: At the first place we have the necessity of getting the game out. The facts about it we will get you later.

Tawerna: We have got acquainted with the Gamescom materials and it is clear for us that you contributed greatly to detailed, composite and amusing animations with a number of visual effects which will provide us with the feeling of the game epic. But there is a question about forcing us by these effects to purchase new best shelf hardware to have pleasure from the newest game or do older PCs still are characterized by the opportunity to withstand the demands of Might and Magic Heroes 6?

Ubisoft: Do not be nervous, as in all Heroes versions of the game you will be able to play with a running PC. The demonstrative variant of course in the best probable decision so it would seem impressive. Moreover, you will have all the standard alternatives to accommodate the quality of graphics to the performance of your computers.

Tawerna: We are aware of the fact that the growth of the game was discussed with Heroes fans from the very beginning and we are asking are you thinking about extending the experience in closed or opened beta tests in far or close future?

Ubisoft: We are very satisfied with the course of things during the latest time period, but we have not yet decided what we will do over the further few months and years.

Might & Magic: Heroes 6 screenshotTawerna: With so much inconsistency we have to get the answers to the questions. Is Might and Magic Heroes 6 going to be safeguarded with DRM system?

Ubisoft: This is the specific question for the Ubisoft managing group, not the game creators! Just now we do not know what the conclusive decision will be, so we are keeping the options open.

Tawerna: At the end of our discussion we want you to answer about your planning of release a Collectors Edition of Might and Magic Heroes 6?

Ubisoft: We will get you this information later…

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