Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Might and Magic Heroes 6 fan questions

1. Is an open/closed Heroes 6 Beta test before release included into your plans? If yes, then nearly when?

Isti: Yes we are thinking about a closed BETA before release. Date is still to be settled. We'll let you know the facts surely!

2. Rob and Paul are going to return with their music. What sort of themes will be there in the game Heroes 6 (terrain, combat, siege, factions, etc.) and during what period they will be? Any information on their extension (mp3)?

Isti: Yes, there will be various themes... The music together lasts about 2,5 hour, nearly 50 tracks (to principal menu theme, special menus theme, fraction themes, terrain themes, fight scenes, faction siege fight themes, boss fight themes, campaign themes, AI turn themes, "event" themes and credit theme) and they will probably have the format mp3.

Might & Magic: Heroes 6 Cyclops Stronghold artwork3. How many unrivalled edifices will be in the game per faction?

Boci: four per faction, each will have some differences per town and per faction. For instance Necropolis will have the Tomb of Heroes edifice that will make hero resurrection free and will give momentary bonuses a fixed period of time.

4. In the preceding episodes the maximum number of players on the Heroes 6 map was eight. Based on a previous pic from the map editor it will be twelve, is that really so? And any information on the dimensions of the adventure maps?

Boci: The editor is Black Hole Entertainment's own growth. It is capable to manipulate twelve player (it was written for a various multiplayer game) but for Heroes 6 the maximum number of players on the map will be eight.

5. Could you give us some information about the AI in Heroes 6? In hard status will the AI "cheat" or will play clear?

Boci: To my mind the game AI will be quite intelligent. On easy and regular difficulty the computer will not cheat wholly. Surely on Hard difficulty some cheating is needful to give pro players enough challenge, but will not be as noticeable as in Heroes fifths case.

Might & Magic: Heroes 6 Blazing Glory Haven artwork6. What is the number of new and old Heroes 6 artifacts (and set or combo artifacts) that will be in the game, and any facts on their quantity? Will be there potions and scrolls?

Isti: There will be around 150 artifacts in the game including eight combo/set artifacts, each will have 6-6 part. The ratio between old and new artifacts will be about 50-50%. And yes, there will be potions and scrolls as you could see on some picture of the day.

7. If there will situate a Town Portal spell, how will it function? Like in Heroes 3 or in Heroes 5? Or if not, then how will the heroes travel?

Boci: There will be fundamental and advanced Town Portal spell, but they will act in a different way. They are edifices that you must build first. Basic town portal will assist heroes to move from town to town. With advanced town portal heroes could portal back to the attached city with city portal building from the adventure map. Combining this two they will function as the Town Portal from Heroes 3 (first jump to the attached town then portal to the destination city using the portal edifice).

8. On some picture of the day we saw various colored marks under the units or heroes. What is that? Each creature or hero will have its own color mark on the field of the fight and on the adventure map?

Might & Magic: Heroes 6 artworkBoci: Don't get confounded by the early pics, they are from the alpha adaptation, and sometimes they've been created with the map editor. In the final game aura colors will be similar as the player's color. The aura under creatures will modify based on which player controls the territory.

9. In Marzihn's second questions and answers video he told that there will be eight bosses and eight neutral creatures in Heroes 6. The quantity of bosses is satisfying, but I think there should be more neutral creatures since the principal game will start with only five faction. Do you plan to grow their numbers before release, or will you add more in later explansion(s)?

Boci: There were no more indifferent creature in the preceding games at launch and we don't feel its not enough.

10. How strong the indifferent units will be?

Boci: 0 Core, 7 Elite, 1 Champion Neutral unit.

11. Is there any possibility that you will change the name of some creature before Heroes 6 release? For instance the Cerberus in the Greek mythology is a three headed dog, but in the game he only has two heads that's a bit confusing)

No?mie: Names won't modify. Ashan is a Fantasy world, not our historical or even legendary Earth. We use allusions to our own mythologies and folklores for their rich - and immediate - symbolic significance, but we never duplicate them 100% - rather we accommodate them to Ashan's own laws to make them more unparallel. Our Vampires, for example, are nothing like Dracula, or the Cullens from Twilight :)


Jerry at 2012-09-25 14:59 wrote:
kelpiejethro at 2012-05-05 23:44 wrote:
Ryan at 2012-02-22 02:00 wrote:
chu at 2012-02-14 01:42 wrote:
toni at 2012-01-29 15:30 wrote:
PredatoR4EveR at 2011-11-10 20:16 wrote:
Drakhov at 2011-11-03 10:33 wrote:
bembelac at 2011-10-30 02:11 wrote:
Per Ole Andersen at 2011-10-25 14:17 wrote:
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