Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Might and Magic Heroes 6 Questions and Answers from Erwan Le Breton

As you remember I bade a fair to give you more information in some time after declaring the announcement of the novel game Might and Magic 6, but I am sure that no man expected it to happen very soon. Alongside with the press-release, the trailer, the screenshots and backstory to all the units and characters you will be regulating with the artwork they also dispatched this handy Questions and Answers just in case you wanted to know more. It does not matter who asks questions but the answers will be given by Erwan Le Breton, production director of Ubisoft.

  1. Magic and Might Heroes 5 project work began 5 years ago. Why was it necessary so much time for making Heroes 6?
    Erwan: We have several reasons for such a long preparation period. Some of the reasons have pragmatic character, for instance because of the desire to have the perfect studio to succeed Nival. But the main reason put in the concept of the game itself. We have talked over everything and try to add some new characteristics to the idea of Heroes. I can compare Heroes with "a labour of love". For instance, when people eager to handle a gem; they do not observe the time. The development of Clash of Heroes as a DS game takes two years instead of 6-8 months.
  2. Please make me believe, that you kept the turn-based rhythm. Will we have the possibility to enjoy playing in Hot Seat?
    Erwan: Heroes 6 is still a game based on the turn, the fundamental mode for players is hotseat.
  3. Several players considered the Heroes 5 formula to be very similar to Heroes 3. What will be the differences of Heroes 6 from all the previous?
    Erwan: Heroes 6 have some unpredictable peculiarities that concern the adventure map and RPG such as the evolution and creation of heroes. We anticipate fans ?excitement when they will try the mix of innovations and unchanged elements, for example the Heroes mechanics.
  4. Nival worked at Heroes 5 development. What were the reasons for changing the developer of Heroes 6?
    We investigated Nival's abilities in making Heroes 6 but faced some difficulties in finding the general vision on the project. Besides, at that time Nival was busy with Allods Online, a great project that captivated the majority of the team who had developed Heroes 5.
  5. Might & Magic: Heroes 6 screenshotWhat prompted you to stop your choice on Black Hole as the developer of Heroes 6? What was their contribution to the project?
    Erwan: Before Heroes they worked at two big strategy games in fantasy style: Warhammer and Armies of Exigo. They developed Warhammer with Games Workshop, so they knew about specific franchise. Perhaps, they gave us the impression of their experience and talent during our first meeting. Their work while developing the game confirmed these characteristics. Moreover they are fond of Heroes.
  6. Heroes fans are characterized by activity so they correct concrete "wish lists" for Heroes 6. Did Ubisoft take into consideration these remarks? Do you treat opinions of Heroes fans?
    Erwan: Almost since the first day we cooperated with the leaders and activists of the large Might and Magic fans community. Firstly we got some emails and organized some meetings so it results into a private forum. In it we discuss important peculiarities of the game, for instance art direction, vision and so on. All in all fans feedback influenced some design ideas.
  7. Concerning artistic direction do you still cooperate with Olivier Ledroit?
    Erwan: His credit to Heroes 6 consisted of specific new art conceptions. His ideas about the game design were reflected in weapons and armors of heroes. The art style was developed by Ubisoft and Black Hole.
  8. Heroes got fame also due to the soundtrack quality. Will Paul Romero and Rob King take part in the Heroes project?
    Erwan: Music plays the important part in this game, so we concentrated on it more than on other elements.
  9. There were some evident similarities between Dark Messiah, Heroes 5, Clash of Heroes. Does the Heroes 6 repeat the same universe and continuity of the previous games?
    Erwan: In Heroes the world Ashan is described. This world is in all Might and Magic games beginning with Heroes 5. In Heroes 6 we show the time 400 years before Queen Isabel? war and the Dark Messiah? rise.
  10. Might & Magic: Heroes 6 screenshotWhat similarities will Heroes 6 campaign have? Will it be necessary to play all the campaigns in a definite order like in Heroes 5?
    Erwan: In Heroes 6 each campaign is connected with definite group. They are linked but can be played in different order, in a separate way. Completion of all the campaigns results "great picture behind the scene".
  11. Can we anticipate new creatures and factions in Heroes 6?
    Erwan: What concerning creatures and factions Heroes 6 is a mix of innovations and usual peculiarities. As an example, there is again a Haven with the knights of the Holy Light, crossbowmen and Angels, with added new creatures, which were not in the previous Heroes.
  12. Will it be an exclusive only for PC?
    Erwan: Heroes 6 will remain its position as a PC game. But we are developing a Mac version
Thron at 2015-09-14 22:46 wrote:
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