Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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The former components of questions and answers from the dev group of Heroes 6

The demonstrated videos of gameplay caused many questions from you. Here we introduced some responses to your variety of questions.

What can you say about the sphere of control?

You can still see mines on the adventure map. If you want to get some resources it is necessary to flag the mines. The new information is that all the mines are under control of a fort or town. As soon as you become the owner of an area and flag the mines, the only opportunity to take the mines under your control is to seize the fort or city, that supervisors the area.

Will there exist any screenshot of a town in Heroes 6?

Yes, absolutely. The demonstrative version was shown in Koln with using a momentary screen. The final version will be in 2D, more similar to H3 and H4, but not as complicate as the H5 game. The game producer Erwan Le Breton told these words. According to his words there will be animated town screenshot in 2D in the game that will be released.

Could you enumerate mechanic additions for creation production in Heroes 6?

Creature places will function as resource production houses. Generally, when you succeed in captivating a creature dwelling you will get a first group of creatures that you can join to your army. The edifice will then function as a resource building, which means the addition to your creature pool new creatures every week as gold adds from a gold mine to your assets.

What buildings are unique in the Town in Heroes 6?

I can mention two slots, four buildings in each town. Every building has its own characteristics, such as creature production booster, economy booster. If you have some similar unique edifices in various towns, it makes better their efficiency.

What main rules of the checked RPG system can you notice in Heroes 6?

Gender differences are not important for Heroes. Might and Magic Heroes have splinter and class peculiar abilities - Heroes get skill scores when they level up. Now there are no limits for heroes to choose the skills, they can totally control their development. Heroes have an opportunity to open advanced classes and make some changes with their appearance.

What will relieve more diversity in the fighting arenas in Heroes 6?

Particular topography (different shapes and sizes for the combat arenas) - Acting topography (seashore fight with the flow flooding the arena step by step) - Various fighting objectives (keep the ground for X turns, kill a definite enemy stack, defend this holy temple at the centre of the arena and so on) - Boss struggles!

Might & Magic: Heroes 6 screenshotWhat can you say about the Initiative system in Heroes 6?

Mechanics of the Initiative system is like in the Heroes 3 but the interface is similar to the version H5.

What innovations will we find in Tier System of creatures in Heroes 6?

They are Elite, Core and Champion (similar to Clash of Heroes).

What concerns about Damage of Creature Siege?

Creatures can now harmed the fortifications (but they are may be less effective than catapults)

What can you say about immutable camera angle in Heroes 6?

Fixed camera angle is necessary for keeping the camera in one position and to locate hidden things. Such a position helps players and designers of the map manage in the easiest way.

What is new in creatures?

There are no alternative or secondary upgrades evident in the idea arts.

Might & Magic: Heroes 6 screenshotWhat can you say about the number of Artifact in Heroes 6?

There is nothing peculiar - if you collect all the Artifacts, you get some bonus.

What about the various numbers of tiles?

There are Lava, Plains (Autumn and Summer), Underground, Wasteland (Necropolis).

What kinds of critters we can find on the adventure map in Heroes 6?

It is possible to find dolphins, turtles, birds and the others.

What is the structure of the Campaign in Heroes 6?

There are five campaigns and one during the fraction; you can choose the order of their playing. You can find also the obligatory prologue map and additional tutorial map.

What can you say about the editor of a map in Heroes 6?

Marzhin is actually involved and there is a purpose to make it user-friendly later in order to ship with the game. But if it probable we will release it before the game.

Jerry at 2012-09-24 21:30 wrote:
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