Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
more...


Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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FAQ with Xhane about Heroes 6

How much time should we wait for the information about 2 unknown groups?

We shall tell you the news very soon. To my mind the update could take place in December.

Is it possible to get to know a number of units from the declared factions? Some pictures would be estimated too.

In fact, you can see them on our Heroes 6 Facebook page. The latest variants will be placed in the coming days.

As we know seven magic schools, six elemental both darkness and light and primordial ones will take place. What should we expect? But you could share everything on them, for example new descriptions or twists.

Not yet. But it'll take place shortly

So, what number will be accessible to each group? Of course, some will favour specific schools. But are you sure that the other ones will be obtainable and/or effective?

All schools will be available. Each group will approve a specific Magic school among all the rest.

Hero customization has been already mentioned. We still receive "tavern heroes" with their unrivalled bios, specialties and skills, right?

Yes, you are right. Customization is for your starting Hero in multiplayer. You have still the possibility to choose other heroes and enroll them in city. In solo status, the customization has some limits.

Might & Magic: Heroes 6 Hellhound Inferno artworkWill the creature lineups of Heroes 6 stay mostly based on the race (like in Heroes 5) or will they be found around a general theme (like in Heroes 1-4)?

Heroes 6 has more balanced structure. You'll receive a bit of both; some creatures based on race and some about the theme.

Will any of the enduring units not appointed to groups return as neutrals?

As for neutral creatures, you'll see old faces and new ones. For instance, you might have already seen the phoenix on the dev T-shirts.

What opportunities can the advanced classes give us? Will they work like in Heroes 4?

It is not exactly so. In comparison with Heroes 4 it has some differences. We'll soon give more information about this. What we may say so far is that each advanced class has two unparalleled skills, including one definitive.

In what way hero movement will be influenced on the adventure map?

You'll have artifacts and skills connected to movement. Animals in your army won't have an influence on your movement. Region will also have an effect.

How will charms be learnt in Heroes 6? Are Mage Guilds returning? If not, will the tree of abilities be used instead?

Heroes 6 will have a an innovate skill system we'll tell you about soon

What kind of race-unique edifices can the players expect in Heroes 6?

You'll have an opportunity to construct two out of a choice of four. Buildings are connected with faction strategy.

Here are different exclusive examples of unequalled buildings:

  • For Haven: the Statue of Revelation which withdraws fog of war in a targeted space, one time every week.
  • For Necropolis: the Altar of Eternal Servitude, that collects the odds and ends of the player's Necropolis Creatures that cut down in combat, so they can be conscripted again (for a price).

What is the considered planned map total (single scenarios, campaigns and multiplayer maps inclusive) for the primary release of Heroes 6?

There are twenty four campaigns and ten multiplayer maps.

Might & Magic: Heroes 6 Excruciator is the upgraded Tormentor Inferno artworkIf a number of the mines and buildings for creatures are being retired for Heroes 6, what will appear instead of them? In what way the adventure map will be kept fresh and interesting?

You still have artifacts, treasures and places to various visits. Also, re-centering the game on spaces of strategy and control will make the adventure map appealing.

Will combined neutrals ala Tribes of the East be returning?

Yes, of course.

Are you able to elaborate on the Reputation system that was mentioned? How does it function? How will it influence gameplay? What acts resolve your reputation? What are the advantages of having one kind of reputation or another?

We shall mature on this later on

Are the beloved conversation and text boxes from Heroes 1-4 putting in Heroes 6? Will the campaigns include many juicy story as in Heroes 3 and Heroes 4, or just cut scenes like in Heroes 5?

There are some cut scenes in the campaign mode, so as different dialogue boxes. You will not have big texts like in Heroes 4, but for curious gamefans, there will be a lot of very detailed text to read in the bios of heroes, animals, towns, etc.
Also map makers will have an opportunity to put all the boxes they need in their maps.

In accordance with the timeline, necromancy was only found in 461 YSD and the rise of the Necromancers happened almost 50 years after Heroes 6, in 610. How is it possible the Necromancers are such a powerful impact at this phase in time?

During Heroes 6, Necromancers are just a group of magicians, not a full Nation. They are included into seven cities. However their cult is one hundred years old. Heroes 6 is the turning place where Necromancers achieve the foreground.

Will it be possible to make custom active battles in the map editor?

We shall tell you about the details and peculiarities of the map editor later.

It was announced in the press release that Might and Magic Heroes 6 will contain all the features and characters that have made this very brand successful around the world. Is it probable that any classic characters from the Might and Magic franchise will return transformed for Heroes 6?

This is a question that has been strongly stated by the VIP gamelovers. As you are aware, 2011 will be the 25th anniversary of Magic and Might, everybody is waiting for surprise.

We are anxious about that the storyline will eventually just change the Everyone VS Demons plot yet again. Will the Demons remain the principal antagonists of Heroes 6?

Yes, a Demon invasion exists in Heroes 6.
No, it is not the most important plot part in the storyline.
Even though most groups have the Demon invasion in brain, the political face of Ashan is bringing out way beyond this threat.

Boban at 2011-01-06 16:58 wrote:
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