Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
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Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
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Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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Might and Magic Heroes 6 review by Gabor Szabo - lead game designer of Black Hole

1. Give me some information about yourself! What time circumstances did you begin working at Black Hole at Heroes 6? What are the peculiarities of your job?

Isti: We are both who founded Black Hole Entertainment. The precise date of the company's formation is 2000. My responsibility is to manage or supervise the development of the game (graphics, gameplay, sounds, animation, music).
Boci: I should control the gamedesign (design + gameplay), I create and put the game design ideas together, plus its also my task is to make maps or to learn the proper balance between each faction.

2. What are your actions that help to make balance between the factions Heroes 6? You do different investigations, you follow your instincts, or is there a peculiar method?

Boci: Certainly we are not based on our instincts. We have a kind of nice complex table that includes the stats and abilities of all the creatures.
These sheets certainly do not concern only numbers, some of them contain complicated formulas. With their help we can calculate the value of each unit, and the impact or effect of their capabilities. Each unit has such a characteristic as its unique "Army Power" value that's counted on the base of all the states and abilities of the unit. This value symbolizes the unit's general strength, this serves the foundation for our balance calculations. Sure it is still necessary for us to test it out during the game, and if it needs any good regulation, we are changing things. Currently the progress is in this phase.

3. We've got to know some information about the Heroes 6 reputation system from gaming magazines, otherwise could you make it more concrete for us and explain what are the basics of the skill system? Is there anything that we need to know?

Boci: There two sides of the reputation system: Blood and Tears (was said in the previous Erwan interview). It functions like the XP from the foregoing games. If you accumulated enough reputation point, you are able to advance to higher class that will also influence the look or appearance of your protagonist on the adventure map. Ability tree is a parallel system where you control fully the process of spending your points from the levelups on any skill you pretend. It depends on You how you construct your hero! There is an example for you: You are concentrating on the path of Tears and you find the Cure spell at foundational level. After that you achieve the first level of the Tears resulting a force increase in Cure (and in all other Tears-based ability).

Might & Magic: Heroes 6 Wanizame Sanctuary artwork4. What are the peculiarities of the new area management system?

Boci: There are different territories with borders (indicated with signs). Each territory has a fort or city that takes the area under control. Every lone mine and dwelling is fixed to it therefore if you capture the city you gain control over all external dwelling or mine in its space. IMPORTANT, you must capture the mines/buildings or the city will not have authority over them. In case a wandering opponent hero takes one of your dwelling or mine then no necessity to rush out in order to retake it, since it will become yours again when the hero abandons it (assuming the fort or city that controls the territory is in your hand).

5. We have the information that there won't be any magician guilds in the process of game Heroes 6. Then how will the heroes learn new charms from the seven magic school and how will those be disposed in their spell books? Any rough information on the number of obtainable spells?

Boci: Each hero will have some ability to select (magic and might). Heroes will obtain points after each levelup that they can expend on available abilities. These abilities can be either passive (for example: Logistics) or active (for example: Fireball). Active ones go to the honourable hero's spellbook and they can be useful on the battlefield. You can select between magic schools (only if they are obtainable for your faction). There are more than two hundred spells (active plus passive).

6. In what way will Luck and Moral work in Heroes 6? What are the changes in these skills in comparison with the previous games?

Boci: We converted their mechanic too. Morale and luck in the previous games was very casual and strong. Let's discuss morale first: when it's a creature's file to act, you can hope if it will have morale so you are able to utilize that knowledge to think about the further actions, making it simpler to tactic. However after the first assault the second one will be less strong. After morale the second action will be limited and the creature's attack force will be lower too (we still balancing its percentage). Now some information concerning luck: units and heroes will have their proper luck-factor where one luck point = 1%. An advanced hero will have about 6-7% luck, while the luck of creatures will cover at 6-7% as well. A fully upgraded (level 30) hero plus creature will have a maximum of fifteen percent chance for a lucky attack that can be raised further with abilities, spells and artifacts. It is also significant to mention that lucky walkouts will do +50% more injury than in habitual case.

Might & Magic: Heroes 6 Centaur Stronghold artwork7. You've selected the fundamental skill system (Defense, Attack, Knowledge, Spellpower), they've been detached into magical defense or attack, might attack/defense etc, why?

Isti: In the same point as the game's name modify from HOMM6 to MM: Heroes VI, the reply to this question is connected with the consolidation process Ubisoft is undertaking for all its Might and Magic games. There is a general "umbrella" brand name (Might and Magic), a general setting (the world of Ashan), a general set of rules (the seven schools of Magic, the examined stat titles and meanings, etc.). In the world of Ashan, magic force and affinity are not connected with knowledge (for instance). Besides, it makes sense that the stat titles echo the Might and Magic dichotomy :).
Every character will have magic or might attack and magic or might defense, and the same means for the creatures (the hero's stats will be attached to the creature's stats upon counting the final merit). For instance a might (Crossbowman) creature's attack will be grown by the hero's might attack marit while a caster unit's (Priestess) attack will become stronger by the hero's magic attack stat (it will also increase the force of the unit's healing ability). This change was essential because of the new ability-tree system. In preceding games magic heroes were more powerful than might heroes. In Heroes 6 might hero abilities will have the same force and efficacy as magic hero abilities, making the process of the game even more balanced.

8. What kind of special skills the various hero classes will have and in what way will they work?

Boci: During battles there is a progress bar filling up on the corbel that has four level. Each group charges it in a different way, Stronghold creatures as an example gets a point with each attack while Necropolis gets a point when enemy or own creatures acquire damage. After it reached level one, you can use the skill anytime. Since the character can act anytime during the battle (but only once per circle similar than in Heroes 3), you can use it whenever you desire. Its force increases by its level, and the effect is different per group: Necropolis can reanimate and cure the dead, Stronghold gets universal attack bonus (rage).

9. How will introductory bar work? What determines the order of the creatures?

Boci: Every creature has an initiative merit (it depends on speed!). This regulates their acting order. It can be modified with artifacts and spells. There are rounds, a creature can only operate once per circle (unless morale knocks in, but that will be evident before it happens).

Might & Magic: Heroes 6 Breeder Inferno artwork10. What sort of special events or things will we encounter on the battlefield during a battle?

Boci: There are some of them, campaign and non-campaign particular. There is an example: rally banners are no longer adventure map-only, we will contact with them on the battlefields too. If a creature stand near it, will get increased luck.

11. Will we see any specific things during sieges (such as the ditch in front of the walls from Heroes 3)?

Boci: Yes, you will. Their effect will be different per group: Inferno city's ditch will produce continuous fire damage to an unit when its turn comes (in the commencing) unless it moves out.

12. If everything goes according to the plan, the game will be shipped with an Heroes 6 editor of the map? Can you share any information about it, what it is comprehensive of? Is there a plan to annex a Campaign editor or a Random map generator?

Boci: Yes, we are going to ship it with the map editor included. Our target was to make it hard-coded signification no scripts needed (unlike in Heroes 5 map editor). Our principal priority at the moment is to create it user-friendly. We might add a campaign editor later, and about the casual map generator: it's too early to speak about it.


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