Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
more...


Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
more...


Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
more...


Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
more...


Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes 6 Patch 1.2 released

Heroes 6 patch 1.2 will be released:

Download the Heroes 6 patch 1.2 now, connect to the game and launch it.

Heroes 6 patch 1.2 Russian BOX version

Heroes 6 patch 1.2 Russian Digital version

Here we go:

Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)

Skirmish AI tweaks in Heroes 6 patch 1.2:

  • Tries to defend all owned town (previously the AI focused on its starting town)
  • Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
  • Always defends the last owned town if it can causes reasonable losses to the attacker hero
  • Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
  • Further improvement of cooperation among primary and secondary heroes
  • Improved exploration and target priority
  • Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
  • Further improvement of Town portal usage
  • In case of an FFA the AI tries to attack and capture towns from a weaker player
  • FIXED: Sometimes the AI attacked a much stronger hero than itself
  • FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
  • FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
  • FIXED: The AI ignored some neutral buildings
  • FIXED: Several smaller bug fixes

Combat AI tweaks in Heroes 6 patch 1.2:

  • General target choice improvement for the units
  • Improved ability usage
  • Improved racial ability usage
  • Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
  • Improved creature ability usage

Heroes 6 patch 1.2 - Gameplay improvements:

  • The unit setup after using the Tactics ability is remembered from battle to battle

Intel support:

  • Fog calculation
  • Variance shadow mapping vs. hardware shadow mapping

Heroes 6 patch 1.2 Balance tweaks:

  • Rage II-IV gives +10 Might Attack instead of +15
  • Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
  • Guardian Angel: Good moral gives 70 racial points (instead of 100)
  • Retribution aura cooldown increased to 5 instead of 3
  • Haste initiative bonus increased to 12 (from 10)
  • Slow initiative reduction increased to 12 (from 10)
  • Mass Haste initiative bonus increased to 6 (from 5)
  • Mass Slow initiative reduction increased to 6 (from 5)
  • Father Sky damage increased to 380 (from 353)
  • Idol of Air damage increased to 276/318/366 (from 240/277/319)
  • Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
  • Hour of Judgement bonus damage increased to 31% (from 21%)
  • Hell Hound Might Defense increased to 5 (from 4)
  • Cerberus Might Defense increased to 6 (from 4)
  • Kirin and Sacred Kirin movement reduced to 6 (from 7)
  • Kirin Magic Defense increased to 33 (from 32)
  • Sacred Kirin Might Defense reduced to 31 (from 33)
  • Sacred Kirin Magic Defense reduced to 33 (from 35)

Andrey at 2011-12-21 07:04 wrote:
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