Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
more...


Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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Heroes 6 Patch 1.5.2 released

Download the Heroes 6 patch 1.5.2 now, connect to the game and launch it.

Heroes 6 Patch 1.5.2 release notes

Offline / Online saves compatibility first implementation:

  • Currently only the progress of unlocking Heroes 6 campaign maps gets synchronized.
  • Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.
  • The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.
  • The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.

Heroes 6 Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map:

  • Fixed the trigger for the dialog after the battle with Jon o Reduced the amount of obligatory battles against the Elementals in the northern tunnels o Fixed the final cutscene: Crag now appear on his horse instead of on foot o Fixed the trigger for the achievement "The seas run red".

Heroes 6 Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map:

  • The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.

Heroes 6 Artifacts:

  • Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact
  • The "Bracers of the Druid" artifact tooltips are incorrect.
  • The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work
  • The Cloaks that increase magic defense by 10 for each magic school don't work
  • The "Frozen Chrysanthemum" Artifact doesn't work
  • The "Boots of the Waverider" does not grant "1 creature movement on sea"
  • The "Winterwind Peace Circlet" Artifact doesn't work
  • The "Flamegold Shield" artifact does not award fire resistance.
  • The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.
  • The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.

Heroes 6 Units:

  • The growth for the "Harpy" unit is 7 instead of 8
  • The growth is 11 instead of 12 for the Demented.
  • The growth is 8 instead of 9 for the Maniac.
  • The Maximum melee damage of the "Fury" unit is 8 instead of 9
  • Vampire Lord weekly growth reduced to 6 units instead of 5
  • The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6

Heroes 6 Abilities / Spells:

  • The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2
  • The "Toughness I" ability does not increase the maximum health of the hero's units by 5%.
  • The "Toughness II" ability does not increase the maximum health of the hero's units by 4%.
  • The "Toughness III" ability does not increase the maximum health of the hero's units by 5%.
  • The "Mentoring" ability gives a 75% increase in experience instead of 50%
  • The "Arcane Exaltation III" spell gives 4 points instead of 5
  • Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%
  • The "Blizzard" spell has a 2 turns duration instead of 3
  • The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4
  • The "Chain Lightning" spell has a cost of 65 mana instead of 50

Others:

  • Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.

From the M&M team


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