Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: Ston3M4son , 13-04-2025 01:17

Freezing Problem - Iillusiones de Grandeza / Delusions of Grandeur - Heroes 4 map

Hey! I tried the map and i have the problem that the fight with pirates /starting island/ freezes the game + my whole system. I think it is some Equi problem but i cannot figure it out. Anyone have same problem? or can direct me some fix? i have Equi 3.51 more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


Author: deerdren (Czechia), 12-04-2025 19:00

Oops - Unnarrated Story - Heroes 3 map

Sorry about that, I’ll fix it asap. more...


Author: Вова (Россия), 12-04-2025 17:07

Взятие Варварии - Взятие Варварии - Heroes 3 map

Карта понравилас ь, интересная , редко когда бывают такие масштабные драки и количество ресурсов. Синему противнику по центру карты (в подземке) стоит добавить ещё атакующих стэков, как мне показалось , или мощь отца драконов, а то сфера уязвимости просто делает его игрушкой для битья. Левая сторона по more...


Author: Виталий Климович (Беларусь), 12-04-2025 16:31

bUG!!! - Unnarrated Story - Heroes 3 map

THE MAP IS NOT WALKABLE more...


Author: zombimester , 12-04-2025 13:26

Really fun map, loved the idea. - Unnarrated Story - Heroes 3 map

Novel idea, I never saw another map like this.

A small thing, on green 6 the dendroids have only 3 ore but the gate asks for 4. Idk if that is intended or not, I cannot go forward or backward.
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Author: frostecz (czech republic), 12-04-2025 11:51

Challenge good map - Gateway to Heaven 2 eng - Heroes 3 map

Hey, i just finished on map at new hota patch 7.2 to 39 month and map is playable more...


Author: Chloe , 12-04-2025 01:41

Archibald - Might and Magic Extended - Heroes 3 map

Where is Archibald? Can't find more...


Author: sphinxx , 11-04-2025 13:30

:) - GELU and hota 2.0 - Heroes 3 map

you will find him after you open all diplomats ring quest guards and defeat darkem. more...


Author: mark , 11-04-2025 13:19

hmm - GELU and hota 2.0 - Heroes 3 map

And how do I get to forgeter? I havent seen him yet more...


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Academy - Might & Magic Heroes 7

Wizards are proud seekers of knowledge, and subjugators of the natural order. They prize knowledge and research above all, and their great weakness is their desire to seek for these things in places - and in ways - that might be best left unexplored. Intellectually competitive, sybaritic, and Machiavellian, others often find them arrogant and supercilious.

Academy townscreen - Might & Magic Heroes 7The first kingdom of Wizardry was the confederation of the Seven Cities, founded by the disciples of Sar-Elam, the Seventh Dragon. Located in the southern deserts of Thallan, the Cities were originally intended to be places where the study of magic could be conducted without interruption or distraction.

During the War of the Blood Moon, the Wizards achieved perhaps their greatest hubris, the creation of the Orcs. The Orc shock troops became the decisive weapon against the Demons, turning the tide of the war and saving Ashan from total destruction. Afterwards the Crimson Wizards of House Chimera created the Beastmen by exposing Humans and various animals to powerful Dragon Nexuses, combining them into various hybrid species.

After the war, Orcs and Beastmen were used as workers, servants, guards and playthings. Bitter at their enslavement, they proclaimed their independence from their Wizard masters and won their freedom after a long and bloody rebellion.

Fearing the ever-increasing strength and numbers of the Necromancers of House Eterna, the other schools of magic, led by Houses Anima and Materia, initiated a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions. That, they thought, would solve the problem.

They were wrong. Necromancer sympathizers within the Seven Cities, aided by their exiled allies, launched a revolt. The civil war forever changed the borders of the Wizards' realm. Lamenting their lost "golden age", they named their new home the Silver Cities.

Heroes 7 Academy Traits

Arcane Scientists

Arcane Scientists - Heroes 7 faction ability

For all the other factions of Ashan, Magic equates to Faith. For the Wizards, however, Magic is simply a higher form of knowledge that must be developed through extensive study of arcane lore and a rigorous discipline.

Titan Builders

Titan Builders - Heroes 7 faction ability

Constructs like Golems and Titans form the heavy infantry and the core of the Wizards' fighting forces, while Spirits are more equivalent to cavalry in their quick strike capability and power. The strength of these units is that they do exactly what they are told and have no morale issues.

Spellweavers

Spellweavers - Heroes 7 faction ability

Wizards are masters of all schools of magic with no discrimination. Their search for power and knowledge gives them access to all existing spells and has led them to develop new ways to use and combine them.

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