Author: Ján KORDULIAK (Slovakia), 26-03-2025 10:39

Help - The Eye of Osiris - Heroes 4 map

How do I get to the portal in part where is castle Kattenburg?

Thanks
more...


Author: Novasoul (Ελλάδα), 26-03-2025 06:35

Voidwalker - Voidwalker - Heroes 3 map

recommend * more...


Author: Papyjama (Toulouse, France), 25-03-2025 22:41

Thank you ! - Chaos and Corruption - Heroes 3 map

One of my favorite map, good job! more...


Author: Le cong , 25-03-2025 16:14

:) - The Second Crusade - Heroes 3 map

I play as Brown, release hero with fly to kill necromancer 's 98 to get fly for Dessa. then I kill Replica to get DD, take Amagadon Blade and win. There's no need to use CoTK or capture all castle s=)) more...


Author: Heroes 3 Guy (United States), 24-03-2025 22:26

:) - Epic Map - Heroes 3 map

Yo! Thank you so much! Keep me posted on how the rest of your playthrough goes! I'd love any feedback that you might have! I'm honored that you hold my map in high regard like that of Maygwan's! more...


Author: gnollking , 23-03-2025 16:18

All good! - Might and Magic Extended - Heroes 3 map

I also have to say that this is one of the greatest maps I've ever played!
The attention to detail, the replayability, it's all so good.

And I know how hard it is to make a map this big without some small errors like this getting through, so you have my sympathies :P
more...


Author: 32167 , 23-03-2025 15:47

amazing map - Epic Map - Heroes 3 map

What is going on everybody?!? Epic Map is really epic!
I'm still very far from the victory, but I can already say that the map is absolutely fantastic.
In my rating, the map is on the same level as the maps "Gelu the Necromancer part 2" & "Gelu and Hot 2.0".
The gaming e
more...


Author: Sulim81 (Poland), 23-03-2025 15:33

DD access - Epic Map - Heroes 3 map

OK, so having knowledge about access to tents' areas has influence mainly on final bosses' fights, I was able to avoid morale and luck penalties. As for the game itself, It was slightly easier thanks to better stats from libraries and having extra towns with morale and luck bonus. more...


Author: Nebel 74 (Cz), 23-03-2025 14:59

:) - Finding Leena II - Heroes 3 map

Привет, Ирен и Василий, приятно снова вас слышать. Ваше здоровье! more...


Author: Gryw , 23-03-2025 14:34

See bellow - The Necromancer`s Lieutenant - Heroes 5 map

Forgot to add like :) more...


Author: Gryw , 23-03-2025 14:31

Holy Cow - The Necromancer`s Lieutenant - Heroes 5 map

The design is pure genius. I am in awe how many objects you were able to extract from towns. This map is level above any other map I have seen..

Amazing work Nalandor!


Btw, I have been toying with the idea of using some of those objects on battlefields that I plan to create. Would that be ok
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Author: Technocrat , 23-03-2025 14:19

Good to know - Might and Magic Extended - Heroes 3 map

I remember I was testing the spawning, but perhaps I placed resources after.
I'll fix it.
more...


Author: gnollking , 23-03-2025 13:36

Airship Yard - Might and Magic Extended - Heroes 3 map

Shipyards (and Airship Yards) check the available spots to spawn at the start of the game. If all of the cells are blocked, it doesn't matter if they become unblocked later, no ships will be able to spawn. more...


Author: aaa010203 , 23-03-2025 12:55

1 - Land of Gambling Luck - Heroes 3 map

Have you finished the game? It took a few days.
I hope you can share with me
more...


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Heroes 7 patch 1.4 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action
  • [Fixed] Improved the destruction physics in Siege combats
  • [Improved] The saturation of the world has undergone a major overhaul based on user feedback.
    • * The colors are stronger and more saturated.
      * The contrast has been improved.
      * Brighness has been adjusted.
  • [Improved] There are new options regarding camera rotation:
    • * Mouse right click rotation can be disabled
    • * Mouse rotating sensibility can be adjusted
    • * Keyboard rotating sensibility can be adjusted
    • * Also the smoothness of the rotating has been improved
  • [Improved] Added a new option in the Settings to enable/disable Atmospheric Fog
  • [Fixed] The defeated heroes will still appear on the minimap after a save/load operation
  • [Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town
  • [Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]
  • [Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading
  • [Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first

Heroes 7 Multiplayer

  • [Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.
  • [Fixed] More occurences of out of synch caused by AI in Multiplayer.
  • [Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.
  • [Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.
  • [Fixed] An issue when a session goes out of Sync when the hero interacts with blind monastery again after learning an ability.
  • [Fixed] An issue that thieves guild opens on all the player's screen, when one player enter's "Den of thieves" building.
  • [Fixed] An issue of "Unable to connect to the server" message received if the user double clicks Join game on Online Game Browser.
  • [Fixed] An issue of no error message received if the Host closes an open slot after the Client had joined the same.
  • [Fixed] An issue of the number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions.
  • [Fixed] An issue of the game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army (SimTurns).
  • [Fixed] An inconsistency of the Session settings for the Client on the Game Browser screen.
  • [Fixed] Game going at the start of the game when rapidly ending the first turn.
  • [Fixed] The game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army
  • [Fixed] The number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions
  • [Fixed] No error message received if the Host closes an open slot after the Client had joined the same
  • [Fixed] The session went out of sync after resources pick up and end turn
  • [Fixed] Multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase
  • [Fixed] Hero has no creatures in his Army on selecting a Random Hero and match cannot be started
  • [Fixed] Game gets stuck when the client quits the lobby while launching Duel multiplayer session
  • [Fixed] Session goes out of Sync when the hero interacts with blind monastery again after learning an ability

Heroes 7 Gameplay Mechanics

  • [Fixed] Entering a magic guild level 3 and upwards crashes the game
  • [Fixed] The player cannot flank properly on destroyed Siege walls
  • [Fixed] Game gets stuck while attacking with the special ability of Imperial Griffins "Diving Attack" on enemy creatures
  • [Fixed] Area of control effects are not properly updated after save load.
  • [Fixed] The "Soul Reaver" ability is not functional
  • [Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack
  • [Fixed] Namtaru can attack a second time if you wait after the first shot
  • [Fixed] Die and idle animations don't seem to be affected by game speed change
  • [Fixed] Resource income prediction of the resource bar is increased after save/load
  • [Fixed] Areas of control of closed players are still colored in the underground on map start
  • [Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation
  • [Fixed] Treant Synergy effect is activated on dead creatures
  • [Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map
  • [Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)
  • [Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town
  • [Fixed] Gamespeed overriding from savegames
  • [Fixed] Floating adventure objects behaving erratically (disappearing into the ground)
  • [Fixed] A crash with battle sites after loading a game and getting defeated there
  • [Fixed] A crash with having a lot of creature growth enhancers built in towns
  • [Fixed] Minimap update on map start to properly reflect Areas of Control
  • [Fixed] Random duel armies to give proper random army
  • [Improved] Creature movement stop animation to scale properly with gamespeed
  • [Improved] Waiting time after moving a creature in combat map to scale with gamespeed
  • [Improved] Hero animation speed scaling with gamespeed in adventure map
  • [Improved] Idle and die animation speeds to scale better with gamespeed
  • [Improved]Optimised GUI calls on adventure maps when updating the hero list

Heroes 7 Level Design

  • Academy 1
    • [Fixed] Creatures have no collision with gate's towers after warfare unit hit's them on combat map

  • Academy 3
    • [Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood

  • Academy 4
    • [Fixed] Fahada does not retain her level and progress from Map 1
    • [Fixed] External dwelling ignores area of control

  • Haven 2
    • [Fixed] AI does not end it's turn after talking with Masfar the first time when using a savegame

  • Dungeon 1
    • [Fixed] No collision on the edge of the bridge in the underground layer
    • [Fixed] The "Shadowsteel Refinery" can never be built.

  • Dungeon 2
    • [Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer

  • Stronghold 1
    • [Fixed] Wrong portrait is used for Kanoni
    • [Fixed] Random, non-interactable Stronghold hero standing around
    • [Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1
    • [Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest

  • Sylvan 1
    • [Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium

  • Final Map 2
    • [Fixed] Hero clips with the 'Mass Grave' structure
    • [Fixed] Artifact can be seen to be levitating in the air near the castle 'Barr Abhainn'
    • [Fixed] Nolwenn's level and skills are not transferred over from the previous map

  • Necropolis 5
    • [Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points

  • The Story of Solmyr and the Efreet
    • [Fixed] Multiple artifacts appear to be levitating in the air throughout the map

Heroes 7 Map Editor

  • [Improved] Custom Campaigns
    • * New fix for hero transfer from one map to the next, which was broken when the hero's properties were changed before, as the old fix had some sideeffects.
    • The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.
  • [Fixed] "Close All Popups" spawns the screen in the middle of the map
  • [Fixed] Underground layer cannot be deleted from Map Properties
  • [Fixed] Game crashes after completing a Combat Map launched using Play Map
  • [Fixed] Editor crashes on adjusting the Map Grid Controller Properties
  • [Fixed] "Hide or reveal object"-node will not clear the icon out of the Minimap.
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Heroes 7 release date: 29 September 2015

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