Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
more...


Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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Heroes 7 patch 1.5 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.
  • [Improved] There are new buttons to merge armies in towns.
  • [Improved] Revamped the Animation system to have smoother combat animations.
  • [Improved] Centaur and Centaur Marauder have melee penalty.
  • [Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).
  • [Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly
  • [Fixed] Long loading times experienced due to recompiling of shaders when using different 'Shader Quality' Settings.
  • [Fixed] Wrong power values for Minotaur and Blade Dancer.
  • [Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.
  • [Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.
  • [Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.
  • [Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0
  • [Fixed] Unresolved placeholder variable in Poison Cloud tool tip.
  • [Fixed] The NPC symbol not appearing/disappearing on top of some heroes
  • [Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat
  • [Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading
  • [Fixed] Speed settings resetting when completing a campaign map
  • [Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead
  • [Added] Each faction now has an additional two heroes;
    • Ann
    • Kengi
    • Alesia
    • Christian
    • Lucretia
    • Naadir
    • Ajit
    • Nur
    • Ivor
    • Gem
    • Salvin
    • Sephinroth
  • [Added] The following neutral creatures are now in the game to fight. 
    • Light Elemental
    • Dark Elemental
    • Mermaid
    • Kappa
    • Shadow Panther

Heroes 7 Multiplayer

  • [Fixed] Replacing human players with AI from a multiplayer savegame
  • [Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns
  • [Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions
  • [Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.
  • [Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player
  • [Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out
  • [Improved] Reduced AI lag for clients in combat.
  • [Improved] System to avoid Out of Sync in Combat.
  • [Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.
  • [Fixed] Title will crash for the client on loading screen in certain conditions.
  • [Fixed] Warfare units with active skills not affected by combat timer in simturns.
  • [Fixed] Mobile shooters not affected by combat timer.
  • [Fixed] Player sometimes getting stuck after combat.
  • [Fixed] The bug of the cancel button not working.
  • [Fixed] Black bars not disapperaing after spectating.
  • [Fixed] Warfare units with active skills not affected by combat timer in simturns.
  • [Fixed] The bug of heaven dragon that was causing Out of Sync in combat.
  • [Fixed] The bug where AI was crashing for the host in sometimes
  • [Fixed] Necromancy causing Out of Sync in SimTurns in manual combats
  • [Fixed] Out of Sync caused by increasing skill after loading a Savegame.
  • [Fixed] Out of Sync related to bad morale.
  • [Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice
  • [Fixed] The splitting of creature stacks in tactics mode in multiplayer.
  • [Fixed] Possibility to do a Hero Attack when your unit has bad morale.
  • [Fixed] Queuing multiple same commands accidentally in SimTurns.
  • [Fixed] Join order important when joining a loaded SimTurns game.
  • [Fixed] The hero is stuck and cannot continue the game after  performing certain steps
  • [Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario
  • [Fixed] GUI correctly updates for spectators.
  • [Fixed] Idol of fertility could be applied multiple times in sim turns
  • [Fixed] Having the "Artefact pack" from Uplay reward  activated will bring a multiplayer session on out of sync in certain  conditions
  • [Fixed] Missing Multiplayer Loca keys for some popups users could  receive in sim turns.

Heroes 7 Gameplay

  • [Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).
  • [Improved] Reworked Cover system for Sieges:
    • Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.
  • [Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.
  • [Fixed] Failed Instant Recall cast does not count as a spellcast on the current day
  • [Fixed] Metamagic Expert skill overrides Paragon's Master of Magic once Metamagic bonus reaches 5 during a battle

Heroes 7 Level Design

  • General:
    • [Added] New skirmish map "Mercators Misfortune"
    • [Added] New scenario map "Mirym"
    • [Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)
    • [Added] New siege map for underground garrisons (SG_Garrison_Dungeon)
    • [Improved] Adventure objects are revealed immediately rather than after a hero takes a step.
    • [Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)
    • [Fixed] Rotate Army node now properly rotates armies.
    • [Fixed] Can no longer select a faction in Scenario lobby
  • Haven 2:
    • [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.
  • Haven 4:
    • [Fixed] Ship spawned by north east shipyard to be reachable.
  • Yeshtar's Promise:
    • [Fixed] A floating staircase.
  • Ice Demon:
    • [Fixed] An issue where two critters shared one tile
  • Ivan map 2:
    • [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus.
    • [Fixed] Some AOC and mine property from beginning of the map.
  • Dungeon 1:
    • [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.

Heroes 7 AI

  • [Improved] AI aggressiveness according to selected AI difficulty
  • [Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases
  • [Improved] AI boldness in regards to engaging neutral armies
  • [Improved] AI will try to use Instant Recall when reinforcing its armies
  • [Improved] AI scoring logic for direct damage spells

Heroes 7 Map Editor

  • [Fixed] issues with the camera
  • RMG
    • Max player count is correctly set even after switching map size after setting player count.
    • Rebalanced the placed neutral armies
  • [Fixed] Blank or incomplete maps cannot be published.
  • [Fixed] Potential scripting issues if heroes are referenced whose properties were changed.
  • [Improved] Small Combat Map Size to be 10x10 instead of 8x10
  • Script Editor
    • New conditions
    • Hero has Skill
    • Hero has Spell
    • Hero has Specialization
    • Hero has Ability
    • Hero has Stat
    • Hero has Affinity
    • Hero is from Faction
    • Hero is of Class
  • [Fixed] Garrison local guards can be correctly set
  • [Fixed] Some Trees appearing with incorrect size when using the Foliage tools
  • [Fixed] Some thumbnails of Prop meshes appearing invisible
  • [Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip
AnD at 2020-05-13 10:02 wrote:
Hong at 2020-01-01 14:27 wrote:
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Heroes 7 release date: 29 September 2015

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