Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
more...


Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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Heroes 7 patch 1.7 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • Removal of Level cap in skirmish maps.
  • Readjustment of Main menu Screen.
  • [Fixed] Targeting of certain creature armies.
  • [Fixed] Mini-map Settings are now saved.
  • [Fixed] Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.
  • [Fixed] Camera clipping issues.
  • [Fixed] Human Player UPlay names are now only displayed in online Multi-player matches
  • [Fixed] Double click purchases the leftmost artifact at the artifact merchant .
  • [Fixed] Artifact set bonus are not applied to units
  • [Fixed] Equipping and un-equipping artifacts causing stat gain to be negative.
  • [Fixed] Stats do not update real time when exchanging artifact between heroes.
  • [Fixed] Hero movement bonuses are not highlight in stats from Hero Screen.
  • [Fixed] Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
  • [Fixed] A crash when trading item from equip to equip.
  • [Implemented] New key-bindings:
    • * Browse towns with left and right key (works in town screens and all town pop up’s)
    • * Toggle combat map grid with "G"
    • * Escape can now be (re-)assigned as key-bind
    • * Warfare Units now wait or skip turn, when pressing the wait or defend keys
  • [Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure + combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).

Heroes 7 Gameplay

  • [Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
  • [Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
  • [Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
  • [Fixed] Units cannot move on moral turn if the enemy unit was killed.
  • [Fixed] Heropedia button not available in combat PopUp.
  • [Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
  • [Fixed] Sweep Retaliation.
  • [Improved] Sylsai's second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
  • [Fixed] Recruit all from outside Dwellings.
  • [Fixed] Hero Selection available when specific hero was set
  • [Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
  • [Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.

Heroes 7 Balancing

  • [Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
  • [Improved] Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.
  • [Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
  • [Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.

Heroes 7 Multiplayer

  • [Fixed] Combat getting stuck for one of both players in some cases.
  • [Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
  • [Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
  • [Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
  • [Fixed] Game going out of Synch when surrendering an combat to AI.
  • [Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
  • [Fixed] Random skill window opens for all the player in a session of normal turn.
  • [Improved] The ability for players to connect to each other (NAT-Punchthrough).
  • [Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
  • [Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
  • [Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.

Heroes 7 Level Design

  • [Implemented] Lost tales of Axeoth: Unity.
  • [Implemented] Created CM_Academy_Garden combat map.
  • Dungeon Map 4
    • [Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.
  • Necropolis Map 4
    • [Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.

Heroes 7 Map Editor

  • [Fixed] Combatmap templates not including all tileset paint layers.
  • [Fixed] Combat Map Obstacles placed outside the Grid keep their position.
  • [Fixed] Removed duplicate and imprinted spells from all spell lists.
  • [Fixed] That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.
  • [Fixed] Destroyed teleporters don't appear as repaired after save/load on custom maps.
  • [Fixed] Minimap not focusing on underground when using the "switch layer" button.
  • [Fixed] Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.
  • [Fixed] Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the Object Browser.
  • [Fixed] The Visual drop-down list is displayed empty in the Hero Tool.
  • [Fixed] The user is unable to add text to the line of a dialogue.
  • [Fixed] Battle-sites with multiHero enabled tooltips.
  • [Fixed] Custom Artifacts do not display bonuses in-game.
  • [Fixed] The user can't create artifact sets.
  • [Fixed] The Editor crashing when opening the Random Fort properties.
  • [Implemented] New Script Editor Condition "Has Resource Percentage".
  • [Implemented] +15% Saturation LUT to the Combatmap templates.
  • [Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground
  • create new combat map.
  • [Implemented] Made BattleSite properties accessible in the Map Editor.
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