Author: Ján KORDULIAK (Slovakia), 26-03-2025 10:39

Help - The Eye of Osiris - Heroes 4 map

How do I get to the portal in part where is castle Kattenburg?

Thanks
more...


Author: Novasoul (Ελλάδα), 26-03-2025 06:35

Voidwalker - Voidwalker - Heroes 3 map

recommend * more...


Author: Papyjama (Toulouse, France), 25-03-2025 22:41

Thank you ! - Chaos and Corruption - Heroes 3 map

One of my favorite map, good job! more...


Author: Le cong , 25-03-2025 16:14

:) - The Second Crusade - Heroes 3 map

I play as Brown, release hero with fly to kill necromancer 's 98 to get fly for Dessa. then I kill Replica to get DD, take Amagadon Blade and win. There's no need to use CoTK or capture all castle s=)) more...


Author: Heroes 3 Guy (United States), 24-03-2025 22:26

:) - Epic Map - Heroes 3 map

Yo! Thank you so much! Keep me posted on how the rest of your playthrough goes! I'd love any feedback that you might have! I'm honored that you hold my map in high regard like that of Maygwan's! more...


Author: gnollking , 23-03-2025 16:18

All good! - Might and Magic Extended - Heroes 3 map

I also have to say that this is one of the greatest maps I've ever played!
The attention to detail, the replayability, it's all so good.

And I know how hard it is to make a map this big without some small errors like this getting through, so you have my sympathies :P
more...


Author: 32167 , 23-03-2025 15:47

amazing map - Epic Map - Heroes 3 map

What is going on everybody?!? Epic Map is really epic!
I'm still very far from the victory, but I can already say that the map is absolutely fantastic.
In my rating, the map is on the same level as the maps "Gelu the Necromancer part 2" & "Gelu and Hot 2.0".
The gaming e
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Author: Sulim81 (Poland), 23-03-2025 15:33

DD access - Epic Map - Heroes 3 map

OK, so having knowledge about access to tents' areas has influence mainly on final bosses' fights, I was able to avoid morale and luck penalties. As for the game itself, It was slightly easier thanks to better stats from libraries and having extra towns with morale and luck bonus. more...


Author: Nebel 74 (Cz), 23-03-2025 14:59

:) - Finding Leena II - Heroes 3 map

Привет, Ирен и Василий, приятно снова вас слышать. Ваше здоровье! more...


Author: Gryw , 23-03-2025 14:34

See bellow - The Necromancer`s Lieutenant - Heroes 5 map

Forgot to add like :) more...


Author: Gryw , 23-03-2025 14:31

Holy Cow - The Necromancer`s Lieutenant - Heroes 5 map

The design is pure genius. I am in awe how many objects you were able to extract from towns. This map is level above any other map I have seen..

Amazing work Nalandor!


Btw, I have been toying with the idea of using some of those objects on battlefields that I plan to create. Would that be ok
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Author: Technocrat , 23-03-2025 14:19

Good to know - Might and Magic Extended - Heroes 3 map

I remember I was testing the spawning, but perhaps I placed resources after.
I'll fix it.
more...


Author: gnollking , 23-03-2025 13:36

Airship Yard - Might and Magic Extended - Heroes 3 map

Shipyards (and Airship Yards) check the available spots to spawn at the start of the game. If all of the cells are blocked, it doesn't matter if they become unblocked later, no ships will be able to spawn. more...


Author: aaa010203 , 23-03-2025 12:55

1 - Land of Gambling Luck - Heroes 3 map

Have you finished the game? It took a few days.
I hope you can share with me
more...


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Heroes 7 patch 1.8 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 Content

  • [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

Heroes 7 General

  • [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • [Fixed] Pathfinding ability and Pathfinder specialization.
  • [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
  • [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
  • [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
  • [Fixed] Skull Ring effect.

Heroes 7 Gameplay

  • [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • [Implemented] Altars and Seals now show up on the minimap.
  • [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
  • [Improved] The random Skilling Popup has been overhauled.

Heroes 7 AI

  • Added Wait action to the Combat AI
  • Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
  • Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
  • Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
  • Adventure AI now uses Forts and external Dwellings more readily
  • Fixed smaller numerous bugs with AI scoring

Heroes 7 Multi-player

  • [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
  • [Fixed] A bug where the hero got deselected at the start of a new turn.
  • [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
  • [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
  • [Fixed] A bug where the language of the AI player was incorrectly displayed.
  • [Fixed] A visual bug where the camera clipped through the healing tent.
  • [Fixed] A visual that caused the town screen to shake.
  • [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
  • [Improved] Made Duel Multiplayer sessions more stable.
  • [Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Heroes 7 Level Design

  • Stronghold Map 2
    • [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
    • [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
  • Stronghold Map 3
    • [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
  • Dungeon Map 2
    • [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
  • Dungeon Map 3
    • [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
  • Scenario Timber Wars
    • [Fixed] An issue that triggered the defeat under wrong condition.

Heroes 7 Map Editor

  • Object Properties
    • [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
    • [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
    • [Fixed] Clicking on the Landscape does not open an empty window anymore.
    • [Fixed] Changes are not saved when closing the Property Window
    • [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
  • Dragon Utopia/Elemental Forge Properties
    • [Fixed] Editor crashes on removing Reward Item.
  • Merchant Properties
    • [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
  • Magic Menagerie/Elemental Conflux Properties
    • [Fixed] "Allowed Factions for Recruitment" option.
  • Battle Site properties
    • [Implemtented] Options to define Resources and specific Artefacts as rewards.
  • Hero Properties
    • [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
    • [Implemented] Increased level cap from 30 to 999.
  • Town Properties
    • [Fixed] No Scroll Bar present in the general tab.
    • [Fixed] The Govenor and the Garrision could not be removed once assigned.
    • [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
    • [Implemented] Sculpt Ground option.
    • [Implemented] Moved Garrison to its own tab.
  • Fort Properties
    • [Implemented] Local Guard Tab.
  • Map Properties
    • [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
    • [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
    • [Implemented] Increased level cap from 30 to 999.
  • Chest Properties
    • [Removed] 'ResourceAmounts' option.
  • AI settings
    • [Implemented] AI tab to Town Properties.
    • [Implemented] AI ignore setting to Armies and Buildings.
    • [Implemented] AI border control setting to Armies.
    • [Implemented] AI stay in Area of Control setting to Armies.
  • Script Editor
    • [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
    • [Fixed] Script Editor does not save if the map name contains spaces
    • [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
    • [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
    • [Implemented] Custom Heroes into Script Editor Hero list.
    • [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
    • [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
    • [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
    • [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
  • Unreal Editor
    • [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
    • [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
  • Heroes 7 Campaign Editor
    • [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
  • Layer Tools
    • [Fixed] Selected combat map name doesn't save after the user hits create.
    • [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
    • [Fixed] Improper appearance of Academy Bridge observed when used in the map.
    • [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
    • [Improved] Moved Town/Fort Connection Label to the top.

Heroes 7 Audio

  • [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
  • [Fixed] loss of background music after returning from a Battle Site combat
  • [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
  • [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
Luciano at 2020-01-07 01:17 wrote:
Jose Manuel at 2019-03-14 14:59 wrote:
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