High rose the towers of Avmirat and deep were dug the magic scribe-rooms of Saros'an. However, the day came when the two cities of wisdom fell plagued and were abandoned. You should locate these cities first and understand their hidden knowledge if you want to find the legendary Immortal Scrolls.
Author: Chan (Rabat), 20-01-2019 12:38 Like its a big game - A Kingdom Forlorn Still trying to win that one, the Ai is very well playing against with the necros. Overall good! 9.10
Author: Miloš (Belgrade, Serbia), 19-04-2018 12:47 Exp limit - A Kingdom Forlorn I started this map very good and in mid game I noticed that expirience is limited to lvl 17. I hate that on custom maps. I need to change that in editor. It's terrible. I played your other map "Night of the Stormrider" and i finished it. It's great. But this. Why are you limit expirience?
fawahar (varna) writes:
21-04-2018 13:56
reply - A Kingdom Forlorn
Hi Miloš, the only two reasons to limit the exp is to drive the players use multiply heroes ingame(instead just 1 or 2) and search for side-quests/huts to fill in the missing skill places of his main hero. I know that some people does not like that way of gameplay, and I understand it is a bit too much sometimes, that is why i decided Night of the Stormrider to be with limitless exp.
-best regards,
fawahar
Author: Fawahar (Varna, BG), 08-08-2017 09:36 NOTE - A Kingdom Forlorn -Defeat all enemies Scenario.
-Eight players, "Free for all."
-Shield Spell is turned off. You can find it on scrolls or shrines only.
-Starting places are designed to fit different game-styles. Every starting place have specific pros and cons. Four of the starting places are with "random starting town" option.
-Many 4th grade artifacts that are usually off are now on. A huge plus to venture for the Dragon Utopias around.
-There is Random generated Grail and all obelisks placed.
-No timed Events on this map with or - to your resources. However AI is slightly buffed.
-There are few "Hut of the Magi" that will reveal key exploration points of the map.
-Azure/Crystal/Rust/ Faerie Dwellings placed.
-For better role play there are several "Deliver Artifact" Quests placed, some of them are with game-end turning rewards.
-Map is best played on 160% or 200% except for beginners.
-All 118 available heroes are remade custom (primary/secondary skills new spell choices) and with unique biographies as well.
-You will be wise to listen to the Inn rumors too.
If you have any advice for further expansion of the map and generally the lore, find any spelling mistakes, or tactical abuses, comment here
detmon writes:
30-08-2017 15:59
could've been more challenging - A Kingdom Forlorn
IMHO limiting heroes' experience isn't such a good call, since AI just stops at a certain level while you wander around boosting skills. the map itself is great though, pretty 'empty' (sailing takes forever) but still looking nice
fawahar (Varna) writes:
15-09-2017 19:05
Hey - A Kingdom Forlorn
Thanks for sharing your experience. I'll take your points for future releases and similar big projects. Cheers!