Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
more...


Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
more...


Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
more...


Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
more...


Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
more...


Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
more...


Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
more...


Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
more...


Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
more...


Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
more...


Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

How can I support maps4heroes.com ?

Login / Register on Maps4Heroes.com
Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps Heroes 2 (II) - Maps

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 2 - The Succession Wars - FAQ 2

Heroes of Might and Magic 2
					Knight Guide by
				Lord Zero(lord_0@yahoo.com)

*************************************************************************
Index:
1.-File history.
2.-Intro.
3.-The Knight:Highs,Lows and Bottom line.
4.-The Knightґs Units.
5.-Strategies against certain enemies
6.-Skills that need to be learned.
7.-Magics that need to be casted.
8.-Worst enemy.
9.-Credits.
10.-Legal Sutff.

*************************************************************************
-File History:

1.0 start of the file.

*************************************************************************
Intro:

Again,now I present you another kingdomґs guide for HOMMII.Now itґs the
Knights.


I decided to write this file since Iґve noticed that in these last weeks some people decided to write more files for it...And someone made a Warlockґs guide (and he gave me credit!),so I came back.Now going for the good side with the knights,in my opinion the easier kingdom to learn. Very proud of it,I show you my lastest faq yet. ************************************************************************* -The Knights:Highs,lows and the bottom line. Highs:Extremely easy to use,fast and cheap units,good at defense,easier to learn magic than the Barbarians,very good in small maps,very good basics units,Archers are easy to find,and most units can be upgraded for free in the map.Very strong against Necromancers and Widzards.Cheapest 6th rank unit.No need for minerals for the Crusaders. Lows:No flying types,only one ranged creature(Though this can easily be an advantage),very low HPs for all units,the worst creature of the whole game,ALL of their critters(Except the peasants) need to be upgraded to face hard hitting enemies,have hellish time to pass castle walls,simply too hard to beat Warlocks and Sorceress. The Bottom Line:Easily,the best non-spell caster kingdom.Their good cost, and very useful units gives this one a great advantage.Still,hard to manage at the end of the game when Dragons and Titans come knocking your door. ************************************************************************* The Knightґs units: Very basic units,still powerful.You will notice certain tendence to defensive capabilities,thatґs why they are so easy to learn. Peasants:Attack-1-Defense-1-Hitpoints-1-Damage-1/1-Speed-Very slow-cost 20 gold. Dwelling:Peasant Hut. Map Dwelling:Peasant hut. Growth:10 per week. Unit Type:Horde Stack. Unit rank:1. Basically,the worthless unit of the game.Really,but really,useless.Still thereґs something to be note:500 Peasants could kill a Dragon in 1 hit,but he will wipe them out if he attacks first.Itґs a good idea to put them along with Rangers,but still incredible useless. Defensive uses:To take care of their moms... Offensive Uses:... Attributes:- Ranking:-* Archers:Attack-3-defense-5-Hitpoints-10-Damage-2/3-Speed-Very slow-Cost 150 gold. Rangers:Attack-4-Defense-5-Hitpoints-10-Damage-2/3-speed-Average-Cost 200 gold. Dwelling:Archery Range. Map dwelling:House. Growth:8 per week. Unit Type:Basic Ranged unit. Unit rank:2 A very good unit,if you can manage to keep them alive.Cheap,when upgraded, these girlies are killing machines.With two shots,well,people,these girls can cause massive destruction,but they must be in stack of 50 or more to work properly.Keep them protected by all costs,Swordsmen and Pikemen work best here. Even with itґs low cost,they shouldnґt be understimated,I once managed to save a castle with 24 Rangers and 20 Veteran Pikemen against 20 Swordsmen, 15 Calvary,10 Elven archers and 15 Rangers...Yeah,and thatґs a true history. Defensive uses:As always,the Rangers rock when behind castle walls.They can act as a very good defensive creature in castles,but itґs little defensive value in open battle. Offenive Uses:Very destructives.Donґt forget them,providing aditional firepower against powerful units like Cyclops. Attributes: Double shot Ranking:*** Pikemen:attack-5-Defense-9-Hitpoints-20-Damage-3/4-Speed-Average-Cost-200 gold Veteran Pikemen:attack-5-defense-9-Hitpoints-25-Damage-3/4-Speed-Fast-Cost-250 gold. Dwelling:Armory.Can be Upgraded. Map dwelling:none. Growth:5 per week. Unit Type:Basic Attack stack. Unit Rank:3 One of the two better units of the Knights.Many people underrate them,because they are very cheap,and have low attack power.Forget about them.These guys, when upgraded,in stacks of 40 are a reliable force.With their fast speed, they can cross the battlefield in a couple turns,and can face big units by themselves.Their high defense help their low hit points,and that makes them a fearsome army.If you have about 200 of them,you have a mighty army.Very useful. Defensive uses:Basically,they can easily help Rangers defending castles. They can be relied on a castle defense along with the rangers. Ofensive units:All the Knights unts have hellish time passing castle wall, but they are still important.Be sure to never let Dragons line your troops. Attribute:- Ranking:**** Swordsmen:Attack-7-Defense-9-Hitpoints-25-Speed-Average-Damage-4/6-cost-250 gold Master Swordsmen:attack-7-defense-9-Hitpoints-30-Damage-4/6-Speed-fast-cost-300 gold Dwelling:Blacksmith. Map dwelling:none. Growth:4 per week. Unit Type:Advanced attack stack. Unit rank:4 Again,another realiable force.Along with Pikemen,they are amazing.They have better attack than them,aiming them more to the offense.They are never the primary target of the AI so you can always rest that their casualties wonґt affect you too much.The Master Swordsmen work very well with Rangers,but still are another piece of the reliable Knight Army. Defensive uses:With their higher attack,itґs better to leave the defensive work to the Pikemen,and use the Swordsmen to itґs max ability-Still,itґs reliable with Rangers to take care of castles,if played right. Offensive units:As before,all knight units are vulnerable when attacking a castle.The Swordsmen are good for frontal attacks,and taking care of main enemy stacks. Attribute:- Rating:**** Calvalry:Attack-10-defense-9-Hitpoints-30-damage-5/10-Speed-Very Fast-Cost-300 gold. Champion:Attacl-10-Defense-9-Hitpoints-40-damage-5/10-Speed-ultra fast-cost-375 gold. Dwelling:Jousting Arena.Can be Upgraded. Map Dwelling:none. Growth:3 per week. Unit Type:Speed Stack. Unit Rank:5 The first (and only) knight unit that has higher Attack than defense,the Champion is an important unit to have in the battlefield not only for itґs heavy attack,but also for itґs speed.They can give you the chance to cast spells before enemy,to make better choices,and generally,itґs always good to have the first strike.About itґs stats,the Champion is very destructive and takes two hexes,thus giving him even more mobility.The Champion is always intended to look for enemy shooters. Defensive Uses:Champions,Crusaders and Swordsmen should always lead the attack when battling out with an all knight army.The Crusaders are ussually the first ones in attacking,so itґs better to keep pikemen back with Rangers. Offensive Uses:Always in the front.The Champions have very low Hp,but can cause lots of damage,and with Bless on,you can easily wipe out Archmagi and greater Druids. Attribute:- Rating:**** Paladin:attack-11-defense-12-Hitpoints-50-damage-10/20-Speed-fast-cost-600 gold. Crusader:attack-11-defense-12-Hitpoints-65-damage-10/20-Speed-Very Fast-cost- 1000 gold(!) Dwelling:Cathedral.Can be upgraded. Map dwelling:none. Growth:2 per week. Unit Type:Power Strike Stack. Unit Rank:6 Back to defensive units :) The Crusader is the most powerful unit in the knight army,but itґs also the weakest one out of the 6th rank armies,in all stats,defense,attack,HPs,damage,and everything.Itґs also very expensive to itґs uses,but itґs still an excelent unit. Basically,the Crusaders are a critical piece of your army for several reasons, First,the Crusader has double damage bonus agaisnt undead,and believe me, withouth an stack of crusaders,you wonґt last long against a good Vampires stack.This does not applies to the Paladin,however.Also,the Crusader cannot be cursed,which is very good,since AI players are extremely fond of that spell. Defensive Uses:The Crusaderґs low hit points and fewer numbers than the Pikemen makes them not as useful in defensive tasks.The Crusaders are excelent units to defend against Bone Dragons and Vampire Lords,but against Phoenixes and Archmagi donґt do very well. Offensive Uses:They have high speed and are very destructives.They should always take the lead on the attack. Attributes:Canґt be cursed, x2 damage against undead,double hit. Ranking:***** ************************************************************************** -Strategies against certain enemies: -Necromancers:Very easy task when you get crusaders...Hard as hell before. Donґt even THINK about sending Peasants against them.Vampire Lords will last forever and you will find yourself facing someone with 200 Skeletons. You have certain lack of counters against Necromancers,but,once you get Crusaders,you will have a bit of advantage. -Barbarians:The Barbarians lack of flyers gives you a break in th start,and your Champions will give you the upper hand.All the Firepower should be concentred on Trolls and Ogres,since Cyclopes rarely will come in such numbers like to be any threat.Barbarian Units have incredible attack skill,so be on the look for spells to help your defense.Bless,Blood Lust and Steel Skin can make your Crusaders invincibles. -Widzards:Titans are the only potential problem here,since you already have all your counters,plus your army is a bit faster.Archmagi should fall to your Champions,and Titans should be toned down with any spells you may have. As for Rocs,your Pikemen should be able to take them out. -Warlocks:Dragons are always bad news...Dragon Slayer,Bless and Blood Lust may prove to be useful here to your Champions and Crusaders.The rest of the warlock army,with the exception of Minotaurs,itґs very weak and shoudl fall easily to your knights. -Sorceress:Uhh..problems.The Phoenix will easily mop the floor with your Rangers,so be ready to back them up-if they survive.Not much of any other problems,your high defense rating will give you a hand.Curse Phoenixes,that cuts their damage to the half.Not other unit should give you problems. ************************************************************************** Skills that need to be learned: -Leadership :Your units are extremly weak in HP matters.Basically,extra attacks are still the best asset when fighting with the Knights on your side. (In the original game,the good Morale was an innate ability of the knight.Why should you break tradition?) -Pathfinding: much more useful than you may think,this helps you out when fighting Barbarians in the map.The Knights have good learning chance for this,so donґt miss it. -Archery:For godґs sake,DONґT FORGET THIS ONE!You NEED this.Rangers are a very piece of your army,and with this extra bost,you may win or lost without it. ************************************************************************** Spells that need to be casted: -Bloodlust:Since your units have higher defense than attack,bloodlust is always useful.The Crusaders are excelent for this. -Bless:Your crusaders and Champions get twice the normal damage with this one! Be careful with Curse though.Remember that Crusaders cannot be cursed. -Shield:This helps you when sieging castles.Though it does not affect ballista or tower fire,still is good for your. ************************************************************************** Worst Enemy:Titans.The Widzard have three ranged stacks,and you have NO flyers.Thatґs no good.The Widzard also have very high spell power.Be careful when fighting them. ************************************************************************** Credits: -Me...I wrote it! -Vincent Telamon.Yipee!Someone gave me credit for something! -New world Computing for making this game and not a RTS one like C&C. -Skie Priestly for giving me a lot of info. ************************************************************************** Copyright: This file is (C) 2000 Lord Zero(lord_0@yahoo.com)All rights reserved.
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 2 News

Heroes 2 - The Succession Wars

Heroes 2 cheat-codes

Heroes 2 - The Succession Wars - FAQ

Heroes 2 - The Succession Wars - FAQ 2

Heroes 2 - The Succession Wars - FAQ 3

Heroes 2 - The Succession Wars - FAQ 4

Heroes 2 - The Succession Wars - Hints

Heroes 2 - The Price of Loyalty - HEX-codes

Heroes 5 - Homepage

Haps4Heroes.com

How can I support maps4heroes.com ?

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Copyright © 1999-2025 All questions and comments please mail to evgkuz@yandex.ru

Privacy Policy