Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
more...


Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
more...


Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
more...


Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
more...


Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
more...


Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
more...


Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
more...


Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
more...


Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
more...


Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
more...


Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

How can I support maps4heroes.com ?

Login / Register on Maps4Heroes.com
Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps Heroes 2 (II) - Maps

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 5 - new expansion The Hammers of Fate

The expansion Heroes 5: Hammers of fate has been released and is available to buy. As a little treat we have the Heroes 5: Hammers of fate wallpaper for you to download:

Heroes 5: Hammers of fate has been released and is available to buy

1600 x 1200
1024 x 768
800 x 600

The Heroes 5 expansion: Hammers of Fate has gone gold! A quick summary of what to look forward to is as follows:

  • New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan’s deepest mountains and most hostile regions.
  • A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic 5.
  • Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artefacts, and new neutral creatures, Heroes 5: Hammers of Fate gives players the tools to develop new tactics, and further their game experience both online and offline
  • Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, players will enjoy unlimited replay ability and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games.

OldBoy answered some questions on Heroes 5 patch 1.4 (addon 2.0)

  • Gating ability will be changed
  • Planned changes to Training are moved to Heroes 5 version 1.5 (2.1)
  • Sylvan town has some fixed building prices
  • Resurrection spell will not be changed. And never was planned to.
  • Necropolis mage guild price will be fixed
  • Dwarf faction (addon) is being added considering current game balance.

New subjects on the map

Heroes 5 Silver Edition - new expansion The Hammers of Fate
Dwarven Treasury - The Hammers of Fate Dwarven Treasury - The treasury protected by armies of dwarves. The award - gold and gems.
  Dwarven Warren - Gives 1 measure of a casual resource in day (excepting wood and gold).
  Dwarven Garisson - Garrison of dwarves
  Library of Enlightenment - Gives +2 Knowledge and Spellpower to the hero if he is skilled enough.
Magma Shrine - The Hammers of Fate Magma Shrine - Gives runes of 1-3 circles.
  School of Magic - In this ancient tower there lives the powerful magician. He can increase by +1 Knowledge and Spellpower to the hero.
Tomb Of The Warrior - The Hammers of Fate Tomb Of The Warrior - Ancient tomb of the powerful soldier who has lost in epic battle of century back. There it is possible to find a powerful artefact, but this act of vandalism will lower Morale on 3 units.
  Treant Thicket - Horrifying thicket of the trees reminding Treants. Travellers should avoid this place though the most reckless, unfortunately, have ventured it - their skulls hang on the branches which are sticking out of thrickets, and their gold lays in a cave, serving as a bait for other daredevils.
  War Academy - Increases by +1 Attack or Defense to the hero.
  Witch Bank - Hiding place in which witches hide the extraction. The stolen treasures are well protected.

New artefacts

Runic War Harness - The Hammers of Fate Runic War Harness - Increases by +2 Defense and Knowledge to the hero.
Bearhide Wraps - The Hammers of Fate Bearhide Wraps - Increases by +1 Defense the hero and gives in addition 25 % of magic protection against spells of elements of Water.
Beginner's Magic Stick - The Hammers of Fate Beginner's Magic Stick - Increases by +2 Spellpower to the hero.
Dwarven Smithy Hammer - The Hammers of Fate Dwarven Smithy Hammer - Increases by +1 Attack to the hero and gives in addition 25 % of magic protection against spells of elements of Fire.
Ogre Club - The Hammers of Fate Ogre Club - Increases by +5 Attack to the hero, but reduces by 5 % the initiative of all soldiers of the army.
Ogre Shield - The Hammers of Fate Ogre Shield - Increases by +5 Defense to the hero, but reduces by 5 % the initiative of all soldiers of the army.
Rune of Flame - The Hammers of Fate Rune of Flame - Increases by +1 Spellpower to the hero and gives one рунное a spell of the first or second circle.
Runic War Axe - The Hammers of Fate Runic War Axe - Increases by +2 Attack and Spellpower to the hero.
Skull of Markal - The Hammers of Fate Skull of Markal - Increases by +5 Knowledge and Spellpower to the hero, but lowers on 2 Morale.
Tarot Deck - The Hammers of Fate Tarot Deck - Increases by +1 Luck and Knowledge to the hero.
Tome of Dark Magic - The Hammers of Fate Tome of Dark Magic - Allows to cast all spells of Dark Magic at all not possessing completely all skills.
Tome of Destruction - The Hammers of Fate Tome of Destruction - Allows to cast all spells of Destruction Magic at all not possessing completely all skills.
Tome of Light Magic - The Hammers of Fate Tome of Light Magic - Allows to cast all spells of Light Magic at all not possessing completely all skills.
Tome of Summoning Magic - The Hammers of Fate Tome of Summoning Magic - Allows to cast all spells of Summoning Magic at all not possessing completely all skills.

The add-on includes the following key features:

New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan’s deepest mountains and most hostile regions.

A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic 5.

Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives players the tools to develop new tactics, and further their game experience both online and offline.

Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, players will enjoy unlimited replayability and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games.

Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic
Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic

From Nival


Okay, Nival has given the Heroic Coner all the stuff, so if THEY lift the lid I can do it too.
So here is the big deal.
The Red Haven units are alternative Haven upgrades. Although they are named "renegades" they are NOT the renegades storywise (the renegades are the regular Haven units at least as far as I understood the story.)

So here are the alternative Haven upgrades:
Level 1: Brute (Tax Payer; Shield Bash)
Level 2: Crossbowman (Shoots; Rapid Fire)
Level 3: Vindicator (Cleave)
Level 4: Battle Griffin (Large, Flyer, Unlimited Retal, Battle Frenzy)
Level 5: Zealot (Shoots, No Melee Penalty, Caster)
Level 6: Champion (Large, Champion Charge)
Level 7: Fallen Angel (Large; Flyer, Life Drain)

Fallen Angel and Life Drain did it for me.

Rapid Fire isn't explained yet.
Cleave: If this creature’s attack kills at least one creature in the target stack, it performs an additional strike.
Battle Frenzy: Every next retaliation strike performed by this creature inflicts damage 1.5 times as great as the previous one.
Champion Charge: If this creature has walked more than 2 tiles when attacking, it also inflicts half damage on the stack standing in the line of attack immediately behind the primary target.

Ah, come on people. Get the grey cells in your brains working. Use your imagination a bit.
1) There will be stat differences. Sure, the Brute has Shield Bash AND Taxpayer, but I'm pretty sure that his stats won't be as good as the Militia's - he will come with less HPs, I'm rather sure. I'd say furthernore that the Zealot will have a different spell set. But who can say how things go stat-wise? Not me, that's for sure.
2) Will the "renegades" be available for regular mp play, or, in other words, has this feature a meaning beyond the campaign? Well, as someone pointed out, no, it can't be, because then Haven had an unfair advantage - and there is no way to "pick" at this point.

DISCLAIMER: Let me tell you first that O have no idea how the gameplay looks, and I have no idea about anything else beyond this first addon. I don't know more than you here. So this is just SPECULATION!! Please keep that in mind. I'm NOT trying to leak things out, I'm just thinking aloud.

But let's try and think a bit over it. This feature was not to be disclosed. Why? If this was intended to be a once-only feature, why that secrecy?
Second, would Nival work on a set of alternative monster upgrades - and throw it all away, idea and all? I don't think so.
That leaves a lot of room for speculation about the next addon. In theory we have two more possible towns, Orcs and Nagas, which would bring the possible total to 9. We furthermore have the Free Cities, whatever THEY are. And we have the possibility of an expanded alternative upgrade feature for all towns.
Now, the Renegades seems to be a complete set of troops. I have difficulties to imagine a completely optional build which would give you an option to mix all the types, like, Brute, Marksman, Vindicator, Imperial Griffin, Inquisitor, Champion, Fallen Angel. I can much more easily imagine a set-wise pick, play Haven A or play Haven B - which would basically double the amount of available towns if they would do it for all towns. Because it would be a LOT easier to implement and to balance and you can make units of the different sets sufficiently different. I mean, if it would all be optional you couldn't have one set with a very balanced line-up and one with a few sub-standard and a few excellent ones because you could combine the excellent with the balanced ones - it cries no-brainer. Which leaves the either-or option.
Which is an interesting prospect, if you ask me.

Written by Jolly Joker

Dwarven Creatures and their Abilities

гера at 2012-11-05 03:14 wrote:
Rizqi at 2012-07-12 08:56 wrote:
Mr.NeedsHelp at 2011-03-30 03:50 wrote:
joemyogd at 2011-01-16 21:17 wrote:
hamza at 2011-01-05 16:47 wrote:
imike at 2010-12-12 18:42 wrote:
shemales pictures at 2007-02-01 07:02 wrote:
Sasha at 2007-01-29 13:19 wrote:
pintea at 2007-01-28 23:31 wrote:
addict at 2007-01-24 15:28 wrote:
Vincent at 2007-01-23 16:08 wrote:
Drtungbo at 2007-01-06 14:03 wrote:
NekradamuS at 2007-01-03 23:52 wrote:
Tm eXtreme at 2006-12-29 18:08 wrote:
CoLd at 2006-12-29 15:25 wrote:
CoLd at 2006-12-29 15:24 wrote:
CoLd at 2006-12-29 15:24 wrote:
Angel at 2006-12-29 00:24 wrote:
zlo at 2006-12-28 19:38 wrote:
Sasha at 2006-12-27 21:42 wrote:
gfdhfhfsc at 2006-12-27 02:43 wrote:
Alexander at 2006-12-15 17:27 wrote:
Girts at 2006-12-10 21:41 wrote:
Sasha at 2006-12-06 11:17 wrote:
Djuice at 2006-12-06 08:33 wrote:
Sasha at 2006-12-04 18:30 wrote:
Ocelot at 2006-12-04 17:49 wrote:
JayThomas2007 at 2006-11-30 13:01 wrote:
Legolas at 2006-11-30 12:02 wrote:
Ookame at 2006-11-29 00:10 wrote:
Sasha at 2006-11-26 12:26 wrote:
Albastrel at 2006-11-26 01:13 wrote:
argg at 2006-11-25 20:41 wrote:
argg at 2006-11-25 20:14 wrote:
JabooM at 2006-11-25 19:17 wrote:
Guest at 2006-11-22 22:20 wrote:
sofo at 2006-11-17 21:04 wrote:
Sasha at 2006-11-17 20:33 wrote:
Tm eXtreme at 2006-11-17 20:17 wrote:
sofo at 2006-11-17 14:13 wrote:
Wrath at 2006-11-15 03:00 wrote:
Cr00xY at 2006-11-10 03:43 wrote:
viktor at 2006-11-08 16:12 wrote:
amoromete at 2006-11-08 11:22 wrote:
DArkon at 2006-10-26 13:43 wrote:
DArkon at 2006-10-26 13:41 wrote:
Sasha at 2006-10-25 19:15 wrote:
Eddie at 2006-10-25 12:20 wrote:
viktor at 2006-10-09 17:42 wrote:
Sasha at 2006-10-05 14:16 wrote:

| 1-50 | 51-56 |

Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage

Haps4Heroes.com

How can I support maps4heroes.com ?

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Copyright © 1999-2025 All questions and comments please mail to evgkuz@yandex.ru

Privacy Policy