Author: Spyloxguy43 (zagreb, croatia), 03-05-2024 14:15

supernatural more like super softlock - Supernatural - Heroes 3 map

this is a planned map so everything has to be put in place to work effectively. When I was trying to get to the first skeleton i was softlocked because an enchanted spring was placed in the way. So i had to give myself leeway by placing a bit of dirt in the world editor also the sharpshooter bow isn more...


Author: Stoyan (Bulgaria), 03-05-2024 12:54

Perfect map - The Devil Beneath You - Heroes 3 map

Thank you for the great map !!!
I really really like it :)
more...


Author: alderski , 03-05-2024 12:48

Author's comment - Alderski's Grand Skill Test - Heroes 3 map

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110
more...


Author: Andor (UK), 03-05-2024 10:55

Thank you! - To conquer the world - Heroes 3 map

Amazing map my brother! Simple and complex (a bit crowded but the benefits outweigh that ten fold).

All the heroes are gods with super weapons which makes for a very engaging adventure, there is some water and islands, great layout, what more you want.
more...


Author: Дмитрий (Россия), 03-05-2024 09:14

Великолепная работа! - Легенды прошлого (Legends of the past) - Heroes 3 map

Спасибо автору за столь интересную карту!

Варвары убились просто.

Подземных тварей убил вместе со звероящерами (так как они мешались).

С нежитью пришлось попотеть.

Не понял как запечатать Обливион, поэтому в конце пришлось убивать объединенное войско Дзаздры.

Было интересно, спасибо!
more...


Author: sasha (valencia, spain), 03-05-2024 01:03

bad map - The 5th element - episode three - Heroes 3 map

horrible map, dont waste your time more...


Author: Michal , 02-05-2024 19:20

average - Planeswalkers - Heroes 3 map

too long, too tedious, it's hard to get to the green one. more...


Author: Rastislav Wolf (Slovensko), 02-05-2024 15:52

Krásna krajina - A Beautiful Land - Heroes 4 map

ok more...


Author: Katechkin (Saint-Petersburg), 02-05-2024 14:01

Super! - Архипелаг Энрот (Archipelago Enroth) - Heroes 3 map

Очень качественно прорисованная карта! Сразу видны старания. Особенно понравились атмосферные места, создающие впечатление деревень, гаваней, городов. Визуал мне чем-то напомнил мой любимый Disciples. Одним словом, супер! more...


Author: Dion (Athens, Greece), 02-05-2024 10:12

Access to the underworld - 007 meets Dr. No 2020 - Heroes 3 map

I've managed to fly over the pond in northwest and now I'm in 28,2,0. I can find access portal or access to underworld, nor I can reach the necropolis on the east at 61,1,0! This map is masterpiece, please help! more...


Author: Katechkin (Saint-Petersburg), 01-05-2024 22:41

The map Aeten Nomere has been updated! - Aeten Nomere - Heroes 3 map

The map has been updated to version 1.91!
-Several new events have been added.
-Added a possibility to play Factory (2nd and 8th players).

Карта обновлена до версии 1.91!
-Добавлено несколько новых событий.
-Добавлена возможность играть за Фабрику (2-ой и 8-ой игроки).
more...


Author: Sasha (Canada), 01-05-2024 18:16

Yellow two way portal - Portishead - Way Home - Heroes 3 map

Wow, I was in the airship but was not able to figure out that path. Thanks a lot for your help more...


Author: VAD , 01-05-2024 14:02

Revenge from the Swamp - Revenge from the Swamp - Heroes 3 map

Отличная работа! more...


Author: Sulim81 (Poland), 01-05-2024 13:40

:) - Portishead - Way Home - Heroes 3 map

Need to get to airship yard at 56, 31 and then fly to portal via path which starts next to Tower city at 26,34. Just follow green bushes, there is a hint in the storyline.
To get to airship yard area you need to have diplomat's ring, which you get from a hut at 10,115 . All coordinates are for
more...


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Heroes3 - Your opinions about Journey for life - map rating = 15 Likes

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Download map Journey for life - heroes 3 mapsDownload map Journey for life - heroes 3 maps

   Download map -> Journey for life

Heroes 3: In the Wake of Gods

All is black, the scene is set, you wake up from a dreamless sleep. But something is very wrong.

Added: 03-02-2018


Heroes 3 maps: Lament | Island of Intruders | Rise of the Sun King | World 4 You (rus)


| 1-30 | 31-60 | 61-90 | 91-120 | 121-150 | 151-180 |

Author: Dragonul (Romania), 02-10-2013 21:04
great map
nice map , i love those cossacks: european wars buildigs that you added


Author: TOMEO (Polnd), 10-09-2013 23:58
Teleport Problem
I have a problem, after almost finishing episode 5 and getting Shield of the Damned i can't tele back to Rakasha castle, i dunno whats going on, this squre fter the shield dont works for me, Help :(?

  Baron writes:
11-09-2013 07:48

Savegame

Do you have townportal?
Send me your savegame to
brev2mij@hotmail.com


  Tomeo (Poland) writes:
11-09-2013 19:57

re: Teleport Problem

I dont have town portal, dont even know where to get it. I'm sending my save.


  RC writes:
25-12-2019 05:47

teleport - Journey for life

same here,can't teleport back to Rakasha home ,where is the portal? and where the hell i can get the town portal spell?



Author: S-tch (Poland), 09-09-2013 03:57
Serious problem here....
At episode 9 I can't pass tome of earth magic to Brugon... I still receive the same message as i visited him for the first time...
I don't know what to do

  Baron writes:
10-09-2013 08:10

Book

If you got the book and cant give it to Brugon, its a bug. However, when receiving the book from1 the riddle, a path should have opened directly left of Brugons house, check if it has and you can proceed. You wil miss the 10 defense reward from1 Brugon but at least you can continue.


  S-tch (Poland) writes:
10-09-2013 23:39

It doesn't work

Sorry, but path doesn't open.

Game over.


  Baron (S) writes:
11-09-2013 07:46

savegame

Can you send me a savegame, a like to see this.
brev2mij@hotmail.com


  S-tch (Poland) writes:
12-09-2013 01:41

SOLVED

I mistook houses- everything is OK.



Author: Baron (Viking land), 07-09-2013 20:42
Freekin map
First of all i must say i am sorry.
I did replay some parts of the map recently, and yes it was as you wrote. By some how (Please dont ask) spwaning suddenly was active again. Not active by my hands but it was there, i also got stupid thinking this cannot be. But not so very far ago i did release an update1 on this map to take care of Raakansha or what the heck his name is, somehow i must have changed something that i.... well.. however, there is now a new release. I have played it through, no spawning now. Putting homm3 to sleep again, for now.


Author: SoberLion (Moscow), 21-08-2013 12:14
Stuck on dragonblood vial
I see it, but unable to reach it, i cant disembark from1 boat onto right side of hidden river, there spawned pack of random griffins, i cant disembark, nor fight them.

Nice map, thanks for your work.


Author: rainman (romania), 15-08-2013 17:54
problem with a quest
hey i dont know if here is the right place to ask the map maker one thing.... i have a problem with the 500 vampires quest i just cant find them....
also i noticed that there are some problems with some artefacts and with the 2 hell hounds that you need for some quests in ep 1 problem is that there is only 1 dog and where1 it supposed to be the other dog is a sylvanyas archer(dont remember its name) anyways i just need some help to find the 500 vampires if someone can help please tell me


Author: Sabotage (Sofia, Bulgaria), 07-07-2013 18:12 Like
Polina
Hi. I am stuck on the quest of defeating Polina and the stones that teleport to the area with the orbs. The orbs don't work correct for some reason and after visiting the eight stones Polina continues to be trapped in the woods and I can't reach her. Please help with some suggestion how to fix that bug, 'cause otherwise I have to restart and I cannot be sure that it won't happen again.


Author: Bonek (Beijing, China), 13-03-2013 22:55
Game ending episode
Hello Baron,

I think you need to change the script of the game's ending. Currently, in your settings at the end of the game 3 heroes will join you to help you SOFTEN UP the main enemy hero. Then, you have to kill the enemy hero with Sorsha. But I killed that enemy hero with those 3 heroes only. Didn't need Sorsha at all!

  Baron writes:
18-03-2013 23:08

True

Yes i know this, it happens sometime and maybe evertime for some. I have tried to make the enemy stronger, then i ended up with same problem as Rakansha, the fight could be to hard for the maps level, so i left is as it is. It really is not that important.



Author: Baron, 19-02-2013 05:00
Summon monsters
I replayed this map many times when i was building it, i dont recall any unwanted monster creations. This does of course not help you, the only thing i can think of is if the journeyforlife.dat file is not present in the map folder where journeyforlife.h3m is present, if so my wog-settings will not be set when starting the map. Otherwise, well i dont know, bad luck i guess and the unstable h3 engine has done it again.


Author: Rasmus, 19-02-2013 00:00
Creature spawn...
I'm using 3.58

When creature population doubles, a gog has been spawned at the spot were I have to cross the lake. So I can't get through. Can't waterwalk, cause there is no spot to "land". And cant use boat for same reason...


Author: Baron, 18-02-2013 23:26
Hmm
I just now checked the journeyforlife.dat file and i can not see what you mean, maybe i am just tired.
Which version of WOG are you using?


Author: Rasmus, 18-02-2013 22:46
Creature spawn...
In the updated version, I see you have allowed monthly spawn of creatures. I think I'm stuck now because of this. In the beginning of episode 10, I have to cross a small lake in the mountains, to get to the monolith. But a creature is spawned on the other side of the lake, so I cant use neither waterwalk, nor summon boat... :( So guess there's nothing to do, but start over, and hope it doesn't happen again...?


Author: Baron (Sweden), 10-02-2013 13:09
Updated map
Journey is now adjusted a little bit. Rakasha is now weaker from start. Hopefully he will not give any deeper problems any more.

  Harparia writes:
11-03-2013 06:20

Creature span

Bummer! This happened to me too. Stupid week of the gremlin.


  Bonek writes:
13-03-2013 22:42

Mr

Hi Baron!

This was a very good map. Great map actually. I think you spent countless weeks building this map. Enjoyed it very much. This creature spawn thing which people are complaining about can be solved with WOG cheat. U get the fly spell for Sorsha and use this spell only to pass the creature. And never use it again. This way one doesn't have to replay the whole game. My game took 17 game weeks to finish :) And I liked creature spawning in this game, because if I remember correctly a lot of thousands of griffins joined my army even though I didn't have diplomacy skill.

P.S. Baron, one question for you: why didn't u give Sorsha boots of speed in the beginning of the game to increase the movement of the hero?


  Bonek writes:
13-03-2013 22:45

correction

it took me 17 months not weeks :) and by the way, I cheated a little bit. After playing the game for the first time i noticed that my hero was moving very slow. So I entered the map editor and put 2 movement increasing artifacts at the game start location :)


  Baron writes:
18-03-2013 23:10

Spawning

OK i will look into this map again soon, this is odd, it seems like something is wrong with the .dat file.


  Baron writes:
24-03-2013 01:22

Question

Which version of WOG are u guys using? I have checked the .dat file and it as it should be. The spawning error seems to appeared now as no one spoke of before. So i guess there have been some changes in the game engine, The map was constructed under WOG 3.58f. Are you using this version?. There are ways to get around the .dat file. But i dont have the interest in doing any changes right now and probably never will. The map worked just fine when i released it. What seems to be the problem now is no more any of mine.



Author: Rasmus (Denmark), 09-02-2013 13:29
Updated version?
Any idea when the updated version will be published? Or could you maybe email it to me? :) Cant wait...

  Admin writes:
09-02-2013 13:37

map "Journey for life" updated

map "Journey for life" updated



Author: Rasmus (Denmark), 29-01-2013 23:47
Sword of judgement?
Hi Baron.
Awesome map so far! But I seem to be stuck. I'm in episode 4, and I need the Angelic Alliance to open gate. I have completed the quests and got the helm, shield, necklace, sandals and armor. But I need the sword to assemble the Angelic Alliance, and I cant find it anywere... Please help! Wanna complete this great map!

  Baron writes:
30-01-2013 09:10

Sword of J

Walk south from Pearl to the beach, when you reach the beach,head east.
You will hopefully find a skeleton there whom holds the sword of judgement.

Note, i send an updated version of this map a couple of days ago, but it still
hasnt been published here, so you have the older version and MAY get into to trouble with Rakasha.


  Rasmus writes:
31-01-2013 00:09

Rakasha

Thanks for the help :) I have some trouble with Rakasha yes - my problem is, he is way to strong. Is this because I've played to slow? I'm in month 12 at the moment. Is there a hint - or should I just wait for the new version?



Author: Alin (Romania), 16-01-2013 22:09 Like
henchman
Hy baron. The map works on era 2.4 ? Because my henchman doesn't level up to 3 after the 2nd battle, they dont level up at all after first battle but i restarted and worked, but only after first battle, now again, they remain at level 2. The same with 'cure' for commander, the can cast cure on first battle but can't cast in the next one. :((

  Baron writes:
25-01-2013 19:33

What is ERA 2.4?

As you allready noticed the map doesnt seem to work on the homm3 version you are running. I really dont understand why you are asking?
I made this map for WOG 3.58f, this is to be read in the readme file. If the map dont work on your version OK, it dont? I am sorry but there is nothing i can do to help you.



Author: brgljez (Croatia), 13-01-2013 01:35
great map
tnx to author, great map. i'll give 10.
nice story and scripting.

1 big problem, rashka. srry Baron, but i think u made mistake here. that Rashka is imposible to beat for some1 who started this map for the first time even if player is experienced. there is more time used for exploring etc.

dont try get in deeper conversation with people who jerk on grammar. ur english is well understandable for some1 normal.

  Baron writes:
25-01-2013 19:18

Rakansh

I do agree, Rakasha never got me into trouble when playing the map, not once, but i guess it must depend on me having a higher speed, knowing where to go and what to do before facing Rakasha, so he never got the time to gather such great strength. I have received 1 saved game where a player really got stuck and also heard this from my brother and seen it in some comments. I know! I should have changed this earlier, but when the interest drops it drops. I have now send and updated version of this map where Rakasha is much weaker. Hopefully the map is a more enjoyable journey for life :). Thanks brgljez



Author: Lydie (Sunny South Est (FRANCE)), 26-10-2012 15:42
Journey for life
I finished it. As always, it was a fonderfull challenging map. Thank you. The hints in your site's walkthrought helped very much.


Author: Baron (Sweden), 18-08-2012 10:07
Pace
There is one thing i should have added in the walkthrough and one thing in the readme, i have been thinking about it for a long while.

Walkthrough:
Do keep up your pace while playing the map. Later on, you will face an enemy that grows. Playing to slowly will probably make him unbeatable.

Readme:
I am not born as an english speaking person. I have seen that some people complains about my english grammar on other sites.
I never realized that this was a problem. Please forgive me and do accept my poor grammar, hopefully my intentions in my maps are understandable.

To ze: I have send you a mail on what to do.


Author: ze (United Kingdom), 18-08-2012 05:17
700 Ghosts
Hey Guys, I have a problem here, I cannot find any water to pass with water walk, where is it?
Here's a screenshot: http://tinypic.com/r /wri812/6
Maybe it's a bug? Awesome map btw, I really enjoy it! Baron, have you made other maps too?


Author: Daniel, 24-06-2012 20:49
Dread Knights
Hi,

I have small problem. I can't defeat dread knights without losing a huge part of my units. They are too fast - 13 or 11 speed and always start first. Any idea what should I do?

Nice map btw :)


Author: Jacqueline (Manchester, England), 14-06-2012 22:45
RE: Boots of haste problems
If your commander is wearing the boots when you visit the old woman, she acts as though you don;t have them. They must be in your hero's inventory to work.

Very nice map, bit infuriating in places but I like the puzzle type games!


Author: Sasha (Skopje, Macedonia), 21-05-2012 15:23 Like
Armor of the Damned
Hi, i got the artifact Power of the dragonfather and get to the questguard, but I don see anywere Armor of the Damned as it says in the walkthrough. Were can I find it?


Author: Mario (Slovakia), 04-05-2012 03:19
First fight - 16 skeletons
Hi Baron, this map looks amazing :)
But I can't even beat 16 skeletons at the beginning. Not sure how to use "henchman" feature or how it works during the battle, how can I bet them :(


Author: Doda (Holland), 27-03-2012 22:35
BAD
Although I greatly appreciate the time, effort and most of all the original ideas and humor put into this map, I find it unplayable. I am a very experienced player but I took too long (I don't like to hurry) and the hero in the castle became too strong with legions of creatures. I'm not going to restart. Also, almost all the secrets are impossible to find without a walkthrough or peeking at the map in the editor.


Author: tung (Vietnam), 25-02-2012 13:32
bug: all the artifact disapear after a day
if i collect an artifact, it will disappear the day after.something wrong?? help me plzzzz


Author: Trance (Singapore), 24-02-2012 10:11
Dread Knights
Hey Baron, i could only gather 210 death knights. THe rest were blocked by other dread knights, Gorynyches and soceresses. How do i get them all? Any help would be much appreciated


Author: Snufkin (Poland), 12-02-2012 19:11
Maze
@Baron, I can't pass the maze, could you give me any tips how to do it?


Author: Baron (Sweden), 28-12-2011 00:26
Hourglass?
There are some B. dragons located (hidden) at 102.141.1. They are standing far south east in the mountains of Ep. 2, a little bit west where the lava river vanishes in the south of the map.


Author: doordy (AUS), 27-12-2011 10:34
must have made a mistake
im sure i have been everywhere and got all my other items but cant find the hourglass to pass the the quest in episode 2,any tips on my error


| 1-30 | 31-60 | 61-90 | 91-120 | 121-150 | 151-180 |

Journey for life walkthrough

EPISODE 1:

Collect all skills and go to castle Rook, wait 1 day. Purchase Spellbook.
Attack skeletons, make a skeleton hencheman, dont loose commander or hencheman.
Renew your spellpoints, sail over lake and kill skeletons.
Let the ghost join you, attack next skeletons. In fight, attack with hencheman
or commander, check the enemies remaining hitpoints, if only 1 hitpoint is left,
attack with ghost to make it grow. Use the ghost to hit and run. Dont loose it.

Four seers hut, first two of them easy. the other two, one tells you to walk in lava,
south of hut there is passable lava, go there. The fourth says: "The fourth is to find
what seems not to be found" The mountains, just a little Northeast of hut is passable.
Assemble Armor of the damned and drink from well. Continue by killing the three skeleton
guards and collecting as many ghost as possible (not many) have spellpoints at all the time.

Visit the black minotaur. There are two hellhounds that will join, find first at east
without any fights, leave it at the questguard, not minotaur, so you can pass,
find the other hellhound west of minotaur, kill the hellhounds guards that block your way,
this is the only group that need to be killed right now, keep spellpoints all the time.
Collect the dog and Vampires cowl.
Next questguard needs 380 ghosts. Find two groups of skeltons only. Kill them and use the
ghost as much as possible. Continue with Skeleton warriors and so on. If more ghosts are
needed there is a hiding group of skeletons in the volcano smoke. If this is not enough,
head back south and kill the remaining hellhounds, which you should do anyway, fights are
now very easy.

Talk to Black knight of Crong to receive his quest.
Then go to next seers hut and for your first test quest:
"Take the good for the bad and the bad for the good" Meaning differently. A troop of marksmen
can be considered as good, then dont fight them, take the other path. Checking what ground
troops are standing on can be another. Collect the 505 Vampire lords and deliver them,
visit well.

Second test quest: Find 700 ghosts, you receive water walk when approaching area. use it to pass.
First 100 ghosts will come directly. Next there is a message about the silence, continue east
You will pass one lake to the south and one to the north. Nothing here, continue straight east.
Allmost as far east you can get there is lake, use WW to walk over it and collect Dead man boots
Go back west 8 steps from where the boots where, head south, use WW on lake collect next
100 ghosts. Head back west again and south when you can, the first lake contains 100 more ghosts.
Go east, you will hear "sound of some steps". After the fake well, head south east to next
lake. Use WW again, in the middle of lake, take one step north to collect 100 more ghosts.
pass lake and continue South. WW next lake, visible 100 ghosts, collect them.
They say: "Are you running low on spell points?." South of the ghosts there is a hidden path
that leads to a real wizards well. Go back over the lake and head west. First visible lake
to south contains 100 more ghosts, now we have 600. From this lake head northwest.
WW on next lake 100 more ghosts. Return to seers hut and get the gate key, fill up spellpoints.

Third test quest: "I am Xsi the braineater. I will charge you with a mind quest.
10 hints divided by 2. 8 hints dived by 2, will give you letters to turn and change for
the direction to take. The hints solutions will be muliplied by 8. 2 hints will be given
from where to start when finished"
Go and visit all the signs in the area. One word is connected with its number as word number
first word will contain: 1.H, 1.T, 1.S, 1.O, 1.U. Rearrange it and you will have 1.South
"2 hints will be given from where to start when finished"
They are: ? lcabk and ?. lohe. Rearranged gives us Black hole.
"The hints solutions will be muliplied by 8", Meaning 8x
When all letters are collected and combined as they should it gives us.
Start at the small Black hole.
1. 8 steps south.
2. 8 steps West
3. 8 steps North
4. 8 steps West, Will lead you to "Sack of gold"

EPISODE 2:

Fourth test quest:
Contains 3 quests.
Sail over the lake of lava to seers hut. Get quest of finding 500 Dread knights.
Sail south, there is a whitlpool in the lava lake. Put 1 skeleton in the left slot on hero
enter the whirlpool, you loose only the 1 skeleton, do the same when returning.
On land, look at the ground where the Dread knigts are standing. If the ground is brown
the Knights will join you, collect all you can by walking in the moutains. There is 1 group
hidden in the mountains. You can collect all but one group without any fight.
Fight your way to the last group. Now at the same time you are raising a lich army. Kill all
remaining Dread knights and last the group of Blood Dragons to collect over 1500 Liches.
Return to seers hut and deliver the Dread knights. Go to questguard and deliver 1500 liches.
Continue East.

Last test quest:
The seers hut wants 200 Blood Dragons.
Continue SouthEast, at one place you can walk over the river of lava heading west.
Continue to the west until you meet a small group of visible Dragons, collect them.
From that point walk southwest, there is a hidden path, follow it to the 40 dragons who will
join. Go back out of the path and head northeast.
There is a hidden boat in the mountains in the river of lava. Set sail and head East.
Collect the 40 dragons in the lava and head far west, pick up next group of visible dragons.
Now you see a small visible part of water, here you can land. Head south and kill
the BDragons. Head directly west and collect the 40 hidden dragons. Go back to your boat and
east again. Land where you picked up the first small group of Bdragons. From that spot you head
A little northwest, to another hidden path at the end you will fight 40 more dragons to kill.
Then walk back east about 30 steps. Hidden path south, enter it and kill the first dragons.
Then continue southwest 6 steps and then southeast east about 11 steps, Last group of dragons
that will join. Go back allmost to where you entered this hidden path and head east southeast
until you find the last group of dragons to beat. Get back to Seers hut and then to the quest
guard whom wanted blood dragons defeated. Continue through monolith and then back to
Black knight of Crong and complete his quest.
Head west and pass questguard and then enter the Monolith

EPISODE 3:

Capture the mines and castle Brogand. Go and visit the farmer to the north. A path opens
to the river. Sail across the river and walk to Village of Karmika. Capture castle Morsch
and all mines when you can.
Visit the tree east of castle to collect quest. (Will not be solved until much later).
Get the quest from the old oak, north of castle."Three stones so strange and fine...."
You have been told to find Gresch the lizard. Head North and the walk west. Talk to al lizards
for fun, Gresch will be found allmost most west of the lizards. Talk to him. Go back to castle.
Head south (path is now open), when entering the swamp area, find the stone to the west,
stand in front of it to get the artifact. Get back from where you entered the swamp.
Head southeast. Exactly south of War machine factory is Gretsh path. Go there, it seems closed
but you can walk in mountains to the southeast. In this area, get the mines and visit the blue tent.
Go back to the river. Sail south and visit the questguard whom prompts you to go to the farmer.
(You must do this as this opens the path at the farmers house)

Sail back to the Garest area go to the farmers place who lived north of Garest village.
A path is now open so you can walk in the farmers crops to the forest behind.
Here you now finds Armor of Wonder.
Sail back to the questguard and give him the armor. Land on the island below. Visit the stone
for the second artifact. From this island you can water walk to east and the third stone visit
it and head back to the old oak and get the gate key.

Head south again to the swamp. Then east and pass the blue border guard. Here you will meet
Sylvia. Give gate key to the next questguard. Kill Orrin. Visit the brown tent in the south.
Which is reached through a short hidden passage.
Head back to the river, Sail north and pass the brown border guard. Be carful on the Holy ground
Pass the church and visit the Venus Blessing fountain.
Then go to the next monolith.

EPISODE 4:

Head south and leave Cloak of undead king at questguard. Get quest Breastplate from questguard
southwest and visit seers hut souteast. Follow the beach east and collect Sword of Judgement
from the skeleton. Follow the beach west and then south to the end, step on large cactus to get
Equestrianґs Gloves. Summon a boat and sail to the island east of here. Three hidden paths
the south path will give you Breastplate of brimstone. (Some Ore blocks the way in that path)
Sail straight north and land on next island. Walk to east in the middle of island, use Water
walk to cross to the other side, walk north to reveal the map. Water walk back to the island
and head north. use water walk again to reach the island north of here.
Now you will see Boots of haste. Walk against them and they will move to the west. There
are 5 correct spots to step on to get the boots. Get them and head back to the seers hut and then
Visit the red tent.

Now you can pass the red border guard East of Castle Pearl. One step after you have passed the
guard is a hidden path to the south that leads to a subterranean gate. Go there and visit
the dark blue tent. Go back up.
Village of Brangor: First capture the Castle Mancher.

South, Souteast of church is a hidden subterranean gate that leads to a boost area.

Visit all of the houses in Brangor to get the quests.

Axe of Smashing: Located in a hidden path near the waterfall, follow the beach to east

Buckler of the Gnoll King: The shield is hidden on a hidden path north of the
questguard that wants Angelic Alliance.

Sword of Sharpness: Visit the church. 1 peasant is wanted, make a free slot for peasant on hero
Set sail south of Mancher and sail southeast to the island where nothing grows. Collect
The peasant and head back to the church. Move further in the church to teleporter.
Collect the sword. *Note keep an eye open how the work is going for the peasent. Later
on you will be able to collect Armor of the damned behind Kragan the mightys grave.


1 Grand Elf: Is found on a secret path behind castle Mancher

Cape of Velocity: Sail far south and land on the beach. Walk southwest,west. You will first meet
King of dead, continue west. Here you will find a runner that gives you the cape.

Cart of Ore: Sail to the Island in center, here is a lot of empty ore. Visit the seers hut
and give him 75 000 gold for the Cart.

Assemble Angelic Alliance and give it to questguard. Capture Castle Veron.

East of Veron is a subterranean gate, visit the house here to collect the quest of Centaurs Axe.
This will not be solved until later.

Continue to the river east of Veron. Upwards the brigde is closed. Walk south and you can
cross the waterfall on foot. You now enter Rakashas territory. Find him and kill him.
Now the closed bridge is open. Continue to the north on the river, pass the questguard.
Walk until you get to a sign that says:
Southwest: Omara desert
South: Valley of the dead
Head north east.

EPISODE 5:

Visit Ogren and collect his items. Head back south and give the gate key to questguard.
Enter Death valley and continue until you ends up where you started the game.
The Shield of the Damned are now hidden behind the vulcano smoke just east from where
you are. Go around and get it. On that square you can use Town portal back to Rakashas home.
Head south and give the Shield to the questguard.

EPISODE 6:

Omara desert. Capture castle Karadesh. Capture the two castles in the desert
Visiting all the houses in the desert gives you a bunch of new quests.


Cornucopia: Is hidden behind Karadesh. Walk from north.

Mystic Orb of Mana: Is found on a small cactus (One and only) just north of the seer whom
seeks Sphere of Permanence. You have to step on the tiny cactus to get it.

Lionґs Shield of Courage: South of Castle Harshi is a oasis. In that you finds the shield

Eversmoking Ring of Sulfur:
Twelve is a number that is used twice
One for west and one for north
Mirror this and you are there.
In the center of the desert is a dry well. From the well draw two straight lines
Take 12 steps east and 12 steps south
It will take you to southwest of castle Harshi just 1 step north of a catus
and you must step on this square to get the ring.

Angel Feather Arrows: Takes you to the pyramid maze. Enter the maze and find your way through
to the Centaurs axe, start by walking south.
From entrance heading north will get you on the path to the the genie who gives you angel feather arrows.

1. In the southwest corner, walk south pass the magic plains. You are teleported.

2. Kill the Ancient Behemots and the Ghost behemots.

3. Walk to the magic plains shown on pic, then you are teleported to behind the efreet.

4. Kill the efreets. Walk back over the same magic plains again. It is now shut down and you can pass it safely.
Kill the Ghost behemots and your path to the genie is open.

5. Way out of the maze.

(Dont miss Centaurs axe while in the maze. You should have it allready if you started the maze by walking south)

Everpouring Vial of Mercury: Located in the mountains on a hidden path north of castle Sorona,
allmost straight up.

Ring of Infinite Gems: When talked to the lady in the tent. Just walk to the east tent pole
and you will have it.

Cart of Lumber: If you found Centaurs axe in the maze. Head back to East of Veron
and the subterranean gate. Deliver the axe and get the cart.

Sphere of Permanence: From castle Sorona, Head east to the mountains. There is a hidden
Monolith in the mountains. It takes you to a place which is filled with "plates"
Step on the four correct plate to open the path to the artifact.

1 Mage: Southeast of castle Harshi is a hidden path in the mountains.
A mage is waiting to join

Completing this quests and assembling the found artifacts will give you
Power of the dragonfather.

EPISODE 7:

Armor of the damned is now reachable. get it.
Head for the green monolith, visit Mantis who gives you a gate key.
Enter the subterranean gate east of mantis home to check out the prisons of the damned.
Here is also a bug-check, if you have lost Townportal? It will be replaced when in this area.
Head back the monolith. Kill Samantra, capture Castle Reona and then head east. Follow the
path up to the burning house and help her put out the fire.
Head up northwest and talk to the man in the house, then visit Shrine of magic thought (Book)
Go back to the two lever and pull one of them so the bridge rolls over the river.
Walk over the river to the island of Sky. Kill the SA south and then use Water walk to cross
the river. Continue south and then east with Water walk. Far east there are mountains in this
there is a hidden subterranean gate, enter it and visit the brown tent. Go back up and back
to the island. Capture Castle Sky if you like. Follow the east part of island the up to a house.
Visit the house and then run back over the bridge and pull the lever that withdraws the bridge.
Now you can pass the brown border gate north of castle Reona.

Visit Sarima and then walk to the stone that now are visitable (east)
Visit all stones one by one, (dont touch any gold). which will in the end realease another
of the damned. When this is done.
Open the gates and close them behind you. Which forces Polina to fight for the gold and weakens
her while progressing. Keep on moving forward this way until you can visit wizards well to
refill your magic, now it is time to take her out. Kill her and continue to the exit.
Sarima gives you the gate key.

EPISODE 8:

Town of Norab: Capture all 5 castles, begin with the most southeast

Quests:

Brugon wants Tome of Earth magic:

Priest need 1 dwarf: First you must finish the dwarfs quest who needs Statesmanґs Medal
To do this you need to pay the blasterdwarf who needs 50 000 gold. Give him that and
follow him further in the house. Then he sets of starts blasting a way through the
mountains just where the roadbuilder lives. Follow the blasterdwarf in his trail
Finally you will fight a bunch of dwarfes this gives you the Statesmanґs Medal,
Behind the dwarfs are the Sword of Judgement, grab it and go back and deliver the
medal to the dwarf who wants it. He opens up his house so you can enter a
subterranean gate. Go there and give 80 000 to the dwarf and he will join you.
Take him to the priest. Who now lets you in the church and the church cave.
Head east, visit the purple tent. From here you go north, where you find some SA
that will join you. Directly west of them are a hidden passage in the mountains
follow it to the end and you will find tome of watermagic.

The bakerwife needs Tome of water magic. Collected in the church cave.


EPISODE 9:

After visiting the purple tent you can pass the border guard near the bakerwife.
You will now head back in the area where you came when you where a Necromancer.
Deliver the sword of judgement to the old tree. Find Nagash that now is in this
area. When he is dead, head to the quest-guard that wanted him dead,
Northeast of castle Morsch. Walk into the Margob area visit the house that gives you:
"8 is for you to find.
8 is for you to bind.
Letters to be combined.
What is on Brugons mind."
If you look around in this area here and there you will end up with 8 letters.
1.C o l d f e e 8.t
Combine them and with hints you will get "Coldfeet" This is Brugons nickname.
Visit the oracle and give him that and you will get Tome of Earth magic.
Give that to Brugon whom will give you something and also a passage is opened
behind his house

EPISODE 10:

Next you will find three hidden paths. The middle one will take you to a monolith
Use water walk to pass. Next questguard wants Albin dead.
Head back to Island of Sky and kill him.
Now you can enter Orthem region. First walk norteast and capture Catle Orthem then
go down to the subterranean gate. Now you will meet another oracle. Answer is "Dragon"
Head through the gate kill the dragons you must, and kill enemy "Old Dragon"
Be careful in the Rust dragon place, the gold is a trap with 700 Rust dragons.
Pick up the gems in the south and head upwards on the east side. Go and visit Scarion
Who will prompt you to find Vial of Lifeblood for his bad health.

Continue down south and pass the questguard. Southwest of this guard is a hidden
passage to the white tent and Vial of Lifeblood. If stuck here:
there are several hidden spots that are allowed to cast magic on.

Go back and deliver the Vial of Lifeblood to Scarion. Head back south again to the
questguard that wants Vial of dragonblood. Behind it stands Scarion the great.
1 dragon with 50 000 hitpoints. I you like him, take him with you.
Cast Town portal to castle Reona. Head north to the border guard.

EPISODE 11:

Talk to the man in the house that gives you a quest from Mantis.
You are given: 2, 1, 18, 15, 14, This are matching number of letters in the alpabet.
Which gives you "baron"
Find out which plate matches this letters and step on them in the correct sequence.
When you are done, go to the blue orb and the road opens to the north. Visit the 4 signs
Capture the castle and go to subterranean gate. Head south, visit the skeleton (Ogren)
To get a key. when you do you are suprised by Bruno. He posses Armageddons blade.
Dont stand on evil ground during fight. Kill him and continue down south.
Visit the black tent and head west.

EPISODE 12.

You now see a sign: West: White Mountains North: Dead hills
Continue to white mountains (west) Next sign says: Green djungle. Dont go in there continue
north and in to Water swamp. Now you see a black peek in the mountains. go there from
the north and you will get an artifact. Go into the water swamp, continue north and west
until you cant go no further, summon boat and sail to the other side. Head south and
you will see a white peek, climb it for next artifact. Go back to the first sign you saw
after the questguard. Head north, where the path splits up in two, head west, continue
into the "Green djungle" until you have climbed the green peek.
Assemble the three newly found artifacts. Go back and head north to the questuard.

Continue to "Dead Hills" Boost your hero and visit the skeleton. Go back and head to
Wikins hills. Western Wikins hills will boost you more. Give Bow of the Sharpshooter, that
you found in Sylvias remains to the questguard further west.
Next there are two paths. Start on the northern path just a few steps. There is a secret
path in middle of the mountains. Then you reach another questguard. After that, the path
splits up into three paths and sign that says:
North: TEESA
East: ATETT
South: KHAPH
If you read up to down from left you will get "TAKE THE EAST PATH"
The other two are deadly.

EPISODE 13:

All that remains is to defeat Karligan. Three heroes will start the fight for you. They
will come one by one and. Play them all wisely and there should be no problem.

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