Author: Michal , 02-05-2024 19:20

average - Planeswalkers - Heroes 3 map

too long, too tedious, it's hard to get to the green one. more...


Author: Rastislav Wolf (Slovensko), 02-05-2024 15:52

Krásna krajina - A Beautiful Land - Heroes 4 map

ok more...


Author: Katechkin (Saint-Petersburg), 02-05-2024 14:01

Super! - Архипелаг Энрот (Archipelago Enroth) - Heroes 3 map

Очень качественно прорисованная карта! Сразу видны старания. Особенно понравились атмосферные места, создающие впечатление деревень, гаваней, городов. Визуал мне чем-то напомнил мой любимый Disciples. Одним словом, супер! more...


Author: Dion (Athens, Greece), 02-05-2024 10:12

Access to the underworld - 007 meets Dr. No 2020 - Heroes 3 map

I've managed to fly over the pond in northwest and now I'm in 28,2,0. I can find access portal or access to underworld, nor I can reach the necropolis on the east at 61,1,0! This map is masterpiece, please help! more...


Author: Katechkin (Saint-Petersburg), 01-05-2024 22:41

The map Aeten Nomere has been updated! - Aeten Nomere - Heroes 3 map

The map has been updated to version 1.91!
-Several new events have been added.
-Added a possibility to play Factory (2nd and 8th players).

Карта обновлена до версии 1.91!
-Добавлено несколько новых событий.
-Добавлена возможность играть за Фабрику (2-ой и 8-ой игроки).
more...


Author: Sasha (Canada), 01-05-2024 18:16

Yellow two way portal - Portishead - Way Home - Heroes 3 map

Wow, I was in the airship but was not able to figure out that path. Thanks a lot for your help more...


Author: VAD , 01-05-2024 14:02

Revenge from the Swamp - Revenge from the Swamp - Heroes 3 map

Отличная работа! more...


Author: Sulim81 (Poland), 01-05-2024 13:40

:) - Portishead - Way Home - Heroes 3 map

Need to get to airship yard at 56, 31 and then fly to portal via path which starts next to Tower city at 26,34. Just follow green bushes, there is a hint in the storyline.
To get to airship yard area you need to have diplomat's ring, which you get from a hut at 10,115 . All coordinates are for
more...


Author: Sikira (Japan), 01-05-2024 08:06

Sanquinary Ascension - Sanquinary Ascension - Heroes 5 map

Good more...


Author: Kanczo (Poland), 01-05-2024 01:21

. - Black Sails - Heroes 3 map

Wiem juz ogarnąłem, ale dzięki wielkie, dobrze że są jeszcze osoby co pomogą;) more...


Author: Sulim81 (Poland), 01-05-2024 01:11

:) - Black Sails - Heroes 3 map

1. Sciągasz mapę.
2. Kopiujesz do katalogu MAPS w katalogu głównym Hirosów.
3. Rozpakowujesz.
4. Odpalasz grę, wybierasz single scenarios i powinieneś mieć nową mapę widoczną na liście.
5. Jeśli ściągasz mapy na HOTA musisz mieć zainstalowany dodatek do Hirosów Horn of the Abyss. Mapy do wersjiS
more...


Author: Sasha (Canada), 01-05-2024 00:20

Yellow two way portal - Portishead - Way Home - Heroes 3 map

I guess I am getting there but would need more help to find a way to reach orange two way portal. I cleaned up level and need to go to the underworld. more...


Author: Sulim81 (Poland), 30-04-2024 22:53

Restart - The Devil Beneath You - Heroes 3 map

I restarted map and now I see why Roland is important, hell a lot of crusaders. Now Im struggling with Sandro, all minions are down.
Amazing map.
more...


Author: 32167 , 30-04-2024 16:10

Done - The Devil Beneath You - Heroes 3 map

Once again, thank you so much for such a thoughtful map.
We look forward for your new creation!
more...


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Heroes3 - Your opinions about Journey for life - map rating = 15 Likes

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   Download map -> Journey for life

Heroes 3: In the Wake of Gods

All is black, the scene is set, you wake up from a dreamless sleep. But something is very wrong.

Added: 03-02-2018


Heroes 3 maps: Heir to a Lost Throne | War from the Grave | Эквилибриум | Battle Arena


| 1-30 | 31-60 | 61-90 | 91-120 | 121-150 | 151-180 | 181-210 |

Author: Grumbler (Russia), 04-05-2011 03:08
Sphere of Permanence
I cant find Sphere of Permanence, the hint is too difficult for me :(


Author: RBZ (ICELAND), 04-05-2011 01:07
100 MERCURY
WHERE ARE THE 100 MERCURIES? I'VE SEARCHED EVERYWHERE!


Author: Kshaa-q (Poland), 03-05-2011 23:28
Novik
(jezeli po skonczeniu mapy jeszcze tu kiedys wpadniesz) Mam do Ciebie prosbe o dwa slowa na temat WOG-a - moj staz z tymi opcjami jest praktycznie zerowy. Chodzi mi o to czy po wklejeniu mapy z tym dodatkowym plikiem dat. powinienem jeszcze interesowac sie opcjami i ustawieniami WOG do ktorych mozna wejsc z ekranu wyboru mapy, czy tez wszystkie te opcje sa zapisane przez autora w tym pliku dat. i mi pozostaje tylko klikniecie START? Nie lubie w grze zbytnich ulatwien, ale tez nie chcialbym przeoczyc czegos co moze mi uniemozliwic ukonczenie gry. Dzieki za poswiecony czas. Powodzenia w innych grach.


Author: Ernad (Bosnia), 03-05-2011 21:10 Like
Brugons nickname
I need Brugons nickname, I have laters o,e,e,f,c,d maybe t , but my English is wery poor so I can not solve the riddle.
Please halp me.


Author: Ernad (Bosnia), 03-05-2011 05:36 Like
I found
I found Cart of Lumber, no need halp for now!!!


Author: Ernad (Bosnia), 03-05-2011 05:23 Like
Cart of Lumber
I cant find Cart of Lumber, please halp me Baron!

Btw GREAT MAP AGAIN


Author: Baron (S), 02-05-2011 22:27
Finished
Good to hear Novik :)
And thanks for your support.


Author: Novik (Poland), 02-05-2011 21:23 Like
Finished
I passed this map in the 18th months.
The map is one of my favorites. Fights weren't difficult, but story is amazing and ERM scripts... perfect! :)
Rating 10/10.
I hope for more maps of yours in the future.


Author: Baron (S), 02-05-2011 18:24
Hmm.
I have send you a mail.


Author: Kshaa-q (Poland), 02-05-2011 18:15
Baron
Did You think over about EVERY possible move during "500 vampire lords" quest? I don't want to spoil the game to other player, so if You don't know what I mean, I can send You details in e-mail (darekan@interia.pl) . My question came to my mind after reading Novik's post about liches. I need to be sure I play exactly with Your idea, or, maybe, kind of Your overlook makes my game easier...


Author: Baron (S), 02-05-2011 11:36
Armor of wonder.
The trigger is the questguard that seeks it in the river. The idea is: Without visiting that questguard you cant know what to search for.


Author: Slavi (Bulgaria), 02-05-2011 11:12
Armor of wonder
OK, I walked over the whole farmers village and didn't find the armor? Where is it exactly? Or it must appear after i kill that lizard that tells me to come back?


Author: Baron (S), 01-05-2011 21:31
Game
Armor of wonder: I have answered two times allready in here. The Questguard tells you to go back to the farmers place.

100 crystal: Just search the small area, there are terrains that normally is not passable.

Endless bag of gold?:
The seer asks actually for Endless Sack of gold, not bag of gold. I have send you a mail.


Author: hary (Bulgaria), 01-05-2011 21:04 Like
Seer hut
The one that asks for endless bag of gold ( which i have ) . 10 hints divided by 2 and 8 hints divided by 2 . i got south,west,north,wes t and 2 signs that say ?lcabk and ?lohe ( which looks to me like black hole ) .I am stuck here , do i have to dig to get the gate key ? where ? Please help


Author: Elan Liar (Tallinn, Estonia), 01-05-2011 16:19
Thanks, Baron
One of the very best maps ever made.


Author: Greenhell, 01-05-2011 15:53
Where to hell....
I can't find 100 cristal.
Any help or hints would be much appreciated:)


Author: xRox ($country), 01-05-2011 14:56
Armor of Wonder
Armor of Wonder, WHERE exactly


Author: Baron (S), 01-05-2011 13:05
Map
There has been some issues with the map, few luckely, but i THINK they are gone now. The best thing to do would to have, say 5 people testing the map before releasing it. But thats a luxury i dont have. The possibility to walk back (earlier version) when Cloak of the undead king was assembled, I never thought of the turning back option as i allways advanced when playing, i should have, but missed. The ghost bug, that was a little harder. I dont lie if i say i have played that part 20 times, and not once got into any problems with that 1 ghost. The game acts different on different computers and players play differently, which makes some issues very hard to find. This map is the most complex i have build so far and has so many places where things could go wrong. I narrowed the most of this places before release, but there will allways be some that are overlooked.

Thanks Kshaa-q
Enjoy the map


Author: Kshaa-q (Poland), 01-05-2011 11:50
Baron
Thanks bro'! Great adventure. It's always nice to play like necromancer and make a little mess around ;-)


Author: Kshaa-q (Poland), 01-05-2011 11:47
Novik
Dzieki. Jednym slowem wciaz jestem w grze. Kiedy widze te informacje o nowych wersjach mapy, nigdy nie mam pewnosci, czy to ze utknalem wynika z brakow mojej gry, czy mapy. Mialem juz niebieski namiot, ale za nim niewiele pogralem. Okazuje sie, ze "kluczowym kluczem" jest Armor of Wonder, a nie Nagash. Mam go i plyne rzeka na poludnie. Powodzenia!


Author: Novik (Poland), 01-05-2011 09:29 Like
Kshaa-q
I will write in Polish. Nie musisz zabic Nagash, bedziesz musial ja zabic dopiero w 9 epizodzie. Teraz musisz zdobyc jasnoniebieski klucznik, ktory jest na dole mapy od zamku z hydrami. Musisz stanac przed kamieniem ktory jest pod Fabryka Machin Wojennych, zeby otworzylo Ci sie przejscie. Pozniej idziesz po zielony klucznik, ktory jest na prawo od niebieskiego klucznika. Gdy zdobedziesz klucznik, plyniesz rzeka w gore i tam masz monolit wejscia, ktory Cie przeniesie w dalsze przygody :)


Author: Baron (S), 01-05-2011 05:24
Info
An:
To get 380 ghost, you need to use your ghost in the fights. The ghost attracts souls when it kills. Its a little tricky at the beginnning, Attack a skeleton with 1 hitpoint left. Retreat, then do it again.

Kshaa-q
There is nothing wrong at this stage. You will not find Nagash until later. That questguard is not your way to go right now, find another.


Author: Kshaa-q (Poland), 01-05-2011 04:04
Nagash
Friends, where is he/she? Novik wrote "near lizard Gresch" (in 9. episode). I'm in 3. episode, I have to kill Nagash to open the gate, but can't find him/her. And Gresch disappear from map, too (but I don't need him/her). Is there something wrong, Baron? Help... Is Nagash visible, or I should check inch by inch?


Author: An ($country), 01-05-2011 00:50
1
How to find 380 ghosts in the first part?


Author: xRox ($country), 30-04-2011 22:25
x
tibi gate key ? la capitoloul 3 ca acolo m-am impotmolit si eu ;)


Author: Novik (PL), 30-04-2011 19:39 Like
Nagash
I found her near a lizard Gresch. Thanks Baron.


Author: Baron (S), 30-04-2011 19:23
Nagash
Check the area you once had, especially
in the river between Karmika and Garest


Author: Novik (PL), 30-04-2011 19:15 Like
I'm stuck
I'm in 9 episode. I must kill Nagash to pass Quest Guard. Where I find her or what can I do?

  Andrei (Oxford) writes:
01-08-2020 22:02

Mr - Journey for life

Same problem here, cant find Nagash anywhere.


  Andrei (Oxford) writes:
01-08-2020 22:28

Mr - Journey for life

Found him!

There is an area accessible only by boat within the mountains close to where Grensch is hiding.



Author: Baron (S), 30-04-2011 19:06
Old oak
Have you talked to the old oak. I guess you have. Sail the river down south, and talked to the questguard. He tells you what to do. Complete the old oak quest.


Author: tibi (Romania), 30-04-2011 17:35
Gate key, im stuck
were do i find the gate key , i have to go to a priest but i cant find him.


| 1-30 | 31-60 | 61-90 | 91-120 | 121-150 | 151-180 | 181-210 |

Journey for life walkthrough

EPISODE 1:

Collect all skills and go to castle Rook, wait 1 day. Purchase Spellbook.
Attack skeletons, make a skeleton hencheman, dont loose commander or hencheman.
Renew your spellpoints, sail over lake and kill skeletons.
Let the ghost join you, attack next skeletons. In fight, attack with hencheman
or commander, check the enemies remaining hitpoints, if only 1 hitpoint is left,
attack with ghost to make it grow. Use the ghost to hit and run. Dont loose it.

Four seers hut, first two of them easy. the other two, one tells you to walk in lava,
south of hut there is passable lava, go there. The fourth says: "The fourth is to find
what seems not to be found" The mountains, just a little Northeast of hut is passable.
Assemble Armor of the damned and drink from well. Continue by killing the three skeleton
guards and collecting as many ghost as possible (not many) have spellpoints at all the time.

Visit the black minotaur. There are two hellhounds that will join, find first at east
without any fights, leave it at the questguard, not minotaur, so you can pass,
find the other hellhound west of minotaur, kill the hellhounds guards that block your way,
this is the only group that need to be killed right now, keep spellpoints all the time.
Collect the dog and Vampires cowl.
Next questguard needs 380 ghosts. Find two groups of skeltons only. Kill them and use the
ghost as much as possible. Continue with Skeleton warriors and so on. If more ghosts are
needed there is a hiding group of skeletons in the volcano smoke. If this is not enough,
head back south and kill the remaining hellhounds, which you should do anyway, fights are
now very easy.

Talk to Black knight of Crong to receive his quest.
Then go to next seers hut and for your first test quest:
"Take the good for the bad and the bad for the good" Meaning differently. A troop of marksmen
can be considered as good, then dont fight them, take the other path. Checking what ground
troops are standing on can be another. Collect the 505 Vampire lords and deliver them,
visit well.

Second test quest: Find 700 ghosts, you receive water walk when approaching area. use it to pass.
First 100 ghosts will come directly. Next there is a message about the silence, continue east
You will pass one lake to the south and one to the north. Nothing here, continue straight east.
Allmost as far east you can get there is lake, use WW to walk over it and collect Dead man boots
Go back west 8 steps from where the boots where, head south, use WW on lake collect next
100 ghosts. Head back west again and south when you can, the first lake contains 100 more ghosts.
Go east, you will hear "sound of some steps". After the fake well, head south east to next
lake. Use WW again, in the middle of lake, take one step north to collect 100 more ghosts.
pass lake and continue South. WW next lake, visible 100 ghosts, collect them.
They say: "Are you running low on spell points?." South of the ghosts there is a hidden path
that leads to a real wizards well. Go back over the lake and head west. First visible lake
to south contains 100 more ghosts, now we have 600. From this lake head northwest.
WW on next lake 100 more ghosts. Return to seers hut and get the gate key, fill up spellpoints.

Third test quest: "I am Xsi the braineater. I will charge you with a mind quest.
10 hints divided by 2. 8 hints dived by 2, will give you letters to turn and change for
the direction to take. The hints solutions will be muliplied by 8. 2 hints will be given
from where to start when finished"
Go and visit all the signs in the area. One word is connected with its number as word number
first word will contain: 1.H, 1.T, 1.S, 1.O, 1.U. Rearrange it and you will have 1.South
"2 hints will be given from where to start when finished"
They are: ? lcabk and ?. lohe. Rearranged gives us Black hole.
"The hints solutions will be muliplied by 8", Meaning 8x
When all letters are collected and combined as they should it gives us.
Start at the small Black hole.
1. 8 steps south.
2. 8 steps West
3. 8 steps North
4. 8 steps West, Will lead you to "Sack of gold"

EPISODE 2:

Fourth test quest:
Contains 3 quests.
Sail over the lake of lava to seers hut. Get quest of finding 500 Dread knights.
Sail south, there is a whitlpool in the lava lake. Put 1 skeleton in the left slot on hero
enter the whirlpool, you loose only the 1 skeleton, do the same when returning.
On land, look at the ground where the Dread knigts are standing. If the ground is brown
the Knights will join you, collect all you can by walking in the moutains. There is 1 group
hidden in the mountains. You can collect all but one group without any fight.
Fight your way to the last group. Now at the same time you are raising a lich army. Kill all
remaining Dread knights and last the group of Blood Dragons to collect over 1500 Liches.
Return to seers hut and deliver the Dread knights. Go to questguard and deliver 1500 liches.
Continue East.

Last test quest:
The seers hut wants 200 Blood Dragons.
Continue SouthEast, at one place you can walk over the river of lava heading west.
Continue to the west until you meet a small group of visible Dragons, collect them.
From that point walk southwest, there is a hidden path, follow it to the 40 dragons who will
join. Go back out of the path and head northeast.
There is a hidden boat in the mountains in the river of lava. Set sail and head East.
Collect the 40 dragons in the lava and head far west, pick up next group of visible dragons.
Now you see a small visible part of water, here you can land. Head south and kill
the BDragons. Head directly west and collect the 40 hidden dragons. Go back to your boat and
east again. Land where you picked up the first small group of Bdragons. From that spot you head
A little northwest, to another hidden path at the end you will fight 40 more dragons to kill.
Then walk back east about 30 steps. Hidden path south, enter it and kill the first dragons.
Then continue southwest 6 steps and then southeast east about 11 steps, Last group of dragons
that will join. Go back allmost to where you entered this hidden path and head east southeast
until you find the last group of dragons to beat. Get back to Seers hut and then to the quest
guard whom wanted blood dragons defeated. Continue through monolith and then back to
Black knight of Crong and complete his quest.
Head west and pass questguard and then enter the Monolith

EPISODE 3:

Capture the mines and castle Brogand. Go and visit the farmer to the north. A path opens
to the river. Sail across the river and walk to Village of Karmika. Capture castle Morsch
and all mines when you can.
Visit the tree east of castle to collect quest. (Will not be solved until much later).
Get the quest from the old oak, north of castle."Three stones so strange and fine...."
You have been told to find Gresch the lizard. Head North and the walk west. Talk to al lizards
for fun, Gresch will be found allmost most west of the lizards. Talk to him. Go back to castle.
Head south (path is now open), when entering the swamp area, find the stone to the west,
stand in front of it to get the artifact. Get back from where you entered the swamp.
Head southeast. Exactly south of War machine factory is Gretsh path. Go there, it seems closed
but you can walk in mountains to the southeast. In this area, get the mines and visit the blue tent.
Go back to the river. Sail south and visit the questguard whom prompts you to go to the farmer.
(You must do this as this opens the path at the farmers house)

Sail back to the Garest area go to the farmers place who lived north of Garest village.
A path is now open so you can walk in the farmers crops to the forest behind.
Here you now finds Armor of Wonder.
Sail back to the questguard and give him the armor. Land on the island below. Visit the stone
for the second artifact. From this island you can water walk to east and the third stone visit
it and head back to the old oak and get the gate key.

Head south again to the swamp. Then east and pass the blue border guard. Here you will meet
Sylvia. Give gate key to the next questguard. Kill Orrin. Visit the brown tent in the south.
Which is reached through a short hidden passage.
Head back to the river, Sail north and pass the brown border guard. Be carful on the Holy ground
Pass the church and visit the Venus Blessing fountain.
Then go to the next monolith.

EPISODE 4:

Head south and leave Cloak of undead king at questguard. Get quest Breastplate from questguard
southwest and visit seers hut souteast. Follow the beach east and collect Sword of Judgement
from the skeleton. Follow the beach west and then south to the end, step on large cactus to get
Equestrianґs Gloves. Summon a boat and sail to the island east of here. Three hidden paths
the south path will give you Breastplate of brimstone. (Some Ore blocks the way in that path)
Sail straight north and land on next island. Walk to east in the middle of island, use Water
walk to cross to the other side, walk north to reveal the map. Water walk back to the island
and head north. use water walk again to reach the island north of here.
Now you will see Boots of haste. Walk against them and they will move to the west. There
are 5 correct spots to step on to get the boots. Get them and head back to the seers hut and then
Visit the red tent.

Now you can pass the red border guard East of Castle Pearl. One step after you have passed the
guard is a hidden path to the south that leads to a subterranean gate. Go there and visit
the dark blue tent. Go back up.
Village of Brangor: First capture the Castle Mancher.

South, Souteast of church is a hidden subterranean gate that leads to a boost area.

Visit all of the houses in Brangor to get the quests.

Axe of Smashing: Located in a hidden path near the waterfall, follow the beach to east

Buckler of the Gnoll King: The shield is hidden on a hidden path north of the
questguard that wants Angelic Alliance.

Sword of Sharpness: Visit the church. 1 peasant is wanted, make a free slot for peasant on hero
Set sail south of Mancher and sail southeast to the island where nothing grows. Collect
The peasant and head back to the church. Move further in the church to teleporter.
Collect the sword. *Note keep an eye open how the work is going for the peasent. Later
on you will be able to collect Armor of the damned behind Kragan the mightys grave.


1 Grand Elf: Is found on a secret path behind castle Mancher

Cape of Velocity: Sail far south and land on the beach. Walk southwest,west. You will first meet
King of dead, continue west. Here you will find a runner that gives you the cape.

Cart of Ore: Sail to the Island in center, here is a lot of empty ore. Visit the seers hut
and give him 75 000 gold for the Cart.

Assemble Angelic Alliance and give it to questguard. Capture Castle Veron.

East of Veron is a subterranean gate, visit the house here to collect the quest of Centaurs Axe.
This will not be solved until later.

Continue to the river east of Veron. Upwards the brigde is closed. Walk south and you can
cross the waterfall on foot. You now enter Rakashas territory. Find him and kill him.
Now the closed bridge is open. Continue to the north on the river, pass the questguard.
Walk until you get to a sign that says:
Southwest: Omara desert
South: Valley of the dead
Head north east.

EPISODE 5:

Visit Ogren and collect his items. Head back south and give the gate key to questguard.
Enter Death valley and continue until you ends up where you started the game.
The Shield of the Damned are now hidden behind the vulcano smoke just east from where
you are. Go around and get it. On that square you can use Town portal back to Rakashas home.
Head south and give the Shield to the questguard.

EPISODE 6:

Omara desert. Capture castle Karadesh. Capture the two castles in the desert
Visiting all the houses in the desert gives you a bunch of new quests.


Cornucopia: Is hidden behind Karadesh. Walk from north.

Mystic Orb of Mana: Is found on a small cactus (One and only) just north of the seer whom
seeks Sphere of Permanence. You have to step on the tiny cactus to get it.

Lionґs Shield of Courage: South of Castle Harshi is a oasis. In that you finds the shield

Eversmoking Ring of Sulfur:
Twelve is a number that is used twice
One for west and one for north
Mirror this and you are there.
In the center of the desert is a dry well. From the well draw two straight lines
Take 12 steps east and 12 steps south
It will take you to southwest of castle Harshi just 1 step north of a catus
and you must step on this square to get the ring.

Angel Feather Arrows: Takes you to the pyramid maze. Enter the maze and find your way through
to the Centaurs axe, start by walking south.
From entrance heading north will get you on the path to the the genie who gives you angel feather arrows.

1. In the southwest corner, walk south pass the magic plains. You are teleported.

2. Kill the Ancient Behemots and the Ghost behemots.

3. Walk to the magic plains shown on pic, then you are teleported to behind the efreet.

4. Kill the efreets. Walk back over the same magic plains again. It is now shut down and you can pass it safely.
Kill the Ghost behemots and your path to the genie is open.

5. Way out of the maze.

(Dont miss Centaurs axe while in the maze. You should have it allready if you started the maze by walking south)

Everpouring Vial of Mercury: Located in the mountains on a hidden path north of castle Sorona,
allmost straight up.

Ring of Infinite Gems: When talked to the lady in the tent. Just walk to the east tent pole
and you will have it.

Cart of Lumber: If you found Centaurs axe in the maze. Head back to East of Veron
and the subterranean gate. Deliver the axe and get the cart.

Sphere of Permanence: From castle Sorona, Head east to the mountains. There is a hidden
Monolith in the mountains. It takes you to a place which is filled with "plates"
Step on the four correct plate to open the path to the artifact.

1 Mage: Southeast of castle Harshi is a hidden path in the mountains.
A mage is waiting to join

Completing this quests and assembling the found artifacts will give you
Power of the dragonfather.

EPISODE 7:

Armor of the damned is now reachable. get it.
Head for the green monolith, visit Mantis who gives you a gate key.
Enter the subterranean gate east of mantis home to check out the prisons of the damned.
Here is also a bug-check, if you have lost Townportal? It will be replaced when in this area.
Head back the monolith. Kill Samantra, capture Castle Reona and then head east. Follow the
path up to the burning house and help her put out the fire.
Head up northwest and talk to the man in the house, then visit Shrine of magic thought (Book)
Go back to the two lever and pull one of them so the bridge rolls over the river.
Walk over the river to the island of Sky. Kill the SA south and then use Water walk to cross
the river. Continue south and then east with Water walk. Far east there are mountains in this
there is a hidden subterranean gate, enter it and visit the brown tent. Go back up and back
to the island. Capture Castle Sky if you like. Follow the east part of island the up to a house.
Visit the house and then run back over the bridge and pull the lever that withdraws the bridge.
Now you can pass the brown border gate north of castle Reona.

Visit Sarima and then walk to the stone that now are visitable (east)
Visit all stones one by one, (dont touch any gold). which will in the end realease another
of the damned. When this is done.
Open the gates and close them behind you. Which forces Polina to fight for the gold and weakens
her while progressing. Keep on moving forward this way until you can visit wizards well to
refill your magic, now it is time to take her out. Kill her and continue to the exit.
Sarima gives you the gate key.

EPISODE 8:

Town of Norab: Capture all 5 castles, begin with the most southeast

Quests:

Brugon wants Tome of Earth magic:

Priest need 1 dwarf: First you must finish the dwarfs quest who needs Statesmanґs Medal
To do this you need to pay the blasterdwarf who needs 50 000 gold. Give him that and
follow him further in the house. Then he sets of starts blasting a way through the
mountains just where the roadbuilder lives. Follow the blasterdwarf in his trail
Finally you will fight a bunch of dwarfes this gives you the Statesmanґs Medal,
Behind the dwarfs are the Sword of Judgement, grab it and go back and deliver the
medal to the dwarf who wants it. He opens up his house so you can enter a
subterranean gate. Go there and give 80 000 to the dwarf and he will join you.
Take him to the priest. Who now lets you in the church and the church cave.
Head east, visit the purple tent. From here you go north, where you find some SA
that will join you. Directly west of them are a hidden passage in the mountains
follow it to the end and you will find tome of watermagic.

The bakerwife needs Tome of water magic. Collected in the church cave.


EPISODE 9:

After visiting the purple tent you can pass the border guard near the bakerwife.
You will now head back in the area where you came when you where a Necromancer.
Deliver the sword of judgement to the old tree. Find Nagash that now is in this
area. When he is dead, head to the quest-guard that wanted him dead,
Northeast of castle Morsch. Walk into the Margob area visit the house that gives you:
"8 is for you to find.
8 is for you to bind.
Letters to be combined.
What is on Brugons mind."
If you look around in this area here and there you will end up with 8 letters.
1.C o l d f e e 8.t
Combine them and with hints you will get "Coldfeet" This is Brugons nickname.
Visit the oracle and give him that and you will get Tome of Earth magic.
Give that to Brugon whom will give you something and also a passage is opened
behind his house

EPISODE 10:

Next you will find three hidden paths. The middle one will take you to a monolith
Use water walk to pass. Next questguard wants Albin dead.
Head back to Island of Sky and kill him.
Now you can enter Orthem region. First walk norteast and capture Catle Orthem then
go down to the subterranean gate. Now you will meet another oracle. Answer is "Dragon"
Head through the gate kill the dragons you must, and kill enemy "Old Dragon"
Be careful in the Rust dragon place, the gold is a trap with 700 Rust dragons.
Pick up the gems in the south and head upwards on the east side. Go and visit Scarion
Who will prompt you to find Vial of Lifeblood for his bad health.

Continue down south and pass the questguard. Southwest of this guard is a hidden
passage to the white tent and Vial of Lifeblood. If stuck here:
there are several hidden spots that are allowed to cast magic on.

Go back and deliver the Vial of Lifeblood to Scarion. Head back south again to the
questguard that wants Vial of dragonblood. Behind it stands Scarion the great.
1 dragon with 50 000 hitpoints. I you like him, take him with you.
Cast Town portal to castle Reona. Head north to the border guard.

EPISODE 11:

Talk to the man in the house that gives you a quest from Mantis.
You are given: 2, 1, 18, 15, 14, This are matching number of letters in the alpabet.
Which gives you "baron"
Find out which plate matches this letters and step on them in the correct sequence.
When you are done, go to the blue orb and the road opens to the north. Visit the 4 signs
Capture the castle and go to subterranean gate. Head south, visit the skeleton (Ogren)
To get a key. when you do you are suprised by Bruno. He posses Armageddons blade.
Dont stand on evil ground during fight. Kill him and continue down south.
Visit the black tent and head west.

EPISODE 12.

You now see a sign: West: White Mountains North: Dead hills
Continue to white mountains (west) Next sign says: Green djungle. Dont go in there continue
north and in to Water swamp. Now you see a black peek in the mountains. go there from
the north and you will get an artifact. Go into the water swamp, continue north and west
until you cant go no further, summon boat and sail to the other side. Head south and
you will see a white peek, climb it for next artifact. Go back to the first sign you saw
after the questguard. Head north, where the path splits up in two, head west, continue
into the "Green djungle" until you have climbed the green peek.
Assemble the three newly found artifacts. Go back and head north to the questuard.

Continue to "Dead Hills" Boost your hero and visit the skeleton. Go back and head to
Wikins hills. Western Wikins hills will boost you more. Give Bow of the Sharpshooter, that
you found in Sylvias remains to the questguard further west.
Next there are two paths. Start on the northern path just a few steps. There is a secret
path in middle of the mountains. Then you reach another questguard. After that, the path
splits up into three paths and sign that says:
North: TEESA
East: ATETT
South: KHAPH
If you read up to down from left you will get "TAKE THE EAST PATH"
The other two are deadly.

EPISODE 13:

All that remains is to defeat Karligan. Three heroes will start the fight for you. They
will come one by one and. Play them all wisely and there should be no problem.

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