Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 5 random map generator

Tapani's Heroes 5 Random Map Generator new!!!

Download -> Tapani's Heroes 5 Random Map Generator new!!! - 141 kb

Changes include:

  • I have attempted tweaking the monster strengths for smaller maps and for lower strength settings. They are probably better now than before, but I am sure there are things that still needs tweaking. Also the omfg setting has undergone an astronomical increase in strength... beware!
  • Added setting to disable joiners.
  • Increased branchiness on smaller maps.
  • Bug fixes: snow can no longer occur on non-hof maps (maybe unless chosen as starting terrain :-)
  • Sand starting terrain no longer cause the rmg to crash.

I have not added unguarded (or clustered) resources yet, maybe later this week.. also I'll see if I can do something about additional castles.

The thing is that we play on the largest maps with the heaviest monsters possible, so any opinions for the smaller maps are welcome (like many of you have already given).
I ask you to be specific, like:
"Using map size 216x126 and extra hairy monsters, we got 1200 succubus guarding a town. Thats way too many! More like 300 would have been sensible."
The thing is that we play on 216 or larger, using hairy up to omfg monsters so those are the settings that has seen the most tweaking.

MAP SIZE

The largest settings might take some time to generate, sometimes several hours. This is due to sloppy programming and a lack of clever algorithms for some of the involved problems. :-(

176x176 and 216x216 should be manageable in a few minutes on a semi-modern computer. A 176x176 takes usually takes only a few seconds on my 3.2GHz PC.

MONSTERS

First, note that when playing on heroic settings all monsters are ~50% larger than in the editor. Also, on heroic all stacks grow 11% per week.

On "normal" most monster stacks are pack-lots
on "strong" lots to horde
on "very strong" most are close to throngs.

The "hairy" and above settings should be played only be expert players who know what they are getting into. Playing extra hairy on heroic will likely to require you to pound through a swarm or a zound of upgraded lvl 7:s

On OMFG setting, there might be even legions of level 7s out on the map. You have been warned :-)

Also note that the map size does not affect the size of the largest stack - the stack sizes are determined by ther relative distances to the starting areas.

RESOURCES

Doesn't affect that much. Richer gives generally more of everything on the map. We prefer to play on "poor".

FAIRNESS

Basic fairness means: isomorphic maps (that is, for each area there is an corresponding area for the opponent) with similar objects. The number and kind of objects may vary. For instance if you encounter an area with several stat-improving buildings (like marletto tower), your opponent will have at least some stat-improving building in his corresponding area as well.

Also on basic fairness, both sides receives equal number of towns (throughout the map), roughly the same mines, and roughly the same objects in the starting areas.

Advanced fairness: both sides have the same border guards between areas, and also, exactly the same guards guarding the key objects in the starting area (like wood and ore mines).

Expert fairness: the "too fair to be fun" setting. Both sides get exactly the same objects in their corresponding areas, as well as similar guards (as above). The main difference is which artifacts you find, this setting only guarantee the same number of say relics in the corresponding areas.

Disable instant travel/fly

Disables the fly artifacts as well as the instant travel spell.

Terrain settings

This is just for aesthetics, if one of you is going to play inferno it is nicer to select "lava" as his(her) terrain. This causes all areas having a town of player 1:s alignment to have the specified terrain.

Browse

You can rename the map file, as well as set the file format for it. The default filenames are chosen in a way that the newest map will appear topmost in the list of maps displayed by the game.

Written by Tapani Utriainen


Other Heroes 5 random map generator

Generation of pseudo-casual Heroes 5 maps by means of mod and script commands. The Map of the size 136x136 (big) with a pseudo-casual arrangement of castles, mines, abilities, treasuries and other objects as a result turns out. The landscape - mountains and woods, and water is not present a vault. It is possible to set from 2 up to 8 players.

The instruction on installation and generation of maps for Heroes 5

I) Download archive (30 kb), unpack and copy file RandomMap.pak in a folder/data installed Heroes V. By That mod it is installed (it is standard procedure of installation mod).

II) Now it is necessary to activate an opportunity of input of console commands (if at you it is not made yet). With this purpose open in any text editor a file autoexec.cfg (is in a folder/profiles) and in its most end (after mainmenu) since a new line add
setvar dev_console_password = schwinge-des-todes

III) Start Heroes V. Begin single game (SinglePlayer) and choose a map with name Random map (do not forget to put a tick opposite " to show MultiPlayer maps ", differently you will not see this map in the list). After loading you will appear on absolutely empty map with two castles. Now it is necessary to generate a pseudo-casual map. With this purpose activate the console (having pressed on the keyboard on a key ~ or `), type in @Run (x) and press Enter. Instead of x it is necessary to enter quantity of players - from 2 up to 8. Wait some time, the map (3-4 minutes on Pentium IV 2.66 GHz) will not be generated yet. Leave "Heroes".

IV) Again start Heroes V. Now you can just play on the generated casual map in any mode (SinglePlayer or MultiPlayer).

The NOTE 1. is two useful script commands which can be applied to testing a map. With this purpose after generation of a map and start Heroes V it is necessary to choose a mode of single game (SinglePlayer) and to load map Random map (as in mode MultiPlayer script commands are blocked in "Heroes", since version 1.2). Further from the console it is possible to enter following commands:
@ClearFog () - to open all map
@Dragons () - to give all heroes on 1000 black dragons

The NOTE 2. All described above procedure "are absolutely painless" also change nothing in earlier installed files Heroes V. As a result of all these manipulations simply there are three "superfluous" files, responsible for a generated pseudo-casual map. It is file RandomMap.pak (which you earlier have copied in a folder/data) and files map-tag.xdb and S6.xdb in subdirectory maps/multiplayer/S6. All can be removed these files simply if to you has bothered to be played with a pseudo-casual map - and you will return to "clean" Heroes V, without superfluous "garbage".

Written by echo7


Heroes 5 Cheat Codes - Activating console panel

To activate the Cheats mode do next steps:

  1. Add to autoexec.cfg string setvar dev_console_password = schwinge-des-todes
  2. Add to input.cfg string bind show_console '`' to console activation
  3. Enter in the game console enable_cheats (after start a map)

New Heroes 5 Cheat Codes (from patch 1.3)


For Heroes 5 patch 1.3

After installation of a patch 1.2 in a directory "bin" copy a file "H5_Game.exe" having changed its name on "H5_Game12.exe". Iinstall a patch 1.3. Now in your directory "bin" 2 files "H5_Game.exe" (with a patch 1.3) and "H5_Game12.exe" (with a patch 1.2). For generation of maps we come through a file "H5_Game12.exe", and in through a file "H5_Game.exe" we play this map!!!

Written by echo7

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